With
games of Necromunda coming up soon I though I should probably work on
getting a gang together. Going through everything I finally decided
that I would just use my chaos renegades as the models, as well, they
are painted and I have a large enough variety of them to make a
varied and characterful gang. And as they are all rather chaos
looking, I decided the only way they could survive in any imperial
hive is though stealth and under handedness, so I will be using the
Delaque rules.
Now I
have never played Necromunda before as I stated in my last specialist
games post, so I have just gone with what I have and what I think
looks cool for the gang. I did have a few limitations as I don't have
many models with just pistols, so I am rather limited on the number
of juves I can have, but at the start I don't think that's much of an
issue (is it? I hope not). Currently I haven't named any of the guys
yet, I want to wait until we actually start the campaign, plus it
means if you all shout at me saying something is useless it means I
have time to change it. So here it is:
House:
Delaque
Leader –
200
Plasma
pistol, chainsword, frag grenades
Heavy -
145
Plasma
gun, knife, autopistol
Heavy -
195
heavy
stubber, knife, autopistol
Ganger -
85
shotgun
(solid + Scatter), autopistol, knife
Ganger –
90
Chainsword,
autoistol
Ganger –
85
lasgun,
maul
Ganger –
95
autogun,
laspistol, knife
Juve –
40
laspistol,
knife
Juve - 40
laspistol,
knife
Total:
975
My Leader and a Heavy |
I don't
currently have a model with heavy stubber but I have the bits to
convert one up, so that will be in the pipe line soon. Just 1 model
should get knocked together quickly, but if he gets killed game 1 I
am going to be sooo pissed. But anyway, the other heavy has a plasma
gun, its a little risky but I thought being able to move and fire
with a high strength weapon with a better range than a melta gun
could only help.
The motley assortment of Gangers |
The two laspistol Juves |
Anyway I
think that will do for now, if you can see any problems let me know,
I'm still not 100% which gangs I will be facing, so that will be a
fun surprise.
Looks good to me. Be aware of flamers as they are brutal, the heavy stubber is a solid choice and the plasma should scare the crap out of your opponent. Getting a couple of guys good at cc is always useful, since you get 5xp per wound caused and given how cc works you can really rack up the levels to give two very solid gangers.
ReplyDeleteAwesome, so you think it will do well then? Have you played necromunda much?
ReplyDelete