Once
again I delve into the world of Age of Sigmar with my Orcs to see
what they can do. In this game my greenskins must force there way
past a legion of nurgle daemons and support the battle else where.
The game is Breakthrough, lets see if my black orcs can do it.
The
Battle Plan: Breakthrough
I have
already posted a battle report using this battle plan, Breakthrough
(click here to read it).
A quick
rundown of the game, the attacker has to get ¼ or more of his models
off the opposing players table edge to win, the defender has to stop
this. All of the defenders units set up randomly and after 5 turns we
roll to see if the game ends. If it ends before enough models have
left the table, the defender wins.
We roll
to see who gets to pick which role, and the daemons win, selecting to
be the defender (as he thinks his force is too slow to move across
the table quickly).
The
Armies
Orcs and
Goblins
Ironjaw
BigMob:
- Black orc big boss - Slaughter-choppa
- 9 Black orcs – full command
- 5 Black orcs – Champion
- 5 Black Orcs – champion
- Giant
Black orc
big boss - 2 choppas
Orc
Warboss- Great waaagh! banner
Orc Great
Shaman
15 Orc
boys – full command, 2x choppa
15 arrer
boys
Daemons
of Nurgle
Daemonic
legion
- Great unclean one
- 14 Plaguebearers
- 14 plaguebearers
- 14 plaguebearers
- 3 Blight drones
Herald of
nurgle
Epidimus
3 Plague
Toads
As I am
the attacker I deploy all of my units first, and I spread them out in
a line. I have all of my black orcs in the centre hopefully to punch
though and just run off the table. On the right flank I have the
arrer boys who aren't much of a threat but if they can get ignored
they can just run for it. On the left I place the orc boys with the
support of the giant as he should be able to get them out of trouble.
The shaman and battle standard set up behind the black orcs to give
them a little extra punch.
The defender has to deploy randomly and ends up with his great unclean one, edpidimus and two units of plaguebearers on my right. In the centre the plague toads sit and on the left the blight drones, herald and the other unit of plaguebearers deploy.
Deployment |
The
Battle
Round 1 –
Orc priority
Bellowing
his orders, the General uses the battle plan command ability and 1
unit can roll 2D6 for running and pick the highest. The shaman
attempts to cast mystic shield on the large unit of black orcs but
fails to cast it.
The big
black orc unit runs forwards followed by the smaller ones and black
orc heros. On the left flank the boys and giant run forwards while on
the right the arrer boys move slowly forward readying their bows.
Arrows
fly from the arrer boys at the plaguebearers in front of them, 2
shots hit their mark, but the daemons are very resilient and take no
notice of the shots.
Nurgle
Laughing
with mirth, the great unclean one uses grandfathers joy and casts
mystic shield on the closest unit of plaguebearers.
The
daemons move forward to block the advance of the orcs. On the left
the blight drones fly forwards getting ready to charge the boys in
front of them. Not sure what to do the plague toad riders hold back
ready to block any holes next turn.
Charging
though the ruins, the blight drones engage the orc boys and manage to
rip 1 boy apart. However the orcs fail to do any damage with equally
bad rolls.
Round 2 –
Orcs retain priority
Again the
shaman attempts to casts mystic shield, but manages to do it this
time, improving the save of the large black orc unit. The black orc
commander uses keepin' order to keep the black orcs in the fight, a I
am expecting them to take a few casualties this turn.
All of
the black orcs move straight towards the nurgle lines while the giant
goes to support the boys before the drones can do any real damage.
Not wanting to get stuck in combat, the arrer boys hold their ground
and ready their aim.
Shots
from the arrer boys fail to do any damage to the plaugebearers with
their arrows only hitting none vital parts of the daemons.
Combat
and all of the black orcs manage to charge into the daemon line while
the giant aids the boys. In the centre of the table, the black orcs
go first and manage to attack the plague toads but they are so very
resilient, and I only deal 4 wounds, which isn't enough to kill one.
On the left the blight drones attack the boys killing 6 of them, they
attempt to damage the giant but fail. Not pleased with the assault
the giant attacks next and kills a single fly. The rest of the black
orcs fail to do anything and the daemons manage to do little damage.
When the dust settles, 4 black orcs lie dead as do one or two
daemons.
Battle
shock and thankfully none of the black orcs flee, and the daemons
gleefully laugh at the slaughter.
Nurgle
turn 2
Again the
great unclean one bellows out with grandfathers joy then casts plague
wind, healing a plague toad and killing off a wounded black orc.
The
daemons of nurgle encircle the black orcs and on the left the herald
and his unit of plaguebearers move towards the giant.
Combat
and the great unclean one charges into the black orc big boss with
two choppas while the daemons charge the orcs closest to them. On the
left the herald and plaguebearers charge into the giant.
In combat
the great unclean one splits the black orc big boss in half with his
sword and thrashes at the black orcs with his chains, killing 1. The
black orcs strike back but fail to do any damage to the great unclean
one and the toads are too resistant. Most of the black orcs fall to
the toads. On the left the herald misses the giant and gets kicked in
return, taking 2 wounds. Swinging its club the giant kills a further
3 plaguebearers. The noxious daemons attack back dealing 2 wounds to
the giant. However the blight drones do better and kill off the orc
boys. On the right the black orcs and daemons do very little to each
other.
Battle
shock and no one runs some how.
Turn 3 –
Nurgle take priority
Again the
great unclean one attempts to cast plague wing, but fails to do it.
Movement
and one of the plaguebearers who are in combat with the black orcs on
the right break off, and go after the arrer boys as they are still a
large unit. Free from combat the blight drones moves towards the
centre.
In this
combat phase the orcs really feel the pain, with the daemons killing
off all of the black orcs this turn while taking very little in
return. I believe this turn is when Epidimus maxes out his army wide
buff, making them all very dangerous. All I have left are the arrer
boys, the giant and my heros.
Orcs turn
3
The
shaman casts mystic shield on the black orc hero.
Running
forwards, the arrer boys make a brake for his bored edge but they
need another 2 turns to reach it. The heros move towards the great
unclean one.
With
little left to do both the orc warboss and black orcs big boss charge
the great unclean one, ready to kick in some daemon.
The black
orc swings first and his great axe bits deep into the great unclean
one, and deals 4 wounds to the monster. Not wanting any more damage
the great unclean one kills the orc warboss who hasn't attacked yet.
On the left the giant attempts to kill off the herald of nurgle but
fails, his club kills off 2 plaguebearers though. The daemons attack
the giant back reducing him to 2 wounds. Unwanted attention from the
plague toads is focused on the black orc bigboss fighting the greater
daemon, they are within 3 inches so move towards him and attack, but
only deal 2 wounds.
Turn 4 –
Orcs power though and take priority
The arrer
boys keep moving. Trying to stop the arrer boys being chased, the
shaman moves towards the free unit of plaguebearers.
The
shaman charges the daemons.
Straight
to combat and the black orc swings again dealing 4 more wounds to the
greater daemon, but he takes the full fury of the daemon who kills
him. On the left the giant fails to do any wounds and finally gets
cut down. Using his staff the shaman hits a daemon but only rips off
a chunk of flesh, not enough to kill it, and unfortunately gets
killed for his trouble.
Nurgle
turn 4
With only
the arrer boys left, the daemon army focuses its attention on them.
The greater daemon casts plague wind and kills 2 of them.
The
plaguebearers charge the arrer boys and kill most of them, and the
rest just run away with battle shock.
With no
models leaving the table, Major victory to the Daemons.
Post-Battle
Those
daemons are so much harder to punch though than I expected. Having a
second save against everything stops me from being able to just push
them over and with the boosts that Epidimus gives all nurgle models
it just makes them even harder to shift. When this applies to
monsters and models with multiple wounds it just makes the army a
nightmare.
The
ironjaw mob formation was really good, the extra +1 to wound is crazy
when it makes every one wound on 2+. However my lack of models shops
me from being able to use it properly, so I will not use it again
unless I some how get some more black orcs. Regular orcs, not so
great when used in units of 15. The arrer boys just didn't do
anything and the regular boys just got held up and slowly ground
down. I think they need more models in each unit.
However
my deployment was probably what caused me to lose. If I had stacked
one flank and maybe some units in the centre to hold his units up, I
might have been able to blow down a side and slow down any units
trying to stop me. Especially as the command ability you get when
your the attacker to help run further. Live and learn though, next
time I will remember that.
If I was
to change my list I would probably reduce the arrer boys to 10 and
add some guys to the boys mob making them 20 models. I feel a rock
lobber would add to the list as well, as it can target models I can't
see, and it will give the arrer boys a job to protect them.
With this
game the only balancing factor we had was telling each other a rough
model count and what we are using which helped to judge what we would
need. However it still didn't work as I really didn't kill many of
his models while he tabled me. In the future we are going to try some
of the other ways of roughly balancing forces available online. One
in particular we are looking at is the A system. It looks like it
should work quite nicely. So if any of you have used it before I
would be interested in hearing your views.
Great battle report.
ReplyDeleteTo be honest the best way to balance AoS is to look at the armies you are using and know thy enemy.
I find the arbitrary balancing systems don't give you much of a different outcome.
Look at how tough a unit is and how much damage it put's out factor in special rules and such and then look at model count...
Also it's worth considering ANY named hero is going to give the army they are with a huge bonus.
Give the balancing systems a go next time as this is something GW openly encourage but above all else play AoS for FUN and the freedom to use whatever you feel fit's.
It's not WFB any more.
:)
The thing with named heros, very few of them still make sense in the current setting so i really don't want to use them. The daemons and chaos ones have been brought back and can be used, but the likes of grimgore, grom etc... really dont fit in any more. it just puts me off using them.
DeleteI've played 3 games of AOS two without balancing one with. The one with was the only close game, the other two I picked an army that looked about right and rolled my opponent without much difficulty. Mostly because both times I had the bigger collection to chose from and they were limited by model count so trying to make a force that looked good and was an even match was my aim.
ReplyDeleteThe game with balance we used wound count instead of model count and it seemed like an easy starting point.
I think its quite hard to balance hordes vs elite armies with either wound or model counts, which is why we are struggling. But with the game change it might be more that the old perceptions are wrong. Now maybe the classic horde forces like orcs should be perceived differently, instead of horde just taken in a different direction. Its hard to tell right now.
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