Back to the 40k, I know we have had a little dark potential, but this
is why you are here. Now a friend of mine bought a storm lord a while back
after playing a game of apocalypse. He has never used it but has wanted to and
has been asking me for some time now to use it. I finally caved in and took the
challenge to fight against it.
While this is not a game of apocalypse we said that he could use it,
it just counted as a super heavy attachment like they used to back in 3rd
edition when forgeworld first started releasing the imperial armour books. I
decided that if I am taking on this metallic behemoth I would have to tailor my
list towards taking down tanks, which meant eldar might not be up to the task,
so I decided to go a different route.
The
Armies
Dark Eldar
2499
Archon – 135
(warlord: ) w/ Incubi
Shadow
field, husk blade, soul trap
The Baron –
105
5 Warriors –
60
Blaster
Venom – 65
2 x splinter
cannon
5 Warriors –
60
Blaster
Venom – 65
2 x splinter
cannon
5 Warriors –
60
Blaster
Venom – 65
2 x splinter
cannon
5 Wyches –
50
Raider – 60
Dark lance
10 Warriors
– 100
Splinter
cannon
Raider – 70
Dark lance,
splinter racks
10 Warriors
– 100
Raider – 70
Dark lance,
splinter racks
6 Incubi –
132
Raider – 60
Dark lance
Ravager –
105
3 x dark lance
Ravager –
105
3 x dark
lance
Razorwing –
145
2 x dark
lance
Eldrad – 210
10
Wraithguard – 396
Warlock,
conceal, spiritseer
3 War
walkers – 180
Scatter
lasers
6 Fire
dragons – 96
Wave serpent
– 110
2 x shuriken
cannon
Dark eldar army |
As you can see I went very heavy on the dark lances, I took probably
too many but I wanted to take down that super heavy even if it meant I lost the
overall game. It was a personal goal for the game. I had to keep the
wraithguard because they have been good to me over the last few games. Plus I
know he has a little fear of the wraithguard and that might be useful.
Blood angels
2495
Reclusiarch
– 130 (warlord: ) w/ death company
Librarian –
100 w/ infantry squad 3
Techmarine –
75
Servo
harness
7 Sternguard
– 175
Rhino - 50
10 Assault
squad – 210
2 x melta
guns
7 Death
company – 140
Power sword,
power axe
Rhino - 50
Death
company dreadnaught – 140
Manga
grapple, blood talons
10 Tactical
squad – 180
Lascannon
Sanguinary
priest – 75
Jump pack
Land speeder
– 60
2 x heavy
bolter
Lord
Commissar – 70
Primaris
Psyker – 70
Platoon
command 1 – 30 (Inside storm lord)
Infantry
squad – 50 (blob 1) (inside storm lord)
Infantry
squad – 50 (blob 1)
Platoon
command 2 – 30
Infantry
squad 3 – 50
Infantry
squad 4 – 50
Leman Russ
Punisher – 180
Heavy bolter
Storm Lord –
500
Blood angels army |
Well his army isn’t that scary apart from the Storm Lord, the guard
are just extra bodies with little to no upgrades and the blood angels are quite
under equipped as well. If I can take out the storm lord quickly I have a
chance to take his army apart piece by piece but if I don’t, that number of
shots targeting my low armour tanks defiantly will not end well.
The Mission
As it’s a normal game of 40k, and not apocalypse, we use a standard
mission and deployment. We rolled up vanguard strike (the last one I wanted, I
would have prefaired dawn of war) and we got the mission big guns never tier.
We rolled and ended up with 3 objectives, so to make it a little more fun, IF
(and a big IF) the storm lord gets taken down, its wreckage will become an
objective as well as those on the table. While this might be a slight advantage
to him it was just some fun so we did it.
Rolling for who set up first the blood angels won to go first and set
up first. He deployed everything up the far left, and used the rhino and
razorback to try and protect the storm lord. A guard squad holds the objective
in the middle while the rest are scattered about the table. The punisher and
dread are set up in the middle with the guard; he has nothing on his right
flank.
Blood angel deployment |
This gives me an opportunity. If I can take down his right flank
staying out of range of the storm lord, I might be able to take apart his army.
I kept the ravagers, incubi and razorwing in reserve to hopefully alpha strike
the storm lord turn 2. That’s the plan anyway. I don’t have too many places to
hide units so I set up the wraithguard on my left flank so he targets them leaving
the rest of my army alone.
Dark eldar deployment |
Just so I don’t forget to mention it later, the objectives where
revealed as:
My deployment zone: Sabotaged
Far left side: Scatter field
Centre objective: Skyfire nexus
Night fight: No
Steal the initiative: No
The Battle
Blood angels turn 1
The game starts, no night fight to protect me, and its the blood
angels first. He starts with sending his guard to get the centre objective. The
blood angels make a brake down my left flank, the assault marines, rhino and
razorback followed by the librarian and friends. The storm lord holds its
position so it can fire its mega bolter twice, it’s a worrying prospect. The
units in the centre move towards me a little.
Shooting phase and he tries to use his librarian but thanks to
Eldrad’s runes of warding he fails his psychic test and gets perils, taking a
wound. It’s the same for his primaries psyker, a good start. All his transports
use smoke to avoid my volley of dark lances and his guard run for cover (and
the centre objective). The punisher shoots its horrific 20 shots at the wych’s
raider and makes it explode, killing 4 of the poor souls. So its first blood to
him, and then he moves onto the big boy, the storm lord. Both shots from the
mega bolter target the wraithguard, as do the heavy bolters and the lascannons.
After all those shots, the smoke clears and 4 wraithguard are left as well as
all the characters. I only lost 6 wraithguard!!! Thank god for T6 and a 4+
cover. I’m a very happy chap.
Dark eldar turn 1
Well that could have been a lot worse, so I fortune up the wraithguard
with eldrad, and the fire dragons wave serpent. He then guides the war walkers
guns. The venoms move up the right to hopefully target whatever infantry stray
into the open and take out any tanks. The two raiders holding warriors move
staying out of range of the storm lord but still try to target the russ. The
lone wych runs to my objective and hides.
Shooting starts with the war walkers targeting the death company
rhino, which I get several penetrating hits, a few are stopped by smoke but it
still explodes, all of the death company are fine but an assault marine behind
it dies. The combined shots from the venoms kill 3 guardsmen; they get very
lucky from cover saves. Both raiders fail to do anything to the russ and the
warriors shoot at the guard but fail to do anything. The wave serpent only
manages to take a heavy bolter off the land speeder. A very lack lustre first
turn.
Blood angels turn 2
Continuing the blitz down the right side of the table, the blood
angels press the attack. The death company climb out of their wreckage and move
towards the wraithguard. The death company dread goes after the venoms. Moving away from its aggressor the land
speeder jumps back to target the venoms.
In its new position the land speeder glances a venom with its heavy
bolter. The punisher however does a little better, shaking a raider. Getting
its guns into position the storm lord fires its first set of shots from its
mega bolter at the wave serpent in addition to its lascannons, this explodes it
killing a single aspect warrior. The second shot from the mega bolter shoot at
the war walkers and wreck two of the walkers while the heavy bolters shoot at
the wraithguard but do nothing. A volley of shots from the rest of the army,
take down the fire dragons before they can do any damage.
It’s looking very bleak now. But it’s not over.
Dark eldar turn 2
Now this is what I was hoping to happen this turn, everything would
come in and I would get a couple of penetrating hits on the super heavy and it
would go apocalyptic killing the majority of his army... or at least just shake
a weapon or two. This is what happened...
I roll for reserves and everything comes in, the two ravagers come in
close to the super heavy followed by the razorwing. The incubi appear behind
the wraithguard ready to help them out next turn if need be. Eldrad casts
fortune on the wraithguard and dooms both the death company and the guard
holding the sky fire nexus. The venoms move to get in range of the guard as do
the raiders so the warriors can shoot from long range.
A possible turning point of the game now, the first ravager shoots at
the storm lord, and gets 1 glancing hit, the second ravager shoots knocking off
a second hull point. The razorwing then shoots in desperation, nothing. The
incubi’s raider shoots at the storm lord but misses... that's 9 shots for 2
hull points, not cool. The venoms shoot at the guard holding the sky fire nexus
and kill them all thanks to doom. The warriors on the raiders shoot at half a
tactical squad and somehow kill 4 of the marines, leaving the sergeant alive
and he makes a run for it, but only moves 3 inches. The raiders shoot at the
russ but do nothing again. The wraithguard shoot at the death company but fail
to do anything thanks to feel no pain.
Damn.
Blood angels turn 3
With the nexus unoccupied the punisher moves to get it. The sternguard
get out of their rhino behind the wraithguard encircling them. The speeder
moves again to keep its jink save while the death company go after the wraithguard.
Leading the guardsmen the librarian goes after the ravager while the tech
marine goes to repair the damaged super heavy.
Shooting at the wounded venom the speeder wrecks the venom making the
warriors jump out. As the punisher was out of range of the razorwing it shoots
at a raider making it explode killing 8 of the warriors inside it, the two
survivors then run for it. The other half of the tactical squad fires its
lascannon at a ravager immobilising it. The storm lord splits it shots and
destroys both of the ravagers with a mix of weapons as well as getting a single
hit on the razorwing which stuns it. Using the ammo that always wounds on 2+,
the stern guard shoot at the wraithguard, the closest of which is eldrad, he
does 2 wounds to him which fail both saves, even with the re-roll.
Hand to hand combat is met, the death company flanked by assault
marines charge the wraithguard. Eldrad steps forward and challenges the Chaplin
to one to one combat which he accepts. The farseer leaves a bloody wound in the
marines armour while the Chaplin struggles to get past his. In the whirling
maelstrom I lose 2 wraithguard as well as the baron (somehow) and only kill 1
assault marine, a bad turn of combat for me.
Dark eldar turn 3
I cast fortune on what survives of the wraithguard unit as well as
doom on the sternguard and death company, but the death company denies my
powers. I get the incubi out of the raider and move them towards the death
company to aid the wraithguard. The venoms move close to the speeder so the
warriors can shoot their blasters. The razorwing moves off the table (or in the
shooting phase, either way it goes).
Shooting phase, the warriors manage to destroy the speeder by
stripping of its last hull point. The second venom shoots at the death company
dread and blows off the magna grapple. A raider finally hits the punisher and
gets a glance, it has 2 hull points left. The warriors on board, target the
platoon command next to it, and kill 4 of the 5 men. Unloading both guns the
war walkers shoots at the sternguard and kills two of the marines.
With a great war cry the incubi charge into the death company and
assault marines. The assault marines issue a challenge which the archon is
force to accept but nothing happens. At the end of the combat 3 death company
lie dead as do two incubi. The combat continues.
Blood angels turn 4
As they haven’t do anything yet, the guard get out of the storm lord
and swarm down the left flank. The dreadnaught on the right goes after the
venoms again while the punisher moves towards them.
The platoon command leads the charge! |
The Archon flees, leaving the eldar to die. |
Firing its storm bolter and melta gun the dread blows up a venom and a
warrior dies. The storm lord shoots at the war walker and glances it, explodes
both the raiders but fails to kill anyone inside. The punisher then takes out 4
of the warriors who were forcibly ejected out of their ride. Just rapid firing
into the war walker the sternguard takes off the last hull point of the
vehicle.
Combat and another assault marine squad join in the combat, making it
one hell of a complex and bloody affaire. At the end of it all I kill 4
marines, I lose all the incubi and the archon flees (obviously knows when a
fight isn’t going his way). The death company dread charges into the warriors
that jumped out of the exploded venom and are just a smush on the floor, he
didn’t break a sweat... well that ever a massive metal killing machine might
break.
Dark eldar turn 4
My archon regroups and the razorwing is back in, once again going
after the super heavy. The last venom moves to try and take out the punisher.
The flyer does nothing once more to the super heavy and once more the
blasters do nothing either.
Combat goes my way as the Chaplin finally kills off eldrad but I
manage to do another wound to him reducing him to his last. The last of the
wraithguard and the warlock die to a flurry of blows.
Blood angels turn 5
The storm lord targets the archon and unleashes his full power onto
him, 16 wounds later and I think he’s dead. The punisher targets the razorwing
and destroys it as it has access to the sky fire nexus. The sternguard then
finish off the last of the dark eldar warriors.
Dark eldar turn 5
I move the wych...
We decide to just end the game there as I have nothing that can do
anything major, only venom and a single wych.
Blood angels: 12 – Dark eldar: 3
Post-Battle
So another loss for me, but this time as dark eldar not eldar, so it’s
not as bad as it sounds (that’s what I’m telling myself any way). Regardless as
I have never come across a super heavy before this was very enlightening. They
are a lot harder to kill then I expected. It makes me want to buy a couple for
my existing armies. Even with the little nerf that vehicles got with hull
points I'm still loving tanks. Anyway back on topic, what did I learn?
·
Wraithguard are hard as hell: Even taking all
that punishment from a super heavy they still lived for a couple of turns. We
knew this, but its the only positive I can think of so there it is.
·
I feel I misplayed it: If I left the eldar where
they were but focused the whole dark eldar army down the right flank first then
went after the super heavy I might have stood more of a chance of surviving.
·
Tactics: I really need to learn from my failures
and hide my soft units. Maybe I use the wrong armies, I cant seem to do very
well with flimsy armies, I need to have a more forgiving army for a little bit.
But it would be a shame to stop with the eldar.
A little something more
This is something new I'm going to add after each article I write, I want
to get a bit more info in. So what is next for me? Well I need to keep painting
the war walkers and squigs. Once that's done I want to play more games at the club,
get a few new opponents for you guys.
Hey thats a tough way to go out. That tank seems like it needed to be melta'd by some fire dragons. Always like your batreps you take good pics and have fun stories. Plus the amount of batreps u put out is insane! Looking forward to your next report!
ReplyDeleteThanks for the comment dude. Haha i just put out once a week when i can, i do miss it some times but such is life. I'm glad you like the blog though dude.
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