Well this is the second practice game for the
tournament but I used a different list. This list revolved around fire dragons
instead of wraithlords. This one is against blood angels.
The Armies
Blood angels 1000
Captain
Jump pack, power fist, storm bolter
Tactical squad
10 men, storm bolter, plasma gun, lascannon
Assault marines
10 men, 2 x melta gun
5 Sternguard
5 Honour guard
Storm bolters
Devastators
3 x missile launcher, lascannon
Land speeder
2 x heavy bolter
Eldar 1000
Farseer
Guide, runes of warding
10 guardians
Scatter laser
5 rangers
3 war walkers
Scatter lasers
5 fire dragons
Wave serpent
2 x shuriken cannon
5 fire dragons
Wave serpent
2x shuriken cannon
Aegis defence line
lascannon
The mission
We rolled Purge the alien and just used pitched battle deployment. My
opponenet won the roll to go first. He set up in a line with devastators in the
woods.
I set up with the war walkers behind the woods and both wave
serpents at the back, one on the right other on the left.
The Battle
Blood angels turn 1
The blood angels blitz forward in a very aggressive mannor.
The tactical lascannon shoot the wave serpent on the
right and get a glancing hit, the devastators follow suit and wreck it. Both
the honour guard and sternguard shoot at the guardians and kill 4 between them.
They hold.
Eldar turn 1
The war walkers move towards the assault marines on
the right and the fire dragons move forwards out of the wreck.
Shooting from the war walkers only manages to bring
down 3 of the assault marines which is rather poor. The rangers shoot at the
same squad and kill 1 and wound the captain. The wave serpent shoot and kills
an assault marine.
Blood angels turn 2
The captain jumps into my lines with his assault marine
buddy. The land speeder moves down my right flank.
Firing heavy weapons the devastators shoot at the
wave serpent and get 2 glances. The tactical lascannon shoots at the war
walkers and explodes a war walker and kills a ranger. The speeder kills 4 fire
dragons who go to ground to try and live, it fails and they all die. The honour
guard kill 2 guardians and wound the farseer. The sternguard target the rangers
with cover ignoring rounds and kill 3 of them.
Combat phase and the assault marine and captain
charges the war walkers. The captain takes a wound from over watch but then destroy
all the war walkers.
Eldar turn 2
I move the wave serpent up and it shoots at the
tactical marines but fails to do anything.
Blood angels turn 3
The army moves up to surround the wave serpent as the
speeder goes after the guardians.
The devastators wreck the wave serpent, the speeder
kills the fire dragons from the first wrecked wave serpent.
Eldar turn 3
The fire dragons get out of the wreckage and shoot at
the honour guard killing 1 of them. The farseer and guardians do nothing.
Blood angel turn 4
The guardians die... horribly to the captains power
fist.
So that list didn’t work at all. There was some bad
play from me with the war walkers, but the list relies to much on the fire
dragons doing anything. If they get shot down or can’t get to where they have
to go my list fails. So I'm going to jib is and go for a longer ranged list.
So this is my new list (version 4) 1000 points
Farseer – 93
Runes of warding, guide (swap for prescience), singing spear
8 Dire Avengers – 96
8 Dire Avengers – 96
5 Dire Avengers – 60
5 Fire Dragons – 80
Falcon – 135
Missile launcher
3 War walkers – 180
6 x Scatter lasers
2 War walkers – 80
4 x Shuriken cannons
3 Vypers – 180
3 x Scatter laser
Now I know at first glance this isn’t a power house
nor is it scary in any way, it just has a fair few strength 6 shots. But I think
that’s the beauty of it, with the war walkers shooting from teh back, the vypers
moving round can target what needs to
be. The second walker unit will out flank while the falcon does what it needs
to. That’s just my thoughts right now.
So what do you guys think?
I dont think putting guys on foot is the answer. What if you did something like this:
ReplyDeleteFarseer, Guide, Spear- 93
x6 Dragons, Exarch w/ Flamer- 108
x10 Guardians, Scatter laser- 95
x7 Dire Avengers, Serpent w/ TL-Cannon, Cannon- 194
x7 Dire Avengers, Serpent w/ TL-Cannon, Cannon- 194
Falcon w/ Missile Launcher- 135
x3 Walkers w/ Scatter Lasers- 180
Farseer can stick with Walkers. Avenger Serpents and Dragons in the Falcon can move forward together. The Guardians can sit back on an objective and shoot off the Scatter Laser.
What do you think of that? You still get a lot of Str 6 and you have 3 troops still.