tag:blogger.com,1999:blog-1278252476801553420.post656651328015246777..comments2024-02-22T08:53:53.383+00:00Comments on Skulkers Surprise: Parallel evolution - the list splits Malduranhttp://www.blogger.com/profile/09089307179275243701noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-1278252476801553420.post-73725734646933632892013-01-23T17:10:07.143+00:002013-01-23T17:10:07.143+00:00I like the first one better but would tweak just m...I like the first one better but would tweak just minorly.<br /><br />I like Doom on my Farseer instead of Guide. Doom is 24'' and doesnt require LOS. Also, you can use it in CC. Also, Doom + Venoms= Pretty Damn Good.<br /><br />I would also take off Withdraw. You dont need it. Use the points for the extra Spinner on the Exarch. Warp Spiders already get the extra move in the assault phase anyway, Withdraw I think is a waste.<br /><br />You would have a little extra points and couple throw some Singing Spears on the Spiritseer and the Farseer. Str 9 against vehicles in CC is nice to have.<br /><br />I LOVE running Eldrad with Wraithguard. But, I think the second list relies on Invisibility. When I run Eldrad with Wraithguard I use him for Fortune. Incase he fails he can cast it again. I just think at 1500pts, he is a lot of points and takes up too much of your army.<br /><br />I also dont like the 7 random Warriors. I would rather trade them out for Jetbikes.<br /><br />Just some thoughts, but I like that you keep evolving!SCP Yeemanhttps://www.blogger.com/profile/09275376323671672419noreply@blogger.com