Another game down the club and i face off against Dark angels in a
1500 point game of Big guns never tire with dawn of war deployment. Playing on
the city fight table, and it proves to be quite an interesting game as we have a
lot of line of sight blocking terrain. Unfortunately it doesn't hamper him as much as it does me...
The Armies
I use my Wraithstar v 2.3 list for its first day out
Farseer – 100 (warlord: outflankers get acute senses) w/ wraithguard
Fortune, runes of warding
10 Wraithguard – 396
Warlock, spiritseer, conceal
10 Guardians – 95
Scatter laser
5 Warp spiders – 110
3 War walkers – 180
Scatter lasers
2 War walkers – 120
Scatter lasers
Wraithlord – 155
Bright lance, missile launcher
The Baron – 105 w/ wraithguard
5 Warriors – 60
Blaster
Venom – 70
2 x splinter cannon, chain snares (because i have spare points)
Ravager – 105
3 x dark lance
Dark angels (again sorry i didn’t get an exact list)
Belial (warlord) w/ deathwing knights
10 Deathwing terminators
Assault cannon, chain fist x 2, (cyclone missile launcher, thunder
hammer, storm shield) on 1 guy
5 Tactical marines
Plasma cannon
Razorback
Twin-linked Heavy flamer
5 scouts
Sniper rifles
5 Deathwing Knights
6 Ravenwing bikes
2 x plasma guns
Whirlwind
Whirlwind
This army has benefits from city fight a little, having the whirlwinds
not needing line of sight and with Belial not scattering, as well as the homing
beacon form the bikes, it could be interesting. This could be a good game.
The Mission
We rolled for big guns never tire and dawn of war deployment. We only
get 3 objectives for the game and i got to place down 2. I placed one at the
back of my deployment zone, on top of a building, he then placed his in the
middle floor of a ruin and i placed the final one in the middle of the
battlefield in the open. My plan was to hold mine, have the wraithguard take
the middle objective and shoot down his troops... simple plan. Before i go any
further i should let you know that the dark angel army was controlled by two
people as the main player was teaching some one else how to play. The new guy
controlled about 500 points and was guided by the real player. So if something
seams out of the ordinary it was probably due to that.
I won the roll to set up first so deployed my guardians on top of my
objective, in the cover of the buildings ridge. The wraithguard and friends go
into the open so they are not slowed down by terrain (they would get the same
save either way) flanked by the wraithlord hiding behind a building. The large
war walkers squad is on the right, and the small behind the wraithguard. The
ravager hides with the wraithlord behind the building. Venom gets placed far
right out of sight and the spiders go on my left in cover.
Eldar deployment |
He deploys both whirlwinds on the left, the tactical squad in the
razorback, in the centre of the table, and the bikes on the left behind a
building. The scouts go in the ruin with the objective. Both terminator units
are held in reserve.
Deployment |
Night fighting: Turn 1
Steal the initiative: Yes
The Battle
Dark Angels turn 1
Belial and the Deathwing Knights deep strike on the left near to the
warp spiders. The scouts move up the ruins onto the top floor. The razorback
moves forwards and hides behind a building. The bikes move out of cover towards
the ruins holding the objective.
Shooting starts with the bikes boosting into cover. The first
whirlwind shoots at the warp spiders but it scatters off. The other 'wind then
shoots at the wraithguard and hits 7 models, killing 1.
Eldar turn 1
I cast fortune on the wraithguard and for a second forget that the
ravager had night vision so though it would be best to hide until next turn,
and moved it forwards into a ruin. The wraithguard move forwards towards the
centre objective, both war walkers move forwards and the spiders jump back so
they are just in range of the deathwing knights.
Spiders start the shooting phase targeting the knights and manage to
kill 2 some how, despite the +1 T for being in base contact with each other. The
wraithguard run, both war walkers shoot at the scouts, as its all they can see, but only get a single kill, but i didn’t expect any with them having a 2+ save
from night fight.
In the assault phase the warp spiders jump again but down the wall
away from the terminators.
Dark Angels turn 2
10 terminators arrive from reserve and don’t scatter as they are
placed with in 6 of Belial. So that's a fair few terminators bearing down on my
left flank. The razorback then moves forwards. Belial and the knights move
towards the terminators.
Whirlwinds start shooting again, both on the wraithguard, 1
hits, 1 misses but none die thanks for fortune. The newly arrived terminators
split fire with the cyclone missile launcher at the war walkers, only getting a
single glance, the rest shoot at the wraithguard and fail to wound. To make up
for the lack of damage done, the scouts take aim at the spirit stones on the
wraithguard and with 2 perfectly timed shots, 2 wraithguard die to rending hits
which fails to save, even with the re-roll.
Eldar turn 2
Again i fortune the wraithguard, they move forwards but i miscalculate
here, the wraithguard can’t really target the terminators so go after the
razorback, followed by the wraithlord. Moving back to see the enemy the ravager
jumps over to the left to see the whirlwinds. Seeing an opportunity the spiders
jump back over the wall. I remember i have the venom as i forgot about it last
turn and it moves forwards on top of pipes.
Dark angels run for cover! |
Shooting starts with the spiders targeting the knights again, and this
time manage to kill off the knight master! The ravager shoots at the closer
whirlwind and it explodes under the pressure of dark light. The wraithguard
manage to get 4 shots off on the razorback but only strip off 2 hull points.
The wraithlord takes off the final hull point, causing the marines to jump out.
With the marines now in sight the smaller war walker squad shoot the marines,
killing 2. The other war walkers target the scouts and kill 2. Keeping the
pattern the venom shoots at the bikes, killing 2. The bikes hold but both the
scouts and marines run!
The spiders this time move to the left but don’t really get far enough
away from the knights.
Dark Angels turn 3
Both the marines and scouts regroup. The bikes move to the right to
target the war walkers. The terminators move towards the wraithguard and the
knights go after the warp spiders.
The whirlwind shoots at the wraithguard but again does nothing. The
bikes shoot the two plasma guns at the venom but it jinks out of the way. The terminators
attempt to split fire again but rolls 12, failing, so they all shoot at the
wraithguard but fail to do any damage.
The first real combat phase of the game, and the terminators declare a
charge on the wraithguard, i over watch and kill the lead terminator which
causes the terminators to be out of range but about ½ an inch, very lucky for
me. However the knights charge into the spiders and kill 3 of them, making the
rest run off the table. They consolidate 3 inches towards the ravager.
Eldar turn 3
Shooting fish in a barrel |
I fortune the wraithguard again, the ravager moves forwards away from knights
and the small war walkers move to see the terminators. The wraithlord and
wraithguard focus on the terminators.
Shooting from the wraithguard manages to kill off 2 of the terminators;
the wraithlord uses its bright lance and a single flamer on the terminators and
downs 1 marine. Shooting from the small war walkers manages to
drag down 1 terminator. The ravager attempts to get a second whirlwind kill but
fails to penetrate its armour. On the other side of the table the venom shoots
back at the bikes but deals no damage. The warrior on board it with blaster
however fairs better, and kills one with its blaster.
I decide not to charge the terminators and let them come to me.
Dark angels turn 4
The bikes move closer to the war walkers intent on charging them, the
terminators are determined not to fail another charge and stay 1 inch away from
the wraithlord. The knights move up the stairs behind the ravager.
Shooting plasma at the walkers the bikes wreck one and immobilise
another. The whirlwind again does nothing against the wraithguard.
Combat and the terminators charge into the wraithlord which opens both
flamers to full and deal 6 over watch hits, but nothing happens. It fails to
deal any wounds and then just dies to power fist attacks, the terminators consolidate back. The bikes charge into the war walkers and i kill 1 to over watch. 1 war
walkers gets wrecked leaving only 1. The knights did try to charge the ravager
but failed due to charging through terrain.
Eldar turn 4
I fortune the wraithguard again and the ravager moves forwards to
target the side armour of the whirlwind. The venom moves to shoot at the
scouts.
Shooting from the wraithguard kills 1 terminator, the ravager explodes
the whirlwind.
The bikes wreck the last war walker and move towards the other walker unit.
Dark angels turn 5
The two remaining bikes go to the war walkers and the
terminators go after the wraithguard, the knights go for line breaker as they
can’t do much else at this point.
Shooting from the bikes plasma guns gets 3 over heats and 1 hit, both
bikes die to the exploding plasma guns and it fails to penetrate the walker
armour. The plasma cannon of the tactical shoots at the guardians but they pass
all cover saves.
Assault phase and the terminators charge the wraithguard and i fail to
get any over watch hits. I fail to do any damage and the terminators kill off 3
wraithguard. I pass the hit and run roll and escape from the combat, they will
get revenge next turn. The terminators then consolidate onto the centre
objective.
Combat before i ran away like a coward |
Eldar turn 5
The wraithguard walk back towards the terminators, as does the ravager
which flies towards them. The small war walkers move towards the terminators.
The warriors get out of the venom and go for the objective.
Shooting phase and the ravager and wraithguard kill off the
terminators, the war walkers run and get within range to hold the objective.
The dark eldar warriors run up and claim the 3rd objective.
We roll to see if the game carries on...
End of Game
Eldar: 12 (3 objectives, 2 heavy support, First blood) – Dark Angels:
3 (2 heavy support, line breaker)
Post-Battle
Well that was an interesting game, the terminators worried me,
especially the 10 man unit. It was pure luck that they didn’t charge me turn 3,
i shouldn’t have got the wraithguard into such a position, they should have
been further away so next turn they could all shoot reducing the terminator
unit. So i have to work on that. I was surprised that my guardians weren’t targeted
by the whirlwinds but the new guy was insistent they had to shoot at the
wraithguard.
Anyway what did i learn?
·
Wraithlord: I liked the addition in this game,
granted he didn’t have many heavy weapons so it probably wasn’t much of a trial.
But he did give the wraithguard an extra turn of shooting at the terminators.
He did ok but i will have to keep an eye on him to see if he is worth the 155
points.
·
Warp spiders: I think i used they correctly this
game, hitting and running then bringing Belial away from the main combat was defiantly
good. Granted i didn’t want them to get assaulted but it happened. 5 man seemed
like a fine unit size, especially if they die in combat, i don’t want to lose
more points than i have to.
·
Forgetting units: I keep forgetting units that i
can’t see straight away. It’s becoming a bad habit and need to stop doing it.
Irritating at best for me.
Anyway that was the first game for the list, hope you enjoyed. Comments
always welcome.
Great win!
ReplyDeleteThose Whirlwinds should have killed your Guardians First Turn and then went after your War Walkers. I know they would need 5s on the walkers but with only 2 HPs a piece, it would have been fine.
For you, I would have probably kept the Guardians in Reserve becuase of the Whirlwinds. I know he didnt target them (big mistake)but by reserving them, you could have protecting them and walk them onto the objective in your deployment zone.
I felt bad for your Wraithguard and Wraithlord. I saw you had 7 of the Guard and the Lord, shot and only killed 3 Termies combined. Thats just not good shooting and good 5++. I would have assaulted with both units, (Wraithlord first) to get the extra attacks from charging and locking them down from shooting you next turn. He would then have to choose whether he kills the Wraithlord or a couple Guard. And remember, you can always Hit and Run away and leave the Lord in CC.
Overall, nice win! Looking forward to the next bat rep!
I see what you mean about the guardians,but i never think at the time to keep them in reserve. I really should.
DeleteThanks for the comment dude