This game was a nice change for me, it was a mission I hadn’t played
in a while, it wasn’t big guns never tire. I know this seems petty but its been
a while since I had a different mission. The game was the relic with hammer and
anvil deployment against blood angels 1500 points. Can my wraithstar army take
on the angels of death?
The
Armies
So this is
the first outing for my new version of the wraithstar, I have no idea how it
will do.
Eldar/Dark
eldar 1500 points
Far seer –
100 (warlord) w/ wraithguard
Runes of
warding, fortune
10
Wraithguard – 396
Warlock,
conceal, spiritseer
10 Guardians
– 85
Scatter
laser
3 war
walkers – 180
Scatter lasers
2 war
walkers – 120
Scatter
lasers
6 warp
spiders – 149
Exarch, 2 x
spinner
The Baron –
105
10 Warriors
– 115
Dark lance
5 warriors –
60
Blaster
Venom – 65
2 x splinter
cannon
Ravager –
115
Night shield
Blood angels
1500
Reclusiarch
– 155 (warlord) w/ sanguinary priest
Jump pack
Tactical
squad – 215
10 man,
plasma gun, lascannon
Assault
squad – 165
10 man, 2 x
melta gun, melta bomb
5 Honour
guard – 145
2 x plasma
gun
Razorback –
55
Heavy bolter
5 Sanguinary
guard – 230
Chapter banner
5 Sternguard
– 125
Sanguinary
priest – 90 w/ sanguinary guard
Power sword,
jump pack
Devastators
– 135
3 x missile
launcher, lascannon
Devastators
– 135
3 x missile launcher,
lascannon
So a base of
heavy weapons while assault marines and sternguard will probably rush me.
Interesting.
The
Mission
We never bothered with warlord traits this game, we just wanted to get
stuck in. Instead of placing the terrain like the rule book suggested we took
it in turns placing what we wanted where we wanted until we got a nice looking
table. So we used a lot of the old mordheim ruins to make a sort of ruined
village to fight over. The relic was placed in the centre of the table then we
rolled to see who set up first.
Blood angels won the roll and elected to set up first. Both
devastators went into ruins for the line of sight while the sanguinary guard
were on my left, with half the assault marines. The tactical combat squadded
and had half in the centre and the other on the right flank with the lascannon.
The other half and sternguard deployed in the centre. The honour guard deployed
in the razorback in the centre of the table.
I deployed countering this by hiding both squads of war walkers so
hopefully they would survive to get to shoot. The dark eldar warriors went on
the left behind a barricade while the guardians tried to do the same on the
right. Ravager and venom went at the back to stay out of range of the heavy
weapons. And the wraithguard set up behind the ruins in the centre to hide a
little from the guns of the marines.
Steal the initiative: No
Night fight: Turn 5 onwards
The Battle
Blood angels turn 1
Starting with a bold move, the assault squad and sanguinary guard move
straight down the left flank. Down the centre the tactical marines, sternguard
and other half of the assault squad move down the middle behind cover of the
razorback.
Shooting starts with the devastators shooting at the warriors with
frag missiles, killing 3 dark eldar in the explosion. The devastators on the
right shoot at the guardians again with frag missiles and manage to bring down
two of the eldar. The tactical marines aim their lascannon at the war walkers
on the right but only manage to strip a scatter laser from the walker. The
razorback targets the guardians; they go to ground and lose a single man.
Carrying on the punishment on the dark eldar warriors, the other half of the
tactical squad shoot them, killing two including the dark lance. The final
shots of the turn came from the sternguard targeting the guardians and kill two
of them taking away the final crew member of the weapons platform. That could
have been better for me as I have lost two heavy weapons from the troops in one
turn. Damn.
Eldar turn 1
As always i cast fortune on the wraithguard but i get a double 1, fail
the ghost helm save so my farseer takes a wound. I move both units of war
walkers out of cover to hopefully shoot the hell out of what ever i want. The wraithguard
move down the right hand side, while i use the dark eldar warriors to prevent
the war walkers on the left getting assaulted, and jump in front of them. I move my warp spiders into hiding as they can’t
go anywhere with out getting shot to bits.
With a torrent of shots the 3 man war walker squad shoots at the devastators
on the right but only manages to kill 1 guy with missile launcher. The other
walkers open fire on the other squad of devastators and some how kill 2, which
made me a little happier. Hoping to get first blood the ravager shoots at the
razorback but i roll all 2’s, so that’s out the window. The venom shoots at the
right side devastators and bring another down so both devastator squad have
lose 2 guys. To finish the game the warriors shoot at the tactical marines in
the centre and i bring 1 down. Not the best first turn but it could have been
worse.
Blood angels turn 2
Moving to the relic the tactical marines pick it up, attempting to
take control of the game early on. The assault marines and sanguinary guard on
the left jump over and threaten the warriors straight away. The razorback move forwards
followed by the other half of the assault marines.
Shooting starts with the lascannon from the tactical marines shooting
at the 3 man walkers, and shakes a war walker, not letting me get off that
easily, the devastators on the right follow suit and wreck a war walker. The
other devs then stun a blue war walker. Unleashing a torrent of shots at the
warriors the sanguinary guard kill the remaining warriors. Attempting to take
out my wraithguard the tactical marines and sternguard combine fire but fail to
do anything, T6 can stop a lot.
In little bit of a daring move, the assault marines on the left declare
a charge on the blue war walkers but fail, lucky for him i failed to hit with
any over watch shots.
Eldar turn 2
I get fortune on the wraithguard this turn with out a hitch, so the
farseer is still on 2 wounds. The wraithguard move towards the sanguinary guard,
i hope to take them out in a single volley
so they can’t charge me. I see an opportunity to take out the razorback with my
hiding warp spiders and jump them the full 12 forward from behind the cover. The
venom moves back to target the assault marines.
As the assault marines that failed a charge are blocking line of sight
to the sanguinary guard for the wraithguard i target them with the war walkers
just in front of them, which kills 1, the venoms does the same killing another
so the wraithguard can see but unfortunately they will get a cover save now.
The ravager targets the sanguinary guard but fails to hit any shots. With a
vast web of death the warp spiders wreck the razorback with 4 glances and the
honour guard jump out. The war walkers on the fight again shoot at the devs and
only kill a single marine. Now the important part, the wraithguard shoot at the
sanguinary guard, i get 6 in range, 5 hit, 5 wound, but all are saved by the 5+
cover save or Feel no Pain (FNP), that’s not what i want.
As i quickly realise the warp spiders don’t have any where to run so
they attempt to charge the honour guard, losing 1 to over watch, but roll badly
and fail to charge (i realise they don’t have fleet at this point).
Blood angles turn 3
Not happy with the attention they just received, the sanguinary guard
turn their gaze on the wraithguard and move towards them. The tacticians drop
the relic and circle around the wraithguard followed by the stern guard. Not
pinned from the wrecked razorback, the honour guard move forwards and spear
out.
The assault marines shoot at the warp spiders and 1 dies to melta
fire, the sanguinary guard shoot at the wraithguard and drop 1 of the
constructs. Combined fire from the tactical marines, honour guard and honour
guard shoot at the wraithguard but nothing happens to them. Not letting the
shooting phase end with out anything happening both devastator squads wreck a
single war walker in each unit. Then with a long shot, the tactical lascannon immobilises
the venom, didn’t see that coming.
Now here comes the pain, the assault marines charge the wraithguard first,
with 1 dying to over watch leaving 2 left, but then the sanguinary guard
charges as well. The chaplin issues a challenge and the baron accepts with
nothing happening to either challenger. The wraithguard kill a single assault
marine before losing 5 of their number to the power weapons of the sanguinary
guard. I hit and run away through past the sanguinary guard. On the other side
of the table the assault marines charge the warp spiders who lose a marine but
i lose 2, i hold and the fight carries on.
Eldar turn 3
Fortune on the wraithguard again, and they are pissed off with the sanguinary
guard and move towards them a little. The warriors get out of the downed venom
and move forwards. Knowing when he is beat, the war walker on the right moves
back to see the sanguinary guard.
Unloading their wraithcannons on the sanguinary guard the wraithguard
send 3 sanguinary guard to meet their primarch (including the sanguinary
priest). The ravager finally manages to hit and kills a single sanguinary
guard. The war walker that fell back shoots at the sanguinary guard killing the
chapter banner holder, so only 1 remains plus the chaplin. With a few long
range shots the warriors kill a single tactical marine. The blue war walker
shoots at the devastator squad on the left killing a single marine.
Combat and the wraithguard have an opportunity and charge into the
sanguinary guard, and here i get a ‘good’ idea and challenge the chaplin with
my warlock, no idea why not, but i’m sure i had some crazy reason. He accepts
and kills the warlock, while the wraithguard beat down the last sanguinary
guard. Nothing happens between the warp spiders and assault marines.
Blood angels
turn 4
Seeing the
battle unfold in font of them, the tactical marines pick up the relic again and
move back. The single assault marine left alive after the wraithguard ran goes
after the warriors. Protecting the relic, the sternguard circle around the
tactical marines while the honour guard go after the guardians.
Combat and
it gets a little chaotic, the lone assault marine charges the warriors who over
watch and do nothing. I manage to deal 2 wounds to him but bounce of his armour,
he then wounds me with 1 attack which i save, drawn combat. The warp spider
exarch kills an assault marine and makes two armour save and lives. The chaplin
issues a challenge to the baron, who refuses but nothing happens to any one, i
hit and run away towards the relic.
Eldar turn 4
I have a chance to steal the relic now, if i can kill the tactical
marines. I cast fortune on the wraithguard and they move to encircle the
sternguard. The guardians fall back but keep the honour guard within range of
their guns.
Shooting starts with the war walkers on the stern guard and a single
model dies to the weight of shots. Then i realise that two of the ravagers guns
can see the chaplin... i wonder. 2 hits, 2 wounds, and he fails an invulnerable
save, instantly killing him, my ravager can’t hit shit unless it’s the enemy HQ
(he does that a lot). The wraithguard shoot at the sternguard and kill 3, they
hold.
Combat phase and the wraithguard make a disordered charge on both the
sternguard and tactical marines. I lose
nothing to over watch or combat and the farseer kills 2 tactical marines on his
own. At the end of combat the tactical marines hold but the sternguard (only 1
remains) runs. The other two combats fail to do anything with saves all round.
Blood angels turn 5
Turn 5 night fight!
The honour guard move towards the ravager and the lone sternguard
regroups and goes back towards the wraithguard. As they are out of range of
anything now, both the tactical and devastators on the right move up the field.
The devastators who held their position shoot at the war walker but
miss, the sternguard also has a pot shot at the war walker but misses. The
honour guard unleash plasma on the ravager and blow a weapon off it, only 1
hull point left.
Combat phase and the assault marines finally kill the warp spider
exarch but the assault marine vs warriors do nothing thanks to a lot of saves
on my behalf. The wraithguard ten beat down the last of the tactical marines
leaving the relic exposed.
Eldar turn 5
I fortune the wraithguard and they pick up the relic.
The wraithguard are in range of some assault marines and kill the few
marines left. The ravager shoots its two lances into the honour guard in front of
it, and kills a single marine, followed by the guardians who kill another. The
war walker shoots at the sternguard and kills the lone marine,
Combat and once again nothing happens between the assault marine and
warriors.
We roll to see if the game carries on...
Blood angels turn 6
Not expecting the assault marine to survive much longer the honour
guard go deeper into my deployment ensuring line breaker.
Shooting from both devastator squads kill a wraithguard each, so two constructs
die. The tactical lascannon makes the
ravager explode while the honour guard kill a single guardian after they go to
ground.
Nothing happens in combat.
Eldar turn 6
I fortune the wraithguard again and hide behind the wrecked razorback.
The war walker kills a single honour guard and the close combat
carries on victor less.
We roll again...
Blood angels turn 7
So last turn of the game, the tactical marines line up to shoot the
wraithguard to no effect and the devastators wreck the last war walker.
Combat and again i save his wound and deal nothing.
Eldar turn 7
The wraithguard kill a few tactical marines and the combat does
nothing.
End of game.
Eldar: 4 (The relic, slay the warlord) – Blood angels: 2 (first blood,
line breaker)
Post-Game
Well that was a close game, it went both ways, and with some crazy
dice rolls. It was quite a blast. The dice gods ignored both of us first turn,
then graced both of us turn 2, then gave us both bouts of luck. It was just
crazy. Did i play the game correctly? I don’t feel i did.
·
Deployment: how i deployed both the dark eldar
warriors and guardians out quite visibly was bad, i gave my opponents targets
when i didn’t need to. If i kept the warriors in a ruin at the back and took
shots when i could they might have lasted longer. However the war walkers would
have died a lot faster. Deploying the war walkers behind cover was a good move,
i have to do this again. How would you have deployed differently?
·
Warp spiders: Not having them deep strike in was
good, unfortunately they got trapped n combat, i need to use them like the war
walkers, just skirting on the edges and running away. I moved them too close
when i didn’t need to.
·
War walkers: With out guide they feel less
useful, but this is just one game, i will keep at it and see how i feel.
·
Dark eldar warriors: I don’t know if i like them
out side of a venom, keep at it and see. But this game they just died and had
less fire power.
·
Wraithguard: They did what they always do, they
got stuck in combat, ran away, and shot they scary unit in the back, not bad. I
should have sent them right at the sanguinary guard back up by the walkers, not
going down the right into the shooting units. I need to use them to take out
the scary units with less fire power hitting them.
Well i think i have learnt a bit from this game, i got lucky towards the
end to grab the objective but its still a victory. I think that’s two in a row
against marine variants. Not bad at all.
So what would you have done differently to me? Help me better my game.
Wow, that was a great game, seemed like lots of fun, got me all geared up for my game tonight with my new mechdar list :D
ReplyDeleteNew mechdar list? Well do the eldar proud and win! Are you doing a battle report on the game?
DeleteGood job on the win!
ReplyDeleteI would really work on focus firing things down until their dead. Instead of splitting fire at both Devastators, i would focus fire down one Devastator Squad until it is dead that way you dont have two units firing at you, just one, because even two half units can still wreck 2 things of ours whereas one unit can only wreck one. I make sure I do this alot and soemtimes it is hard because you want to kill more than you can.
I almost always DS the Spiders because of their short range. I think they make a nice distractive unit and can pour lots of shots into backfield units (Devvies in this case) and then force your opponent to deal with them or be destroyed.
I also would have ran the Wraithguard right at the Relic. Putting it in the Wraithguards hands makes it almost impossible to get it out. And guess what? people will then direct all of their shootign at the Wraithguard because it is winning you the game. They can absorb a TON of firepower, as you know, and enable your smaller, weaker units to kill off what the person has left. Plus, it make him come to you, which is what Wraithguard want. Make the opponent coem to you, shoot the shit out of them with the Wraithguard, and if you get tied up Hit and Run away.
Last thing, you played it right in assault with the Warlock. I would have challened with the Warlock because you could stay locked up durign his shooting phase allowign the Wraithguard to not be shot at. Then either kill the last guy or Hit and Run away and shoot him to death during your next turn.
Awesome job and keep the wins coming!