To make a bit of a change I thought I would have a game without my
eldar and instead would take a fun army list using my orks with an allied force
that haven’t used before, chaos space marines. I take on the blood angels in a
2000 point game of the emperors will with dawn of war deployment.
The Armies
Orks 1998
Big Mek – 110 (warlord: conqueror of worlds) w/ mega nobz
Kustom force field, power klaw
30 slugger boyz – 215
Nob, power klaw
30 Slugger boyz – 215
Nob, Power klaw
28 gretchin – 96
3 Mega Nobz – 120 (riding squig)
Looted Wagon – 105
Boom gun
Squiggoth – 50 (using the colossal squig as a proxy)
Daemon
prince – 270
Daemon of
tzeentch, level 2 (doom bolt, warp speed), power armour, wings
9 Thousand
sons – 252
Gift of
mutation (feel no pain)
10 Chaos
space marines – 195
Power fist,
2 x plasma guns, veterans of the long war
Rhino – 35
4 Spawn –
120
Mark of
Nurgle
Defiler –
195
As you can see I wanted to play about with a forge world unit, the
squiggoth, for only 50 points you get an interesting transport with good
toughness, could be a laugh. I just want to have a little bit of fun so let’s
charge across the table and see what happens.
Blood angels
Reclusiarch
– 130
Honour guard
– 160
Banner,
power axe
Razorback –
95
Twin linked
las cannon
Furioso –
140
Blood fist,
frag cannon, magna grapple
Brother
Corbulo - 105
Death
company dreadnaught – 125
Blood claws,
magna grapple
7 Death
company – 185
2 x power
axe, power sword
Rhino - 50
Tactical
squad – 190
10 man,
Plasma gun, lascannon
Assault
squad – 210
2 x melta
gun
Devastators –
160
2 x
lascannon, 2 x missile launcher
Devastators
– 160
2 x lascannon,
2 x missile launcher
Predator –
115
Twin linked
lascannon
Land speeder
– 60
Multi melta
Land
speeder- 60
2 x heavy
bolter
Land speeder
– 60
2 x heavy
bolter
I just want everyone to know I hate brother Corbulo, his 2+ FNP roll
just makes me cry, so if I don’t give him a power klaw to the face he will just
piss me off. The list is good, has a lot of anti tank, and a lot of combat
potential to take out ork boyz. This should be an interesting game.
The Mission
I set up the terrain in a very symmetrical manor, no idea why I just
felt like it. My opponent didn’t have an issue with it so we just went with it.
The mission we rolled for was emperors will, so 1 objective each. Just so you
know now, we both rolled sky fire nexus, I will never mention it again. We
deployed our objectives, me in the woods, and him in the ruined defence line.
He won the roll to set up and go first and deployed in a long line. A
squad of devastators on each side of the table, the tactical squad splits up
and goes on each side of the table, the lascannon holding the objective. The
assault marines split up as well and go on each side. The honour guard goes on
the left with the predator, while the rhino goes on the right. The two dreads
fill in the gaps. A very symmetrical deployment.
I could have responded with a
refused flank to stop half his shots but what the hell, I spread out in a line
as well. The boyz all went on my right while the chaos went on the left. Apart
from the defiler was far right, and looted wagon was in the middle. The grots
held my objective, with the spawn in front of them and the prince hidden behind
the outpost.
Steal the initiative: No
Night fight: No
The Battle
Blood angel turn 1
Kicking off the game, the blood angels take an aggressive stance. The
assault marines, land speeder and predator move forward up my left flank. The
other speeder, death company dreadnaught and razorback blitz up the centre
while the furioso and tactical squad move up the right.
Shooting starts with the twin linked lascannon shooting at the
defiler, and he penetrates its armour and destroys one of its power fists, but
the battle cannon is ok. The predator follows suit and hits the metal daemon
but only glances it, the battle cannon is still ok. Both of the heavy bolter
speeders unleash a torrent of nuclear shells and strip 2 wounds from my poor
squiggoth while the tactical squads lascannon hit and immobilises the looted
tank, its ok the boom gun is still in once piece. Not wanting the boom gun to
be a threat the devastators on the left shoot the looted tank and make it
explode is a spectacular fashion, killing 3 ork boyz along with it, the boom
gun is not ok. Things get worse as the other squad of devastators shoot at the
defiler and get a single penetrating hit, which blows off the battle cannon...
damn that’s both my scary guns gone. The assault elements of the army then run
towards me.
Ork turn 1
He took out both of my ordinance in the first turn, that’s quite disappointing.
Never mind, let’s get revenge by smacking them in the head with a choppa. So
the army rushes forward! The daemon prince kicks off the ground and flyers straight
towards the devastators on the left, and the spawn run towards the land speeder
in font of them.
Shooting from the back hatch of their rhino, the two plasma gunners
drive by the razorback and get a penetrating hit, exploding the transport, unfortunately
for me no one is hurt. Summoning his warp powers, the daemon prince casts doom
bolt towards the devastators but only manages to kill a single lascannon wielder.
Both ork boy squads run forward, as does the squiggoth.
First turn charge!!! The chaos spawn are in range of the land speeder
and go for it, then wreck it with style and are stuck in the open for next
turn. At the end of the turn the defiler refuses to die and re-grows a hull
point.
Blood angels turn 2
With orks close to their lines,
the death company get out of their rhino and towards the orks. With the spawn
too close for comfort the predator backs away while the assault marines go to
intercept them, followed by the honour guard. On the right flank the tactical
marines form rank in front of the death company ready to repulse the green
horde. In its range the death company dreadnaught goes straight for the ork
boys in front of it.
Not happy with the drive by action, the devastators on the left shoot
at my rhino and make it explode some how killing two marines who get trapped
inside. The devastators on the right shoot at the defiler again and blow off the
heavy flamer, reducing it to 1 hull point. The speeders shoot at the squig
again taking a wound off it but thanks to the kustom force field he saves 2
wounds that would have killed it. The tactical marines and furioso then shoot
at it but the KFF comes through again and saves it. To finish the shooting
phase the predator shoots at the defiler and gets a single glance, but the
daemon laughs it off with a daemonic roar. The tactical squad on the skyfire
objective shoot at the prince and manage to hit him and he takes a wound from
bolter fire. He then crashes to the floor unharmed.
The pain starts at this point as he declares his charges. Both assault
marines and honour guard charge into the chaos spawn, killing 3 of the spawn
while the remaining monstrosity kills a single assault marine. The death
company dreadnaught changes into the left side ork boyz, and with his blood
talons manages to kill 3 ork boyz, the nob then glances it in return.
Ork turn 2
Psychic powers to start, and the prince casts warp speed on himself
gaining +3 inititive and attacks. He then swoops down and faces the devastators.
The squig lets the mega nobz out, they go towards the tactical marines. Injured
but not out, the defiler runs forwards towards the devastators on the right. I
move the chaos marines on the left towards the marines and out of cover.
Casting doom bolt the prince kills a single devastator again. The
thousand sons take aim on the assault marines not in combat and kill 3 of the
sons of sanguinias. Unloading plasma nad bolter rounds, the chaos marines shoot
at the tactical marines on the objective and kill a single marine after they go
to ground. Not wanting to fail to do anything this game, the defiler shoots its
reaper autocannon at a land speeder and gets 2 penetrating hits but it jinks
both of them.
Combat phase and the mega nobz charge the tactical marines on the
right. The sergeant issues a challenge and the big mek steps up and cuts the
small marine in half with ease. Corbulo who is attached to the marines deal a
single wound to a nob but then the nobs deal 4 wounds, killing every one bar
the priest. He flees from combat and the nobs are left standing in front of the
death company. The prince charges the devastators on the left but only kills a
single marine... wtf. The chaos spawn unfortunately dies this round before he
can do anything. This time the death company dread (DCD) manages to kill 6 ork
boyz and the nob fails to do anything, the orks are still fearless though. End
of the turn the defiler regenerates another hull point.
Blood angels turn 3
The black rage heightens in the death company as they are about to
spill blood, moving towards the mega nobz backed up by the dreadnaught. The
honour guard and assault marines go towards the chaos space marines.
Shooting its frag cannon, the dreadnaught kills the wounded nob and
clips an ork boy, losing 25% of their number, the mega nobz try to hold their
ground but run for it with a roll fo 11. The speeder on the right shoots at the
squig but fails to wound it, the other speeder shoots at the thousand sons and
the shots bounce off the power armour. Determined to take the defiler down this
turn, the predators shoots it twin linked lascannon at it but fails to
penetrate its armour, unfortunately the devastators don’t have that issue and destroy
the poor walker. He took a lot of shots so that’s good i guess. The tactical
marines that went to ground snap shoot the lascannon and hit the squig, and
finally kill the monster. To add insult to injury the assault marines shoot at
the thousand sons with pistols, and out of 3 shots, 2 thousand sons die.
Assault phase and the honour guard and assault marines charge the
chaos space marines, the champion issues a challenge which is accepted by the
honour guards priest, the champion crushed him with his power fist and gains +1
toughness as a reward. The honour guard then kill 4 marines and i fail to do
anything, the marines hold though. The assault marines that shot the thousand
sons charge them but i kill 2 with over watch, leaving the champion alive. The sorcerer
issues a challenge and kills the assault marine champion and is rewarded by
gaining shrouded. The prince kills the rest of the devastators, just. The death
company charge the mega nobz but they fail to regroup (roll 11 again) and die.
The DCD shows the power of the blood talons and kills 12 ork boyz, including
the nob. The boyz run and get cut down.
Ork turn 3
Ok the game is turning in a way that doesn’t favour me, but lets not
give up yet. The daemon prince casts warp speed on himself but rolls double 1,
taking a wound reducing him to 2. He moves towards the predator. The slugger
boyz move to the death company and encircle them.
Shooting starts with the slugger boyz firing pistols but they fail to
do any wounds to them thanks to 2 feel no pain rolls. The prince casts doom
bolt again but it passes though the predator, tactical squad and explodes a
land speeder, odd but not unwelcome.
Combat phase and the prince trs to charge the predator but rolls snake
eyes and is just out of range. The thousand sons aid the chaos space marines
charging in,, killing an assault marine but losing 4 of the chaos space marines
in turn. The sons hold as they are fearless but the marines run. With a great
waaagh! The ork boyz charge the death company and a challenge is issued by the
chaplin, i accept as its the orky thing to do. Nothing happens in the challenge
though as we both miss all of our attacks. The death company kill 4 ork boyz
but i manage to inflict 22 wounds to the crazy marines killing the whole squad.
That was a spot of good luck.
Blood angels turn 4
The predator again moves away from the prince, the rhino moves towards
the back of the table again. The devastators on the right moves out of cover
towards the orks but rolls very low. The last remaining speeder moves to target
the prince.
The tactical shoot at the daemon prince and the lascannon wounds him,
the predator attempts to finish him off but fails to get past his daemonic
save. Attempting to take out the prince and banish him the speeder unloads both
heavy bolters but fails to get past the power armour.
Combat phase and the devastators attempt to charge the orks but fails,
corbulo and the dreadnaught charge into the orks. In the challenge in chaplin
kills the nob with out issue, power mauls to the face several times kills him. Corbulo and the dread kill a
single ork a piece but 30 attacks on corbulo fails to do anything to him. The
DCD charges into the back of the thousand sons and kills 3 of them but not
before they glance it with krack grenades. The honour guard kill the last few
sons.
Eldar turn 4
The chaos marines run further but just stay on the table, the grots go
on the offensive and move towards the honour guard. The prince casts warp speed
again and gets +3, and moves to the tactical marines.
Shooting only comes from teh grots who from 20 shots fail to wound the
honour guard, but what did you expect?
Combat and the daemon prince charges the tactical marines and just
murders them, they never stood a chance. The ork combat and i lose 2 orks form
a combination of corbulo and the dreadnaught. In return the orks manage to deal
a wound to the priest! Very lucky.
Blood angels turn 5
The honour guard, assault marines and DCD go after the grots, dear god
they are going to die. The devastators move closer to the ork boyz while the
the speeder and pred face the daemon prince.
Shooting and the first shot is the rhinos storm bolter shooting at the
prince, it kills him... i roll a 2 on the power armour save so i don’t get to
re-roll it and he gets sent back to the warp. The predator shoots at the
running chaos marines and kills the plasma gunner. The speeder then kills 2
grots.
Combat and the devastators charge into the orks, the chaplin, priest,
dread and devs all kill so many orks they run and get caught. Not a good combat
for me. On the other side of the table the DCD, assault marines and honour
guard charge into the grots and kill them all, the blood talons just reaped
them like wheat. Damn.
Ork turn 5
The chaos space marines run off the table.
I’m tabled, so Blood angels win!
Post-battle
Well that was a fun game for me, even though i lost i enjoyed it.
Using orks in a none competitive manor can’t help but make for a fun game. The
sheer randomness of orks is great, and the ability to kill a squad of death
company on the charge but then can’t fight off 2 guys just shows the hilarity that
can come from orks. The addition of the chaos allies added a little punch to
the army, and i love the defiler model so that’s an added bonus for me. The
chaos spawn are fun, very effective and cheap. Granted they died when they got
charged but what do you expect for so cheap. It was nice to have a change from
the eldar, but i will be returning to them next battle. Got to get ready for my tournament in a few weeks so test games and what not to come.
I really enjoyed this game and hope that you had fun reading it.
Haha, this was funny: "I just want everyone to know I hate brother Corbulo, his 2+ FNP roll just makes me cry, so if I don’t give him a power klaw to the face he will just piss me off." Good report. I felt bad for those Grots, poor little bastards.
ReplyDeleteJust saying 3+ followed by 2+ fnp is horrible in 6th edotion. Granted I dont really have a leg to stand on with re-roll on a shadow field but never the less, once I fail thats it. I dont think hes broken just irrirating.
ReplyDeleteAnd the poor little buggers never stood a chance.
Great battle report, if you hadn't lost those Nobs to Leadership I think you'd have won, but I noticed one thing. Thousand Sons are Slow and Purposeful so they don't get an overwatch sadly.
ReplyDelete