The forces of the plague god once again defile an unsuspecting world and it is up to the eldar to prevent such rot from spreading. This is a 1500 game between Eldar and Chaos space marines, the mission is purge the alien with hammer of anvil deployment.
The Armies
I take out my evolving list for its second outing. Last game I wasn’t
very happy with it but we can see how it goes this game.
Eldar 1495
Spiritseer – 70 (warlord: Seer of the
shifting vector) aka deep strikes don’t scatter in 6 inches
conceal, protect
5 Wraithguard – 165
Wave serpent – 135
Twin-linked scatter laser, holo field
10 guardians – 110
Bright lance
Wave serpent – 135
Twin-linked scatter laser, holo field
10 Guardians – 110
Bright lance
Wave serpent – 135
Twin-linked scatter laser, holo field
5 Rangers - 60
Wraithknight – 300
Suncannon, scatter laser
2 War walkers – 140
Scatter laser/Lance
Fire Prism – 140
Holo field
Chaos Space Marines 1500
Chaos lord (warlord: -1 to reserve
rolls) w/ Chaos spawn
Bike, mark of Nurgle, black mace,
aura of dark glory, melta bombs
7 Plague marines
Champion, power fist, 2 x melta gun
Rhino
7 plague marines
Champion, power fist, 2 x melta gun
Rhino
7 Plague marines
Champion, power fist, plasma pistol,
2 x plasma gun
Rhino
Heldrake
Baleflamer
4 Chaos spawn
Mark of Nurgle
Vindicator
Dozer blade
Vindicator
Dozer blade
I have played this list numerous times and it’s fun to play against
but it can still pack one hell of a punch. The way my list if made I should be
able to ignore the vindicators as at most they will take a single hull point
off the wave serpents. The fire prism and war walkers should be too far away
from them to be worried about them. First targets have to be the rhinos and
spawn. If I take away his speed I will be able to control the game and
hopefully win.
The Mission
We rolled Purge the alien for the mission and then hammer and anvil
for deployment type. We set up the terrain up till we were both happy with the
table and it had more terrain than my last few games, it really does make it
look better. Chaos won the roll for deployment and set up first. One vindicator
was set up on each side of his deployment zone. A single rhino goes on the left
and the other 2 go on the right. The chaos spawn and lord hide behind the
rhinos. The heldrake is in reserve.
To counter this I deploy at the back of my deployment zone waiting for
them to come to me. The 2 guardian’s wave serpents went on the left with the
war walkers. The fire prism went in the centre and the wraithknight and
wraithguard serpent went on the right. Yer I forgot I had rangers but I
realised this game if that counts for anything.
Steal the initiative: YES!!
The Battle
Eldar turn 1
My spiritseer casts protect on his wraithguard unit. I move forwards
with the wraithknight and war walkers a little and the wave serpents edge
forwards to get their jink save.
I go against my plan straight at the beginning for some reason and
target the vindicator on the left with the war walkers but the lances bounce
off the hull. The first wave serpent on the left shoots at the rhino on the
left and I manage to get a single penetrating hit which luck for me explodes
the tank. 1 plague marine is trapped inside the wreckage and dies in the
explosion. Attempting to thin the herd the second wave serpent on the left
shoots at the plague marines but fails to kill anyone. The fire prism targets a
rhino but misses his mark. Shooting from the wave serpent on the right hits a
rhino but fails to penetrate its armour. To finish the turn the Wraithknight
targets a rhino, its scatter laser does nothing to the tank but its suncannon
fails to do anything to the rhino but a shot stays off and wounds a chaos
spawn.
The 2 rhinos both move forwards 1 inches followed by the chaos spawn.
The vindicators move up their respective flanks, as the plague marines move
forwards through the wreckage of their rhino.
A shot from the vindicator on the right hits the wraithguards wave
serpent but the tank manages to jink out of the way ignoring the hit. The left
vindicator hits another wave serpent but again the tank jinks the shot away. The
rhinos go flat out 6 inches and the spawn run 2 inches behind them. The plague
marines run 2 inches.
Again the spiritseer casts protect as the wave serpents move back,
aiming to get away from the advancing chaos host. The fire prism goes towards
the left vindicator.
Shooting starts with the war walkers exploding the vindicator on the
right with their bright lances. Another rogue shot from the fire prism misses
its rhino target. The wave serpent on the right shoots at one of the rhinos and
it explodes but doesn’t kill anyone. The wraithknight shoots at the last rhino
but again doesn’t even scratch it but a stray shot does kill a single plague
marine. To end the phase the wave serpents on the left shoot at the plague
marines on the left but the combined fire fails to down even a single marine.
The heldrake came in from reserve this turn and streaked up the left
side of the table. The vindicator moves forwards 12 so can’t shoot this turn.
Both units of plague marines move forwards again and the chaos spawn start to
overtake the marines.
Flames from the drake hit both of the wave serpents on the left and 1
takes a glancing hit. The lone rhino goes flat out again. The chaos sawn run 6
forwards and the plague marines manage to glance a wave serpent with a plasma
gun.
Again I protect the wraithguard. The 2 wave serpents on the left move
to face the Heldrake and the war walkers reposition to take on the remaining
vindicator. I decide to pull the prism back a little as the spawn are getting a
little close. In a rather bolt move I drop off the wraithguard next to the
remaining rhino so hopefully the wraithknight can kill off the plague marines
when they are forced out.
Wraithknight attempts to step on some bugs |
Assault phase and I want to kill off the newly emerged unit of marines
and charge the wraithknight into them. I roll badly though and miss every
single to hit roll. I forgot the plague marines have plague knives and they
will wound me on 4+, but they fail to get past its armour.
Swooping over the war walkers the heldrake vector strikes them and
explodes 1 and rips off the bright lance of the other. The spawn leave the chaos
lord behind and move towards the fire prism. Setting his sights on bigger
targets the chaos lord goes after the wraithknight. All plague marines move
forwards.
We look and see the vindicator can see the wave serpent and shoots at
it, clipping most of the wraithguard. The serpent shield fails me and he gets a
penetrating hit causing the tank to explode. 2 of the wraithguard die to the
vindicator as well. Flames from the heldrake takes the last hull point off the
remaining war walker. The plague marines shoot plasma guns into the wraithguard killing all but 1 of the wraiths.
In a risky move the chaos lord charges into the rear of the
wraithknight. The lord and knight strike at the same time and I manage to hit
the lord with all of my attacks, wound with all 4 of them but he saves 2 of
them, staying alive on 1 wound. I wasn’t too worried about the lord but then I found
out he has fleshbane… he wounds the knight a few times and I make all, but 1
armour save. I have to make a toughness test or instantly die to the black mace
and roll a 6. The wraithknight dies. The plague marines and lord consolidate.
The chaos spawn charged into the fire prism and wreck it.
Well I didn’t expect that, I though the wraithknight would anchor the
flank for the rest of the game letting me kill off his army. Apparently not. I
protect and conceal the wraithguard and they go towards the plague marines in
front of them. One of my wave serpents moves towards the plague marines sneaking
up on them and drops off the guardians, the other moves the same way but keeps
its load.
The unloaded wave serpent shoots at the heldrake with its scatter
laser and manages to destroy its baleflamer, it’s not as scary any more. The guardians shoot at the plague marines and
4 of them die to the bladestorm. Boosting to get out of the way the final wave
serpent goes flat out on top of the building in front of it.
Combat and the wraithguard charge into the plague marines in front of
them and the spiritseer accepts the challenge. In the challenge neither model
can land a blow but the plague marines drag down the wraithguard.
With the guardians now on the floor the spawn have better targets and
go after them. The wounded chaos lord hides in my deployment zone to avoid
giving up slay the warlord. Not wanting to go into hover mode the heldrake
moves off the table. The plague marines on foot converge on the wave serpents.
The plague marines shoot at the boosting wave serpent but 2 over heats
keeps the tank alive and 1 of the marines dies to his own weapon.
Assault phase and the spawn charge into the guardians aided by the
plague marines. I fail to wound any of the spawn with overwatch. My guardians
fail to wound any of the monsters and lose 5 of their number, they attempt to
flee but get cut down. Nothing again happens in the challenge.
Well my options are rather limited right now so I move back my wave
serpents, 1 away from the spawn but staying in range and the over moves 6 to
drop off the guardians in range of them.
I unload all the shots from the guardians onto the spawn and only deal
2 wounds. The combined fire of the 2 wave serpents manages to kill off the
spawn.
The challenge carries on but again nothing happens as neither can get
past the others armour.
Coming in from his deployment zone the heldrake comes back in to play.
The remaining plague marines go after the guardians and get very close.
We go straight to the assault phase and both units of plague marines
charge into the guardians. Again overwatch fails and both make it into combat. Attacking
first the guardians fail to get past the power armour of the marines. The marines
strike back but mainly fail to hit and only get 2 wounds, both of which are
saved! In the spiritseer challenge again nothing happens, what a slap fest.
We roll to see if the game carries on…
Eldar turn 6
One wave serpent moves towards the vindicator and the other to the
heldrake.
Shooting at the vindicator results in the tank exploding under the assault.
The other serpent fails to do anything to the heldrake.
Assault phase and it doesn’t end so well, all of the guardians get killed
by the poison blades. The challenge ends this turn as the plague marine
champions power fist connects to the spiritseer crushing him under the sheer
force.
Chaos turn 6
The heldrake vector strikes a wave serpent but it jinks out the way. Both
wave serpents get charged by a plague marine squad this turn and take hull
damage but not enough to wreck them.
We roll and the game ends.
Chaos: 10 (line breaker, slay the warlord, 8 units destroyed) – Eldar:
7 (first blood, 6 units destroyed)
Chaos win.
Post-Battle
Well that went terribly, the game went my way, I stole the initiative,
the deployment was in my favour and I threw it away. Granted having the
wraithknight get killed in combat in 1 turn wasn’t great. At the start I think I
had a good plan, it’s just a shame I didn’t carry on with it as I think it
might have worked. Either way this game I liked the list a lot more as I was
forced to make decisions rather than feeling bad about using the list. While it’s
still a NETlist and I want to change it, I’m happier to keep using some wave
serpents. Anyway what did I learn about the list?
·
Guardians: I should have gone all or nothing,
either get both units out to destroy the plague marines in a single turn or
hide them in the serpents and only get them out when they had no choice.
·
Wraithknight: I kind of wish he had the heavy
D-cannons this game to destroy transports which would have opened up a few more
points elsewhere. The suncannon was good last game but disappointing this one. Which
to equip him with?
·
Wraithguard: Maybe I shouldn’t have got them out
to quickly, and destroyed the rhino with another unit first. Next time I will
be a little more cautious with the guard.
Anyway that’s it this week. What did you think? Did I make any more mistakes?
Please comment and let me know.
I have a few questions.
ReplyDeleteHow did his Lord live with the Wraithknight hitting him? Wraithknight is Strength 10, his Lord on a bike is Toughness 5. That would double him out.
Your Wave Serpent jinked the Vector Strikes away? Vector Strikes ignore cover, so you can't do that.
Last, how come you dont move up your Wraithknight and bring the fight to them? I think he could have done more for you if you played him a little more aggressive. I know he died in 1 round of CC to the Lord, which is very unfortunate and unlucky, but I think his Suncannons and Scatter laser could kill a Rhino and then he assaults the contents inside.
I would roll on the BRB tables for Warlord traits. I think the Eldar ones are just pretty bad. Also, I think this wouldve have been a game I actually kept the Guardians out of the Serpents so you could use the Lances to full effect and plink off a HP here or there from the Rhinos or Vindicators. Also, it would give him a juicy target for his Spawn and such to assault and/or shoot.
As always, a great report and enjoy the read.
The lord had the mark of nurgle boosting up to Toughness 6 so i couldn't instant kill him, which was a shame as i wish he did die. And i didn't know vector strikes ignored cover, i will remember that one.
DeleteLooking back you might be right about having the guardians on foot from the start as i might have been able to dismount him a lot sooner, its getting used to knowing when to ride and when to be on foot. but i will get there eventually.
What happened to the ranger?
ReplyDeleteI totally forgot that i had them in my army and never used them. A stupid mistake i know but it happened unfortunately.
DeleteI think the Eldar players biggest issue was target priority. A WK with Suncannon should never shoot at a rhino when there are troops out in the open. My WK is almost always my MVP with the masses of troops he kills off. Scatterlaser TLing the Suncannon and you almost always land 2+ of the blasts where you want. And stay away from things that ignore your 8T lol Also, unless you have actual anti-air, I would ignore the helldrake and position your army to minimize their effectiveness. Mobility is key.
ReplyDelete2 cents.
I think your two biggest issues are luck and commitment (wow, sounds like I'm talking about relationships now.) That Wraithknight dying was terribly unlucky and a shame. Also, you're right about the Guardians. They can't stand up to Plague Marines so they need to approach them with overwhelming firepower and finish the fight quickly. They'll be swept in melee almost every time.
ReplyDeleteIn Chaos turn 3, you said the lord charged the WK in the rear, you then stated that they struck a the same time. Why was this? The lord has a higher Initiative, so he should of struck first and not lost any of his wounds.
ReplyDeleteBoth the chaos lord and the wraithknight are initiative 5, so striking at the same time.
Delete