tag:blogger.com,1999:blog-1278252476801553420.post6154110469106733027..comments2024-02-22T08:53:53.383+00:00Comments on Skulkers Surprise: The dead walk again... Eldar vs Imperial guard 1500 pointsMalduranhttp://www.blogger.com/profile/09089307179275243701noreply@blogger.comBlogger10125tag:blogger.com,1999:blog-1278252476801553420.post-8528183670896356192013-01-12T15:05:39.993+00:002013-01-12T15:05:39.993+00:00Ok i see your point, I might have to swap my list ...Ok i see your point, I might have to swap my list about and get the guardians in instead of the jet bikes. <br /><br />I guess i can use them to hold the back objectives while the venom warriors go after the opponents objectives. Malduranhttps://www.blogger.com/profile/09089307179275243701noreply@blogger.comtag:blogger.com,1999:blog-1278252476801553420.post-83157233852059070562013-01-12T01:05:03.087+00:002013-01-12T01:05:03.087+00:00I tried the bikes and I dont really like them. On...I tried the bikes and I dont really like them. On paper they seem to be a unit that can reach out and grab an objective 48'' away. But many factors coem into play for that to work.<br /><br />For starters, you wantthem out til Turn 4, otherwise they are basically 3 marines on the field and can easily be destroyed.<br /><br />Say you keep them out until Turn 4. They still sit there for a turn and either be shot at during your opponents Turn 4 or their Turn 5. <br /><br />If they survive, you have to play like the game will end on Turn 5 so you Turbo Boost them. If your opponent has their Turn 5, they shoot them and kill the 3 bikes or force a morale (at LD 8). <br /><br />If the game ends... YAY!<br /><br />If the game doesnt end, theyre dead.<br /><br />Also, they have no combat ability. Pretty much 3 Tl-Bolters with 12'' range. <br /><br />I think the easiest and best switch would be the Guardians as they will survive with numbers (10) and can do something with their "Bolters" and Scatter Laser. Even reserving them could be an option. They can backfield score while your entire army moves to take forward objectives.<br /><br />Sorry for the rant, I have just been burned by Bikes over and over and over again. They seemed so good on paper, but in practice they never delivered.SCP Yeemanhttps://www.blogger.com/profile/09275376323671672419noreply@blogger.comtag:blogger.com,1999:blog-1278252476801553420.post-7316621114394382702013-01-11T22:20:06.287+00:002013-01-11T22:20:06.287+00:00If the small unit of bikes doesn't work i will...If the small unit of bikes doesn't work i will re-shuffle my points and see if i can get that small unit of guardians in. <br /><br />With the war walkers, i didn't really have much choice. I would have prefaired to keep them on the table to maybe pop a chimera or two but they would have just got obliterated. <br /><br />I could have got to taken a few shots at the hell hound turn 3 but i though getting my wraithguard closer to the enamy was more important. It might have been the wrong choice. But the hell hound didn't do a great amount of damage, just irritating that it killed my warlock.<br /><br />Thanks for your comment Yeeman, appreciate it.Malduranhttps://www.blogger.com/profile/09089307179275243701noreply@blogger.comtag:blogger.com,1999:blog-1278252476801553420.post-41983123089498103832013-01-11T22:16:48.955+00:002013-01-11T22:16:48.955+00:00Well i will let you know what happens with the bik...Well i will let you know what happens with the bikes, i want to try them, and they might be able to steal a objective late game. Malduranhttps://www.blogger.com/profile/09089307179275243701noreply@blogger.comtag:blogger.com,1999:blog-1278252476801553420.post-30105575968601830252013-01-11T22:15:10.797+00:002013-01-11T22:15:10.797+00:00Ok that's good to know. We though it might hav...Ok that's good to know. We though it might have been like falling back, so that would allow him to run off the table. Well that makes it better.Malduranhttps://www.blogger.com/profile/09089307179275243701noreply@blogger.comtag:blogger.com,1999:blog-1278252476801553420.post-367729582583210242013-01-11T18:51:22.945+00:002013-01-11T18:51:22.945+00:00I forgot to address that question.
I believe An...I forgot to address that question. <br /><br />I believe Anon is correct. This is how I would follow that rule as well. You can never move off of the board voluntarily.SCP Yeemanhttps://www.blogger.com/profile/09275376323671672419noreply@blogger.comtag:blogger.com,1999:blog-1278252476801553420.post-69535725512738043072013-01-11T17:15:06.146+00:002013-01-11T17:15:06.146+00:00On the Hit and Run question...I think this would b...On the Hit and Run question...I think this would be covered in the Movement rules (pg 10 BRB) quoting "Models cannot, however, voluntarily move off the board" <br /><br />Since Hit and Run is a voluntary movement form and there is no rule to overwrite this (like Flyer Movement rules that allow them to move off the board) this would appear to say he would hit the board edge and stop. Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1278252476801553420.post-6575474839235027092013-01-11T16:49:53.063+00:002013-01-11T16:49:53.063+00:00I think you had some bad luck in the early round w...I think you had some bad luck in the early round with wraithguard armor saves. I am surprised you lost so many so quickly. You did remember the Baron grants Stealth so they have a 4+ Cover right?<br /><br />During your Round 3, could your Wraithguard have gotten in range of the Hellhound? You said it had shot you, so I figured you get get a couple shots off on it with the Wraithguard. Those guys can hurt sine their flame ignores cover and is AP 3.<br /><br />i like that you Outflanked the Walkers, i think that is best when going against an army like Guard where they have tons of shooting to rain down on you. Can you grab another Scatter Laser one or are you limited to 5? if you have another Walker, you can get 3 with ShuriCannons for 120 (which I personally like more.<br /><br />I dont like the Reapers. I think they are only good in a Marine killing capacity. I like the suggestion from Dan about Warp Spiders. You can get 5, and Exarch with 2 Spinners for 127. If you are worried about troops, you could drop them for another Guardian squad so you have 2 10 man squads in your backfield shooting Scatter Lasers.<br /><br />Rangers are limiting. Since you have had so much bad luck with them, switch them out for 10 Guardians with a Scatter Laser platform. atleast then, you have 10 bodies, a weapon that is multi-purpose.<br /><br />The Wraithguard take some time to learn how to use and position, so don't worry about that. I would also make sure your Venoms skirt around on the edge of their own shooting. if you intend on shooting the Blaster at a tank, do it from 18'' range, not 4-5''. if your going to shoot at infantry, there is nothign wrong with stayng at 24'' and just shooting the rifles. dont get greedy, and live to fight another day! <br /><br />IG is a tough matchup, but you played tough. Keep it up!SCP Yeemanhttps://www.blogger.com/profile/09275376323671672419noreply@blogger.comtag:blogger.com,1999:blog-1278252476801553420.post-78792209250242460642013-01-11T10:05:04.165+00:002013-01-11T10:05:04.165+00:00*Both Eldar players I know that is*Both Eldar players I know that isDannoreply@blogger.comtag:blogger.com,1999:blog-1278252476801553420.post-28313011278674170392013-01-11T10:03:44.070+00:002013-01-11T10:03:44.070+00:00Dark reapers do better Vs 3+ saves for the points ...Dark reapers do better Vs 3+ saves for the points so depends if you want to have some warp spiders to potentially swap about depending on opponent as the spiders are better vs light vehicles and for manoeuvrability. <br />Other options include using the spiders to engage stuff that’s a threat to the wraithguard unit then Hit and Run at the end of your opponents turn and move onto the next target inline while the wraithguard mop up. 4 dark reapers would get you 6 warp spiders, if you can find the points elsewhere for an exarch you’re laughing.<br />Both elder players are finding similar results with rangers, I would love to see how jetbikes preform as there speed (can they still move in the assault phase if not charging?) def makes them a tasty unit.<br />Wraithguard are tough as nails but struggle with only having range 12. Still I’ve lost a Scythed hierodule to wraithguard shooting but tend to be able to get something choppy into combat with them before they get much chance for a round of shooting.<br />Lastly with the warwalkers my friends have a lot of success with scatter laser/shuriken cannon and guide from the Farsear 21 rerolled St6 shots for the unit of three as opposed to 12. The warwalkers can use the wraithguard for cover in the early stages while you’re still using run moves.<br />Dannoreply@blogger.com