This week I got
challenged by my friend to play his blood angels in a 2500 point game, and I
thought it was about time that I used the Iyanden supplement as I have had it
since release. So a few more rules for me to use, the mission of the game was
purge the alien, with dawn of war deployment.
The Armies
Eldar 2498 points
(double force organisation)
Anvil of Vaul (force
org 1)
Avatar of Khaine –
195
Warlock – 35 w/
guardians
Conceal
Warlock – 35 w/
guardians
Conceal
10 Guardians – 110
Scatter laser
10 Guardians – 110
Scatter laser
6 Dark Reapers – 228
Starshot
3 War walkers – 210
Scatter lasers
Fire Prism – 140
Holo field
Aegis defence line –
100
Quad gun
The sword of Khaine
(force org 2)
Spiritseer – 100 w/
wraithguard 1
Wraithforge stone,
Voice of twilight, protect
Spiritseer – 70 w/
wraithguard 2
Voice of twilight,
protect
5 Wraithguard – 160
Wave serpent – 150
Holo field,
Twin-linked scatter laser, shuriken cannon
5 Wraithguard – 160
Wave serpent – 150
Holo field,
Twin-linked scatter laser, shuriken cannon
Wraithlord – 160
2 x flamer, 2 x
bright lance
Wraithglord – 145
2 x flamer,
starcannon, ghostglaive
Wraithknight – 240 (Warlord:
Driven by Ancient doom)
2 x heavy D-Cannon
This list is split
into two halves, the first (Anvil of Vaul) will man the defence line and
hopefully hold back the blood angels long enough for the second (blade of
khaine) to move forwards and smash down a flank. We shall see if it works or
not. I have never used the Iyanden codex before, so I have decided to have the
wraithknight (also first time using him) as my warlord. He has hatred, so he
can kick in small units of infantry. Wish my list luck.
Blood angels (2 force
organisation charts)
Captain – 145
(warlord: devide to conquer) w/ assault terminators
Combi-plasma,
terminator armour, power sword
Captain – 140 w/
assault marines
Jump pack, power
sword
Tactical squad – 190
10 marines,
lascannon, plasma gun
Assault squad – 145
10 marines, power
fist, 2 x plasma gun
5 Scouts – 115
Boltguns, cammo
cloacks, locator beacon
5 Scouts – 115
Boltguns, cammo
cloacks, locator beacon
Honour guard – 115
3 x combi-plasma
Razorback – 90
Twin-linked lascannon
5 Terminators – 230
Cyclone missile
launcher
5 Assault Terminators
– 225
Thunder hammer and
storm shield
Land speeder – 60
2 x heavy bolters
Land speeder – 60
2 x heavy bolters
Land speeder – 60
2 x heavy bolters
5 Vanguard Veterans –
215
Jump packs, 2 x power
fist
Storm raven – 225
Typhoon missile
launcher, lascannon
Predator – 115
Twin-linked lascannon
Devastator squad –
160
2 x lascannon, 2 x
missile launcher
This is an
interesting list, I am scared of the assault terminators, the only real thing
that can harm them is the guardians and if they don’t kill them I will lose an
expensive unit. Storm raven could be an issue with such little anti-air, but we
will see if that’s an issue or not. Well let’s see how it goes.
The Mission
Rolling for mission
we got purge the alien, with dawn of war deployment. Rolling for deployment
zones, I won the roll, and selected my deployment zone. I placed my defence
line on the right side of the table between woods and another defence line.
Rolling for set up the blood angels win and select to go first. The blood
angels deploy devastators on the far left, the honour guard hide in their
razorback next to the devs. The tactical marines combat squad, with the plasma
side in the middle and the lascannon on the right behind a bunker. The predator
goes in the centre, and the land speeders set up far right, middle and far
left. The terminators go into reserve to deep strike in, same with the vanguard
veterans, storm raven and the assault marines combat squad with the captain
joining one of the halves.
I deploy the
guardians and dark reapers behind the defence line; the Avatar goes on the left
of the defence line behind the trees, joined by the lance lord. I place the
sword lord on the far left to hopefully distract the devs, the war walkers
deploy behind it. All 3 tanks and the wraithknight go on the far right hand
side.
The two scout squads
infiltrate, one squad behind the giant tree, the other behind the ruin, both
waiting to bring down the terminators.
Night Fight: Turn 1
Steal the initiative:
No
The Battle
Blood angels turn 1
With night fight turn
1, not much was going to happen. The speeders move around to see targets though
the gloom and the predator moves a little.
Shooting phase and
the speeders all target the guardians and deal a few wounds but thanks to night
fight and a defence line they laugh off the shots with the their 2+ cover save.
Unfortunately the predator hits the wave serpent occupied by the cheap seer and
glances it. On the other side of the table the devastators manage to inflict a
single wound on the sword lord. Not a bad first turn.
Powers start to be
cast, the warlock on the left casts conceals, and the second warlock casts it
but rolls double 1 and loses his soul to the warp. Both spirit seers casts
protect on the wraithguard in case the unthinkable happens and one casts voice
of twilight and clips the wraithknight in the range. The spirit seer without
the wraithforge stone rolls double 1 as well and he takes a wound. Movement starts
with the wraithlord and avatar move towards the blood angel line and the
wraithknight jumps forwards. The wave serpents go forwards.
Shooting from the war
walkers targets the devastator squads and kills off 2 of the marines, and they
hold. The wraithknight, wraithlord and quad gun all fail to get past the
predators armour. Both wave serpents boost for the extra cover save.
Reserves are rolled for;
only the terminators (regular) and storm raven come in. The storm raven comes
in from the left towards the avatar. The terminators deep strike next to the
scouts on the left and don’t scatter thanks to the locator beacon. The scouts
on the right move towards the wave serpents and the predator moves away from
the wraithknight. The tactical on the right move out of cover to get the plasma
gun in range of a wave serpent. At the end of the movement phase I get to use
intercept on the quad gun, and it targets the storm raven, I get 4 hits and he
elects to not evade, I get a penetrating hit and a glance, stunning the flyer.
Shooting starts with
the tacticals shooting the plasma gun at the closest wave serpent but it
bounces off the hull. The predator shoots at the war walkers and explodes a
walker. The speeder on the right targets the dark reapers but their armour
saves them. Using power of the machine spirit the storm raven targets the
avatar with its lascannon but fails to wound the monster. Unloading all remaining
guns the devastators shoot at the war walkers and explode one and glance the
last remaining. Firing their cyclone missile launcher, the terminators take a
single wound off the sword lord. The rest of the army either misses or fails to
wound.
I cast all of my powers without casualty this turn, so conceal on the
guardians, protect on both wraithguard and a single voice of twilight. The
wraithlords go forwards while on the right the wraithknight goes after the
tactical marines. Both wave serpents surround the scouts and the fire prism
moves to see the terminators.
Shooting starts with the fire prism into the terminators, and the
small blast hits, but it only kills a single model due to feel no pain saving 2
terminators that failed their invulnerable save. Pointing the wailing doom at the predator, the
avatar only manages a single glancing hit. It takes both wave serpents shooting
at the scouts to reduce their number to 1. Using starshot rounds, the dark
reapers wreck the predator. Using its starcannon and a flamer, the wraithlord
next to the terminators kills 2 more.
Assault phase and two charges are declared, the wraithlord charges
into the terminators and the wraithknight charges into the tactical marines.
The wraithlord vs terminators ends with the lord killing both models without
trouble. The wraithknight however has less luck, only killing 3 tactical
marines, they run but the knight catches them and the combat carries on. At
lease he can’t get shot at next turn.
From reserves the vanguard veterans, assault terminators and half of
the assault squad (not sure if this was by the rules or not, but we just went
with it). The veteran’s declared a heroic intervention and placed next to the
defence line and locked on. The assault terminators went by the scouts locking
on thanks to the locator beacon. And the assault squad went behind the fire
prism nad scattered a little. The storm raven moves towards my tanks and the
razorback moves away from the sword lord.
Locking on to the sword lord, the devastators aim their heavy weapons
and blow the wounded wraithlord to bits, before it can do any more damage. The
land speeder on the left targets the war walkers and manages to wreck 1. The
other two land speeders combine fire on the avatar of khaine and somehow deal a
wound each to him. Unloading its missiles and lascannon on the fire prism, the
storm raven manages to make the tank explode, getting 2 penetrating hits past
its holo field. Using its plasma gun on the wave serpent closest to them, the
assault squad manages to penetrate and shake the tank.
Assault phase and the vanguard veterans charge into the dark reapers.
The aspect warriors didn’t stand a chance as they lose 5 models and fail to
kill a single model. They run and get cut down by the marines. The combat
between the wraithknight and marines ends rather as you expect, with the last
few marines getting kicked into oblivion.
Both spiritseer’s cast protect and voice of twilight, the warlock
fails to cast conceal. The wraithknight moves into the middle of the table and
I’m unsure what to do with the wave serpents at this point and they just mill
around.
The guardians on the left shot at the vanguard veterans, they get 5
bladestorms and a few normal wounds. They go to ground but 5 still die. Aiming
into the sky the other guardians shoot at the storm raven with the quad gun, 3
hits, he evades, but I failed to penetrate the flyers armour. In a desperate attempt to knock the flyer out
the sky a wave serpent shoots at the storm raven, it hits with its scatter
laser then gets 5 hits with its serpent shield as well thanks to being
twin-linked. Unfortunately all the shots fail to do anything. The other wave
serpent wrecks a land speeder. The wraithknight targets the razorback and it
explodes it, and somehow a terminator dies in the explosion as does 2 of the
honour guard.
Assault phase and the avatar charges into the honour guard and kills
them all. The wraithlord charges into the terminators in a suicidal run, I
didn’t expect to win, but hopefully kill a few. It didn’t, but somehow it lived
only taking 2 wounds.
The final assault marines come in by the guardians. The other assault
marines go for the guardians on the quad gun while the scouts on the left run
from the avatar. Trying to get a better line of fire, the devastators move out
of cover.
Combining fire, the scouts and tactical marines manage to bring down
the wounded daemon. The speeders shoot at the guardians on the left and kill 4,
despite the defence line (and they run). The assault marines pistol the
guardians and kill 2. Snap firing, the devastators hit the wraithknight and
deal a single wound to it.
Assault phase and the assault marines charge the guardians on the
right, over watch does nothing and the assault marines kill 4 guardians and
take nothing back. The guardians run and get cut down. The wraithlord kills a
single terminator before getting 3 thunder hammers to the face, killing it.
Eldar turn 4
The wave serpent closest to my deployment zone moves back and drops of
the wraithguard next to the assault marines. Hunting skimmers the wraithknight
goes after the last land speeder. The guardians then regroup next to the
assault marines.
Shooting from the wraithguard kills only 2 assault marines on the
right, the newly regrouped guardians shoot at the assault marines next to them
and kill a single model. Destroying its prey, the wraithknight wrecks a land
speeder. Again the wave serpents waste their shots on the storm raven as it
evades all the shots.
Assault phase and the wraithguard charge into the assault marines and
the champion issues a challenge, to which the spiritseer accepts and kills the sergeant.
The rest of the combatants do nothing, but the marines hold.
Blood angels turn 5
Zooming towards the wave serpents, the storm raven hunts its next
pray. The devastators continue to move around to get better targets. In a
blatant act of theft, the lone vanguard veteran mans the quad gun. The assault
terminators move into the middle of the table after the wraithknight.
The terminators run 1 inch. Again the devastators get lucky and deal a
single wound to the wraithknight. Using power of the machine spirit, the storm
raven shoots its lascannon at the wraithknight and deals a single wound to it.
The rest of its shots (all snap shots) target a wave serpent and does nothing
to it. Somehow the lone land speeder gets enough shots on the wraithknight for
it to eventually fail its armour save and take a wound. With snap shots, the
vanguard veteran targets the wraithknight and again he takes a wound, he really
isn’t standing up to shots.
Assault phase and the assault marines charge into the guardians and
kill every single guardian. The combat between the wraithguard and assault
marines ends with a single construct falling.
Eldar turn 5
Again the wraithknight wrecks another land speeder and the wave
serpent kills off the last scout. The wraithguard that got out of the wave
serpent this turn have 2 models just in range of the storm raven, and gets a
single hit, it evades and jinks off the hit.
The assault phase if boring again as the wraithguard vs assault
marines ends in a draw again.
Rolling to see if the game carries on...
Blood angels turn 6
Carrying on their course, the assault terminators go for the
wraithknight. The storm raven goes into hover mode to avoid going off the
table, it moves away from the wraithguard. Aiming to aid their brothers, the
captain lead assault squad goes over to charge the wraithguard.
Taking more shots at the wraithknight, the devastators however fail to
wound the monster. The lascannon from the tactical squad manages to wound the
wraithknight and then he gets killed off by the veteran on quad gun.
With a war cry the assault marines charge into the wraithguard and
again a challenge is issued, this time by the captain, and the spirit seer
again accepts. The spirtseer wounds the captain and takes no damage himself. In
the rest of the combat nothing happens.... again.
Eldar turn 6
Both wave serpents go after the storm raven and shoot at it, I get 4
glancing hits on it and it jinks all 4. In combat the spiritseer dies to the
captain and a single wraithguard dies.
Does the game carry on?
Blood angels turn 7
Not wanting to take any more damage the storm raven flies away from
the eldar force. The assault marines move closer to the wraithguard. The quad
gun shoots at the wave serpent but it jinks out the way.
In the assault phase again nothing happens as everyone fails to wound
anything.
Eldar turn 7
The wraithguard move towards the terminators as both wave serpents go
after the flyer.
The wraithguard shoot at the terminators and kill a single marine. A
wave serpent shoots at the storm raven and does nothing. The other decides to
shoot at the terminators and kills the squad off, leaving the warlord standing.
In the assault between the wraithguard and assault marines I lose a
wraithguard and that's it.
Blood angels: 12 (Slay the warlord, line breaker, 10 points) – Eldar:
11 (First blood, line breaker, 9 points)
Blood angel victory.
Post-Battle
What a close game, losing by only 1 victory point, if only I had
decided to target the lone veteran instead of pumping so many shots into the
storm raven. Well live and learn. Using the Iyanden supplement was quite nice,
and I might use it again in the future, but I doubt that I will use it competitively.
Having to rely on warlocks for conceal was horrible and not something I want to
have to do. But I might change my mind, you never know. So what did I learn?
·
Defence line: Never used it properly before, and
I can see it helping. However I need more practice in placement as I feel I
didn’t use it effectively. I can’t believe he did a dave (the act in which you
steal you opponents guns and use them against them), and such an insult can’t
be allowed to happen again. More practice needed.
·
Wraithknight: It was fun to use but once the
opponent stated targeting it, it fell like everything else. Maybe if I took the
suncannon it would have done more damage, not sure. I will play around with
using its different combinations. Having it as my warlord could have been a
mistake as its hard to hide him.
·
Dark reapers: they did well until getting cut to
pieces, I will have to use them more often.
·
Spiritseers: Voice of twilight is a nice ability
but I really miss having conceal. Also now I realise it’s warp charge 2 so I
was using it wrong all game... actually it’s not such a great power now I think
about it. Hmmm... odd.
Anyway that’s it for this week. Next week it’s back to my evolving
list, and I will be up against chaos space marines. Wish me luck. What do you
guys think of the score in some of the pics? I thought I would try it for a
change, but I’m not 100% sold on it. My dodge amateur skills don’t help either.
Good or Bad?
I don't think the Stormraven should have received a jink save on turn 6. It was in hover mode and therefore didn't have the option to use the evade rules from the BRB (p81) because it was not zooming and should have been treated as a Fast Skimmer. Your shots would have probably brought the bird down giving you the 1 more point you needed to tie. Then you would have had a waveserpent left to fire at something since there was no Stormraven to shoot at...so fire at his warlord maybe for the win?!
ReplyDeleteWhen it hovers as you say it becomes a fast skimmer, which gets jink as a special rule without having the evade.
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