A combined force of Imperial fists and Blood angels attack the Eldar, intent on purging the alien from the planet, and nothing else with suffice. This battle report is a 2000 point game between my Eldar force against a friends Imperial fist and blood angle army in a a game of Purge the Alien with dawn of war deployment. Who will stand once all the dust settles, click to find out.
The Armies
I use practically the same force as last game apart from I changed one
unit of 10 dire avengers to two units of 5 for 6 troops and more chance of
taking objectives.
Eldar 2000
Jain Zar – 200 (Warlord: Falcons swiftness) w/ Guardians
Farseer – 100 w/ guardians
[Prescience, guide, perfect timing]
20 Guardians – 220
2x starcannon
5 rangers - 60
10 Dire Avengers - 130
10 Dire Avengers - 130
5 Dire Avengers – 65
5 Dire Avengers - 65
10 Banshees – 150
8 Warp spiders – 152
Crimson Hunter – 180
Exarch
6 Dark reapers – 228
Starshot
Wraithlord – 160
2x bright lance
Wraithlord – 160
2x bright lance
Imperial Firsts with Blood
Angels 2000
Librarian – 65 (warlord: )
[Puppet master]
Tactical Squad – 160
10 man, lascannon
Tactical Squad – 160
10 man, lascannon
Centurion Devastators – 290
3x lascannon, 3x missile launcher, omni scope
Stalker – 75
Devastator squad – 170
2x lascannon, 2x missile launcher
Blood angels
Reclusiarch – 155
Jump pack
6 Death Company – 120
Land raider – 250
Assault squad – 150
10 man, Melta gun
Devastator squad – 130
4x missile launcher
5 Sternguard – 120
Predator – 135
Twin-linked lascannon
The Mission
Rolling for mission we ended up with Purge the Alien, so just kill
your enemy, nice and simple. The Marines win the roll for deployment zone and
selected the one with most cover to hide behind (makes sense) but the eldar won
the roll for first turn.
Deploying I went for a rather straight forward set up, with the
Guardians in the centre ready to get where ever they need to go. To the right
of them I deployed the banshees and a wraithlord, to their left, a unit of dire
avengers and a wraithlord. Slightly behind the banshees the dark reapers were placed
inside a ruin ready to get a nice line of sight turn 1. On the far right the
other large unit of dire avengers were deployed hopefully able to take out a
weak flanking unit. On the far left I deployed the warp spiders. I elect to
infiltrate the rangers and keep the 2 small dire avenger units in reserve with
the crimson hunter.
To counter this, the Space marines slam the blood angel land raider
filled with death company and Chaplin. Between the land raider and the trees
the stalker hides ready to shoot the flyer when it comes in from reserve. On
the hill to the left of the land raider a devastator squad hides behind half a
tactical squad. To the left of that the centurions hide behind the other half
of a tactical squad and the librarian. Again to the left another half tac squad
with lascannon and sternguard. On the far right side of the table the other
devastator squad hides in a ruin behind another half tactical squad. Slightly
left of that is the predator. The assault squad also splits in two, one unit
hiding behind the land raider, the other behind the trees.
I infiltrate my rangers into the trees in my deployment zone (a little
pointless I know).
Steal the initiative: No
Night fighting: turn 5
The Battle
Eldar turn 1
Casting his powers, the farseer guides the dark reapers, casts
prescience on the guardians as well as perfect timing. With that done the force
moves forwards, the dark reapers manage to climb into the ruins. The warp spider’s
jump forwards 12 inches and the rest of the force just moves forwards.
Both of the wraithlord shoot at the land raider, hoping to explode t
before the death company get close. Unfortunately both miss with both shots,
damn. Able to ignore cover saves, the guardians run forward 4 inches and shoot
the starcannons at the devastators to the left of the landraider, and 4 die
with nowhere to hide. The rangers take shots at the lone dev and snipe him, for
first blood. The left dire avengers run 6 inches and shoot at the librarians’
bodyguard, killing 2 of them. On the right the other dire avengers run 5 and
kill 3 of the tactical marines shielding the right side devastator squad. Shooting
through cover the dark reapers shoot at the stalker and get 3 penetrating hits
and a glance, but he saves 2 pens and a glance, and it only gets shaken. Both
the banshees and warp spiders run.
Eldar 2- Marines 0
Marines turn 1
Both the centurions and the librarians squad move back avoiding the
dire avengers. With their devastators dead the tactical marines on the hill
move down to counter the dire avengers moving forwards. In a risky move the assault
marines on the right go straight for the dire avengers on the right, hoping to
take them out straight away. On the left, the sternguard move to attack the
warp spiders.
A lascannon from the predator wounds the wraithlord on the right, and
then the devastator squad targets him as well killing him off, just can’t take
that many missiles. On the left half a tactical squad wounds the left
wraithlord with a lascannon, the centurions then have a go but only inflict a
single wound on him. The land raider then kills the wraithlord with its
lascannons, no more monstrous creatures. Only able to snap shot the stalker
fires at two targets, the guardians and the dark reapers, and manages to kill a
single guardian. Casting puppet master on the dire avengers on the left, the
librarian forces the eldar to shoot down a single warp spider, only for 2 more
to die to stern guard shots.
Assault phase and on the right the assault marines attempt to charge
the dire avengers but the over watch manages to kill the front model putting
them out of range. That was close.
Eldar 2 – Marines 2
Eldar turn 2
In from reserve both units of dire avengers come in but the crimson
hunter fails to. Keeping out of the way the dire avengers hide behind terrain.
Unfortunately the farseer rolls 11 and fails to cast guide on the dark reapers
but manages to prescience the guardians. Again the warhost marches forwards,
the banshees go straight for the assault marines while the dire avengers on the
right push forwards past them after more tempting targets. On the left the
spiders go after the sternguard and the dire avengers go after the librarian
who tainted an eldar mind.
Shooting from the warp spiders only manages to down a single
sternguard but they move back after. The left dire avengers shoot at the
librarian and his tactical squad and I roll very well (4 6’s to wound! And 4
normal) ending up with 5 dead marines and a dead librarian after he failed his
saves. The right dire avengers go after the tactical squad in front of the
devastator squad and bring down the remaining 2. Again the dark reapers try to
knock out the stalker but this time all 3 penetrating hits are saved thanks to
cover (5+ at that). Running forwards, the guardians move to see the tactical
marines who moved down the hill and guns down 3 of them allowing the rangers to
snipe the remaining marines wiping out the unit.
Assault phase and the warp spiders fall back again while the banshees
assault the assault marines. The marines fail to shoot any down and the
banshees go to town. 10 angry eldar women with power swords are more than a
match for 5 blood angel assault marines and they are all killed on the spot.
Eldar 7 – Marines 2
Marines turn 2
With the guardians now out of position with no real support the land
raider moves forwards and drops off the death company while the other half of
the assault marines jump to support them. Not wanting to stretch its luck any
more the stalker moves back out of view of the dark reapers. Both the tactical
on the left and sternguard move up to attack the eldar.
Pistols from the assault marines and Death Company kill 3 guardians. Using
frag missiles the devastators on the right shoot at the guardians and end up
with 20 (yes 20!) hits, and ends up killing 15 guardians and wounds the farseer
(I made a massive mistake here, more post-battle). Shots from the stalker fail
to hit their mark on the guardians, and the frag missiles from the centurions
scatter as well, hitting the death company but doesn’t kill any their
lascannons down 2 guardians though. Tactical shots on the left dire avengers,
brings down 4 aspect warriors (they run) and the predator kills a single
banshee. The final shots for the turn are from the land raider which manages to
kill 2 guardians and even wounds jain zar after she fails to dodge a lascannon
shot.
Assault (or murder) phase and the death company and assault marines
charge into the scattered remains of the guardians. Jain Zar kills a single
death company, and the farseer kills 2 assault marines on his own. But the
sheer number of attacks coming their way downs every one, jain zar, the farseer
and the few remaining guardians. That's 4 points for that one combat.
Eldar 7 – Marines 6
Eldar turn 3
With near perfect timing the crimson hunter comes in right towards the
stalker and gets a clear line of sight to it. With a clear path the banshees go
after the devastators on the right hand side while the dire avengers move
towards the centre to support my forces. On the left the dire avengers rally
and face the death company. With both the death company and assault marines
near my deployment zone I move the two small dire avenger units and the warp
spiders to shoot at them.
Showing why he’s the exarch the crimson hunter explodes the stalker. As they are practically in auto assault range
the banshees pistol the devastators and kill 1. Running 6 inches the dire
avengers on the right manage to get into range of the assault marines and shoot
at them, manage to kill off the remaining 3. The rest of my army shoots at the
death company, and I only manage to drag down 3 and reduce the Chaplin to 1
wound, that's a lot of shots they absorbed form 3 units of dire avengers, a
spider squad and dark reapers.
Assault phase and the banshees make it into combat with the
devastators, we strike at the same time as I assaulted through cover and he was
-5 initiative. The marines failed to do any damage with some unlucky rolls but
the banshees continued to be on form slicing ever single marine in half. They
stayed in the cover of the ruin in case someone targets them.
Eldar 10 – Marines 6
Marines turn 3
Not much to move this turn, the predator moves to face the crimson
hunter and the death company go after the dark reapers.
The sternguard use their no cover rounds on the rangers but with some
very unlucky rolls to wound only a single ranger dies. The land raider targets
the crimson hunter with both its lascannons but fails to hit, its heavy bolter
targets dire avengers killing 2. The tactical target the recently rallied dire
avengers and kill 2 of them. Centurions use their omniscope to target both a 5
man unit of dire avengers and the crimson hunter. They get a single penetrating
hit on the crimson hunter but it evades out the way. The others shoot at a 5
man unit of dire avengers and kill 3 (they run off the board).
Assault phase and the death company charge the dark reapers killing 2
of them for no losses. The reapers run for it and make it 11 inches away.
Eldar 10 – Marines 7
Eldar turn 4
With little to no chance of doing anything for the rest of the game
the banshees move behind the predator and attempt the impossible. The dark
reapers rally and face the death company while the crimson hunter moves off the
table.
Aiming their pistols at the rear armour of the predator, 9 pistol
shots manage to get 2 6’s, reducing it to a single hull point. The warp spiders
shoot at the death company but fail to do any damage. The first unit of dire
avengers targets the death company and kills off the remaining death company
leaving the Chaplin alive. The dark reapers fail to even hit him (they are snap
shooting) but the 5 man dire avenger squad no one cared about gets the last
rend and kills him! Returning the compliment the rangers down a single sterngaurd
and make them run a whole 7 inches, so not enough to stop them doing anything.
The lone warp spider jumps again 9 inches and hides behind the trees
so he doesn’t give up a kill point.
Marines turn 4
Rallying and doing what ridicules things marines can do the sternguard
move right back to where they were before, why they can move up to 9 inches is
beyond me. Not wanting to get glanced to death by embarrassment the predator
turns around and faces the banshees. Both the centurions nad tactical marines move
forwards to target the large dire avenger squad.
Again using the round which ignore cover the sternguard fail to kill
any rangers (bad rolls) and the tacticals target a small dire avenger unit
killing 1. The centurions target the same damaged unit and kill 3 (the frag
rounds all miss, just lascannon sniping). Using power of the machine spirit the
land raider kills the last dire avengers off with its heavy bolter while its
two lascannons both hit their mark killing 2 dark reapers.
Eldar 12 – Marines 8
We roll to see if it starts getting dark, it does, night fight now in effect.
Eldar turn 5
Screaming back on the table from reserve the crimson hunter goes straight
for the predator as its an easy kill point. The rest of my force is rather
small units apart from the banshees and 1 unit of dire avengers so I hide as
much as I can to reduce the losses and hopefully still win.
Shooting from the hunter wrecks the predator and the rangers target the
sternguard but again fail to do anything.
Eldar 13 – marines 8
Marines turn 5
With hte flier on the table the land raider turns to face it hopeing
to maybe hit it, the centurions face it as well as a desperate messure.
The first shot of the land raider hits the crimson hunter, I elect to
evade as its a lascannon shot, the penetrates the armour, I fail to jink and
the crimson hunter explodes. I bet the gunner had a smug face for the rest of
the day after that. Carrying on their pathetic fire fight the sternguard this
turn kill 1 ranger. Not wanting to to go on for too logn the centurions add
their fire power and kill and extra ranger.
Eldar 13 – Marines 9
It’s that time, does it end? No
Eldar turn 6
It’s a massively wussy tactic but as this point I have to hide otherwise
he could possibly kill off enough units and win so I just hide.
My dark reapers can see the sternguard and shoot them killing 2 and
forcing them to run.
Marines turn 6
Marines rally and again and attack trying to get in rapid fire range
of the rangers. Again the centurions and tacticals move up.
The sternguard shoots at the rangers and reduces their number to 1. Targeting
the dire avengers hiding on the far right the centurions kill 2 and force a panic
test but they hold. The land raider does nothing.
We roll to see if the game ends and it does this time.
Final Score
Eldar: 14 (slay the warlord, line breaker, first blood, 11 units) –
Marines: 9 (slay the warlord, 8 units destroyed)
Eldar Victory
Post-Battle
This list struggled here with so many blast weapons, if he had
priorities his targets a little better his blasts could have taken this list
apart by turn 3. But thankfully that didn’t happen and I managed teh scrape a
win. Its odd that the point system suggests I solid victory to the Eldar but
all my units where ripped apart and could easily been killed if he could reach
them. So while I won this it wasn’t solid, but I do enjoy playing with this
list. I might play with it once more than move on to something else though.
·
Look out sir: When the farseer got bombarded
with hits from the blasts I should have looked out onto Jain Zar, she would
have hopefully tanked a few hits before taking a wound leaving the rest of the
squad alive for later on. I need to be more careful with who I allocate to.
Even putting a few on a weapons platform would have been a good call as I was
going to get charged regardless.
·
Challenge: When Jain zar and the guardians got
charged I should have issues a challenge with the phoenix lord. If he accepted
all would have been grand and jain zar would have held up the death company for
a turn or 2 more and probably killed them once they lost all their re-rolls. If
he didn’t accept it at least reduced the number of attacks at the unit. While I
shouldn’t challenge every combat I need to look out for when it will help.
·
Warp spiders: Again I just threw them forward without
thinking, I need to measure distances first to see if I can reasonably get them
in range to shoot or if I should just back off. They are fast enough to
reposition a turn later and shoot as long as they are alive. Be more cautious
with them.
Well that's this game done with. I hope you enjoyed the report and
would love to hear what you guys think of the battle. Sorry the report was late
going up this week.
Just wanted to say I really like your Battlereports evene thou I don't comment on them :D
ReplyDeleteKeep up the good work! The victorypoint counter is very usefull and in general the structure and pictures are good used.
Edit: Also I like your writing style, lets you really imagine the fight.^^
DeleteJust wanted to say I really like and enjoy your battlereports/blog even thou I don't often comment!
DeleteThe victorypoint counter was very usefull and the general formating and use of pictures is great.
Also I like your writing style, it lets you really imagine the fight.^^
Thanks, it really makes it worth while as long as some one enjoys it
DeleteAccording to the FAQ, you do not have a choice as to which model takes the wound when you make a look out sir roll, it should always be the nearest model in the unit. Thus your learning abot allocating wounds from look out sir does not seem to apply.
ReplyDeleteNice report though.
Sounds like you did a good job. I'd offer criticism but everything I'd say you already have. Great report.
ReplyDeleteGood game. I would have gone after the land raider before the stalker. The Hunter was really your only way of dealing with it, and it was still a threat to your flyer.
ReplyDeleteGreat battle report, excellent read.
ReplyDeleteI remember when...I remember when I lost my mind!
ReplyDelete