tag:blogger.com,1999:blog-1278252476801553420.post4098446499217283234..comments2024-02-22T08:53:53.383+00:00Comments on Skulkers Surprise: Codex Craftworlds: Formations Part 1Malduranhttp://www.blogger.com/profile/09089307179275243701noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-1278252476801553420.post-31161331835066745362015-05-08T14:40:31.941+01:002015-05-08T14:40:31.941+01:00I think if catapults had 36" or even 24"...I think if catapults had 36" or even 24" range no-one would upgrade them, but as you said range is an issue, and I think it's the range issue that makes the cannons and scatter lasers so good. When you think the upgraded bikes can do damage at much further distance to the enemy it means that 2 upgraded bikes will last longer the 3 basic ones given the different ranges they will be dealing damage.<br /><br />To Malduran: Great review, looking forward to the rest.<br /><br />RathstarRathstarhttps://www.blogger.com/profile/08799690336241322474noreply@blogger.comtag:blogger.com,1999:blog-1278252476801553420.post-63993163799223199842015-05-07T12:04:51.855+01:002015-05-07T12:04:51.855+01:00I like your walkthrough, but I think people tend t...I like your walkthrough, but I think people tend to forget that the twinlinked shuriken catapults on bikes in many cases are better point for point than the upgrades versus infantry. This does exclude the range from the calculation, and that is a large factor, but it also excludes the additional resilience provided by extra wounds. At the same time, the twinlinked shuriken catapults benefit a lot more from shred than the other weapon options.Anonymousnoreply@blogger.com