I was invited to play
on a friends new table, and to christen it properly we would have a large game,
1750 points. The game type was Capture the Relic with dawn of war deployment on
a stunningly beautiful waste land with a toxic river running though the centre.
Click to read.
The
Armies
Eldar
1747
Farseer – 153 (warlord: nothing useful) w/guardians
Runes of warding, spirit stones, 3 cheap powers
(swapped for: prescience, forewarning, can’t remember the 3rd)
10 Dire Avengers – 120
Wave serpent – 115
Scatter laser
10 Dire Avengers – 120
Wave serpent – 115
Scatter laser
10 Guardians - 95
Scatter laser
10 Guardians – 95
Scatter laser
3 Vypers – 180
Scatter laser
5 Warp spiders – 110
5 Swooping hawks – 132
Exarch, leap
5 Fire Dragons – 80 (in falcon)
Falcon – 135
Missile launcher
3 War walkers – 180
Scatter lasers
2 War walkers - 120
Scatter
lasers
This list was based
around the ideas that my 1000 point tournament list used, hit hard with many
strength 6 shots and move fast. If it didn’t have a 12 inch move it wasn’t in.
I was quite happy with the result with the list. I know the hawks don’t appear
to make any sense but in the tournament I never got line breaker, they are
there to try and fix that little issue I faced.
Chaos
space marines (i don't have an exact army list, so I’m sure i will be missing
some upgrades for each unit)
Typhus
(warlord)
Chaos
Lord w/ terminators
Mark
of tzeentch, black mace, combi melta
5
Chaos terminators
2
power axe, power mace, power fist, 3 x combi melta
5
Possessed
gift
of mutation (turns into a spawn)
10
Plague marines
power
fist, 2 x plasma gun
10
Chaos space marines
power
fist, heavy bolter, melta gun, plasma gun
5
chaos space marines
heavy
bolter
Rhino
havoc
launcher, things that make your shots soulblaze
Vindicator
Havoc
launcher
Defiler
twin-linked
lascannon
A
very small army for this points level, but the terminators, 2 chaos lords and 2
ordinance weapons can still pack a bit of a punch that i have to watch out for.
If i can shoot him to bits first i will be ok, if he gets into combat, i
will defiantly die. And to make matters worse i have to watch out for
that single spawn.
The
Mission
The battlefield was a
bit of a surprise when i got to his, the table was not quite the size i
expected, nor what i am used to. But different table sizes just make for different
and interesting situations in a game, plus the table looked great so i can't
complain. The mission was the Relic, and deployment was dawn of war. As the
table was approximately 4 x 3 we decided to only have
6 inch deployment zones so there was still a gap of 24 inches between
deployment zones.
I won the roll to set
up first, and set up guardians on opposite sides of the table, both flanked by
war walkers and then vypers in the centre of the table. I would have set up the
tanks, but they couldn't fit on the table. As they were staying off the table i
decided to keep the hawks (deep stike) and spiders in reserve. The army
didn’t have the room to do what it was designed for but I can improvise.
He then deploys the
small squad of marines in the ruin, the plague marines in the centre, the
defiler on the right hand side. the vindicator was placed by the ruin and the
possessed between the defiler and plague marines, as does the spawn. The lord
and terminators go into reserve to deep strike in, Typhus also goes
into reserve to deep strike in on his own.
Night
fight: No
Steal
the initiative: No
The
Battle
Eldar
turn 1
To start I cast both prescience and forwarning on the
large war walker unit, the vypers move a little to get jink and that was it for
the movement phase.
Shooting starts with
the vypers shooting at the possessed and kill 2, the 2 man unit of war walkers
shoot at the remaining 2 and kill them off for first blood. The big war walkers
shoot at the defiler and fail to get a single glance on the monster thanks to a
bad roll to pen and the daemon save. Both guardians shoot at the spawn and take
a single wound off it.
Chaos turn 1
The rhino moves
forwards 6 so its passangers can drive by, the spawn runs forwards towards the
war walkers. Going for the relic, the plague marines move forward.
Havoc launcher ready,
the rhino shoots at the guardians on the left, killing 5, setting they on fire
with soul blaze (which kills an extra 1 at the end of the turn), but they hold.
The marines in the building shoot at the small war walkers and the heavy bolter
wrecks a walker. He then realises he forgot to move his vindicator as it was
out of range of the guardians, but not its havoc launcher, which misses. The
defiler shoots it battle cannon at the guardians on the right but thanks to cover
and a lucky scatter it fails to do any damage.
Eldar turn 2
Once again I cast
prescience and forewarning on the war walkers, then for reserves the spiders
make an appearance as does a single wave serpent. The serpent moves up the left
side of the table while the spiders are in the middle.
Shooting starts with
the wave serpent hitting the side armour of the vindicator with its scatter
laser and making it explode (I was surprised as well). The spiders and lone war
walker shoot at the rhino and get the 3 hull points off it to make it a wreck. The
vypers shoot at the marines in the ruin and kill 2, while the large war walkers
take a single hull point off the defiler. The guardians again wound the spawn
reducing it to 1.
Assault phase and the
warp spiders move back and another guardians burns to death.
Chaos turn 2
Both Typhus and the
terminators come in from reserve. Typhus is place next to the farseer and guardians
on the right, scatters slightly but it ok. The terminators are placed next to
the vypers but scatter 10 inches into them an mishap, the roll was a 2 so I can
place them, right at the table edge on the left in his deployment zone. The
spawn moves to the vypers, the marines recently deprived of their ride move
towards the guardians and the plague marines go after the relic.
Typhus attempts to
cast plague wind on the farseer and friends but fails thanks to runes of
warding and takes a wound for his trouble. The defiler hits the guardians this
turn and 3 die in the explosion. With some long range shots the plague marines
get a single glance on the vypers.
Assault phase and the
spawn charges the vypers wrecking 2 of the vehicles, D6 + 2 attacks is scary. The flames then go out on the
guardians.
Eldar turn 3
The same psychic fun
happens to the war walkers, from reserve only the falcon comes in on the right
hand side as the hawks did but misshaped and went back into reserve. The dire
avengers get out of the wave serpent and go towards the marines. With a spawn
on them the surviving vypers move away from the mutant.
Unleashing all they
have, only 2 marines die to the dire avengers shots. The war walkers stop
shooting at the defiler as its doing nothing so take down 2 plague marines
instead. The guardians on the left shoot at the marines in the ruin and kill an
extra 2 with the scatter laser! The falcon shoots at typhus and the pulse laser
manages to deal a single wound, getting past both his invulnerable save and
feel no pain.
Chaos turn 3
Not happy with the
aspect warriors appearance the marines go after the dire avengers and the
plague marines make it to the relic! Typhus moves towards the farseer. After their slight miscalculation the
terminators move forwards to get back into the fight.
Making their presence
felt the terminators shoot at the wave serpent with a reaper autocannon and
make the wave serpent explode! 2 dire avengers take shrapnel to the face as
does a single chaos space marine. The plague marines wreck a war walker from the
big unit and the defiler shoots at the falcon but it jinks out of harm’s way.
Typhus attempts to cast plague wind again but again takes a wound from peril of
the warp.
Combat and Typhus
charges into the guardians declaring a challenge, the farseer backs off letting
the guardians attack the chaos lord, taking off his last wound with some lucky
rolls, slaying the warlord! On the other side of the table the chaos space
marines charge the dire avengers but the combat is a draw after both sides take
a single casualty.
Eldar turn 4
Same psychic
shenanigans again. Turn 4 so the other wave serpent comes in as do the hawks
who mishap again! Back into reserve. The wave serpent goes straight for the
plague marines. The fire dragons get out of the falcon and go after the
defiler.
The wave serpent,
falcon and war walkers shoot at the plague marines and kill 3. The fire dragons
shoot at the defiler and it explodes under the weight of melta fire. The
guardians on the left shoot at kill off the final marine in the ruin.
Combat and the dire
avengers lose a single aspect warrior in combat but fail to do any damage, this
is obviously the sign they are doomed and make a brake for it and escape, the
marines move towards the spiders.
Chaos turn 4
The terminators
finally make it out from behind the ruin, and shoot at the other wave serpent
glancing it. The marines shoot the warp spiders killing 2.
We roll to see if night fight starts: No
Eldar turn 5
The hawks come in and
stay in this turn, the farseer casts both powers again on the war walkers. The
dire avengers get out of the wave serpent and go after the relic which is
currently on the floor.
Shooting from the
hawks kill off the last plague marines while the war walkers, falcon, vypers and
wave serpent kill off the other marines.
Chaos turn 5
The terminators move
forwards towards the dire avengers and shoot at the wave serpent but all shots
fail to do anything.
We roll to see what
happens and the game carries on
Eldar turn 6
The dire avengers
pick up the relic and the spiders move to shoot at the terminators. The army
shoots at the terminators and kill 2.
Chaos turn 6
The terminators move
towards the spiders and charge them killing them all, they are now right next
to the dire avengers.
We game goes on...
Eldar turn 7
The dragons go for
line breaker while the army moves around to shoot the terminators. I only kill
1.
Chaos turn 7
He charges into the
dire avengers and kills them all as I forgot to move them away once they had
the relic.
End of Game
Eldar: 2 (first
blood, slay the warlord) – Chaos: 0
Post-Battle
Well that went to shit
really quickly and I could have lost that easily against troop terminators. I
missed line breaker that game as I forgot to run the dragons and just assumed I
had it, forgetting we only had 6 inch deployment zones. Over all I feel the
army did well considering the army was meant to win with manoeuvrability,
apparently just fire power Is enough. The turning point was defiantly when he misshaped
with his terminators, if they had hit my lines it would have been game over for
me, having to deal with them and everything else would have been too much for
me. While I technically won this game, if we replayed it I doubt it would be
the same result. Next week, back to the evolving list, it’s been neglected of
late.
It is a very nice
table though.
Thanks for the love of my new table mate!!! im deffo getting another done to make it the correct size and have em side by side so we can have even bigger lists! my lords arm is all happily glued back on and even now he is plotting his revenge!!! i enjoyed the game to (except for my terminators going missing!!) and next time the Ruinous powers will be watching as i have made several sacrifices and supplications recently....................................
ReplyDeleteGood job rolling with the punches. Playing on such a small board really negated one of your primary strengths (your mobility). I think you'd be amazed how much different it would have played out if you had room to move. But, as you said, it makes for a more interesting game when it doesn't all go according to plan.
ReplyDeleteI know what you mean. But it did make the game fun
Deleteis there a reason why you are not rolling for phycic powers and instead chosing or is it something i have missed in the rules? :/
ReplyDeleteWe did roll I just forgot to mention it sorry.
Deletefire dragons arnt troops so they cant get line breaker anyway
ReplyDeleteDenial units can also get line breaker.
DeleteNice report, congratulations on the win.
ReplyDeleteBy the way just checked my CSM codex. you can't use gift of mutation to turn into a spawn, if you get that result or Deamon prince you re-role it.