To start the tournament we all were given a random opponent and
assigned a random table, each table being totally different, some with a large
amount of terrain, others with little to none, just the luck of the draw, so
you can’t complain really. My first opponent was randomly selected and I was up
against Eldar... well isn’t that just a kick in the nuts.
For more info on the tournament here is the overview
The Armies
I brought my Eldar list to the tournament, Craftworld Dem-Kirath 999
points.
Farseer – 93 (warlord: nothing useful)
Runes of warding, singing spear, Prescience
10 Guardians – 95
Scatter laser
8 Dire avengers – 96
5 Dire avengers – 60
5 Fire dragons – 80
3 Vypers – 180
3 x scatter laser
Falcon – 135
Missile launcher
3 War walkers – 180
Scatter lasers
2 War walkers – 80
Shuriken cannons
The list is very heavy with strength 6 shooting and i took 3 troops
under the impression that i would have to take objectives. As it turns out
every mission was purge the alien, never mind.
My opponent brought Craftworld Ulthwe
Eldrad (warlord: Nothing useful)
10 Guardians
Scatter laser
10 Dire avengers
Exarch
4 guardian jet bikes
Wraithlord
Wraithsword
2 War walkers
Scatter lasers
Warp hunter
Aegis defence line
Quad gun
Well an eldar army that is quite different to mine, the first thing
that strikes me is he has a forgeworld warp hunter. Now i have never come
across one of these before but i have the rules at home, its a barrage D cannon
(for those of you who don’t know, it always wounds on 2+, instant kills on 6,
glances on 2-4, pens on 5-6) and that scared me. The wraithlord while cheap isn’t
that scary. The quad gun however can wreck me, the war walkers and vipers won’t
stand a chance. Eldrad? Very expensive for this points level.
The Mission
As i said it was purge the alien, but we rolled hammer and anvil
deployment. The table we where assigned to was table 5, city fight. It was the
most covered in terrain out of all 6 tables which in this scenario suited me
fine. It gave me a chance to hide from that nasty quad gun. We rolled for deployment
and he won sides and to go first. He set up his quad gun and defence line
between the opening looking down the street in the middle of the table. The
dire avengers held the quad gun, joined by Eldrad. The guardians joined them on
the line, the bikes sat at the back out of range of anything. The wraithlord
and warp hunter set up in terrain hiding behind a building. Finally the war
walkers were hidden at the back.
I responded with the guardians high in a building looking out of a
window, joined by the farseer (mistake, you will see why later). I hid both the
dire avengers as i was afraid he would just kill them with the warp hunter. The
big war walkers hid with the farseer out of range while the small ones where on
the left. The falcon hid on the left from the quad but would be in range of the
warp hunter, its just a risk i have to take.
Dem-Kirath Deployment |
He used Eldrad’s power to re-deploy the war walkers to the front of
the defence line, then scouted them forward out of sight. I didn’t scout.
Ulthwe deployment |
Night fight: No
Steal the initiative: No
The Battle
Ulthwe turn 1
Eldrad casts fortune on the dire avengers and goes to cast it on the
guardians but finds he is out of range, a slight misplacement there. The wraithlord
jumps down the ruin and walks forwards towards the falcon. Both war walkers come out of cover to shoot
at the guardians as the warp hunter moves a little bit to get a better hiding
place.
Shooting starts with the war walkers shooting at the guardians, and
this is where i made a mistake, only the top floor has a window, so all he could
kill is 3 guardians on the top and the farseer... damn. Well after all is said
and done, thanks to a million look out sir rolls and going to ground i only
lost 4 guardians, they hold. The black guardians of ulthwe take a shot at my
farseer as well but i look out sir and save the guardian. That could have ended
a lot worse. The warp hunter targets the war walkers but it scatters into no
where as he can’t adjust the roll.
Dem-Kirath turn 1
I attempt to cast prescience on the war walkers but the runes of
warding prevent me, i get above 12 so perils but my ghost helm kicks in
stopping and damage. The large unit of walkers move around to see the enemy walkers
but i can only get 2 in line of sight and keep a cover save, so the 3rd
has to hide. Going full pelt the vipers move forward and can just see the back
of the warp hunter, the small walkers move to stay out of sight but see the
wraithlord. To finish the movement phase the falcon moves forwards to see the
warp hunter.
Unleashing a torrent of laser hell on the opposing war walkers , my
large squad wreck both of the vehicles, gaining first blood. The falcon shoots
at the warp hunter but it passes its cover save, and the vypers only manage to
get a single glance on the tank. The smaller war walkers fail to do any damage
to the wraithlord (but it was never expected).
Ulthwe turn 2
As he forgot to move Eldrad last turn he can only fortune the dire
avengers again. Not forgetting again, eldrad moves. The warp hunter moves again
trying to get out of sight. The wraithlord moves towards the falcon again.
The quadgun targets the farseer as he couldn’t move last turn but he
goes to ground and every one is safe. Firing the blast of reality tearing warp
energy at the falcon, the warp hunter rolls a 1 and doesn’t do anything to the
falcon.
Without a sound, the wraithlord attempts to charge the falcon, but he
is just out of range, thank god for me.
Dem-Kirath turn 2
Again my farseer tries to cast prescience on the war walkers but fails
due to the runes of warding. The fire dragons get out of the falcon but roll
snake eyes and can barely move to threaten the wraithlord. The falcon moves to
hunt the warp hunter. Both the war walkers and vypers move and hide while
keeping the wraithlord in sight.
Shooting from the fire dragons on the wraithlord is disappointing as
they only cause a single wound on the monster. The falcon shoots at the warp
hunter and penetrates it, blowing off the D cannon, effectively neutralising
it. The vypers try to take off the last hull point but fail, the war walkers
can’t see the warp hunter so target the wraithlord failing to do any damage.
Ulthew turn 3
Eldrad guides and fortunes the guardians, and fortunes the dire
avengers. The warp hunter is desperate and rams the falcon, which i welcome.
Both take a strength 7 hit, but unfortunately nothing happens, it could have
been a free victory point. The wraithlord trys to get up to play with the fire
dragons but doesn’t move far enough.
The guardians see a vyper and strip a single hull point off it. The quad
gun again kills a guardians thanks to look out sir, but i don’t go to ground.
As the fire dragons are a distance away the wraithlord charges the
falcon, and its hammer of wraith hit makes it explode... well i guess it would.
Dem-Kirath turn 3
I fail to cast prescience again, but move the farseer down a level so
he can’t be targeted. The fire dragons move forwards to see the wraithlord, the
vypers move out of sight of the guardians but to see the warp hunter. The war
walkers stay still.
The fire dragons fail to do anything to the wraithlord, i just can’t
make the 4+ to wound it for some reason. Then the wall of laser fire shot at
the warp hunter does nothing, statistically 36 shots mean, 18 hits, 3 glances,
and 2 hull points gone, but that sort of thing happens. I had to take the
chance.
Ulthwe turn 4
The warp hunter packs its bags and bails, moving it gets out of the
combat area towards his deployment. The wraithlord this time makes it up the building
to greet the fire dragons.
Shooting from the guardians can just about see a war walker and he
makes it explode, damn.
Combat phase and the wraithlord charges into the fire dragons, he
kills 2, and takes a wound from a melta bomb being desperately clamped to it. I
hold.
Dem-Kirath turn 4
I make sure i move around properly now as if i can kill the wraithlord
next turn i might be able to pull a victory out of this.
Combat phase and the wraithlord kills 2 more dragons, and the last guy
holds his ground like a champion. Exactly what i needed.
Ulthwe turn 5
The bikes finally wake up and move towards my table edge, then boost
in the shooting phase right into my deployment zone.
Combat and the wraithlord kills the fire dragon.
Dem-Kirath turn 5
I move the dire avengers on the left and small war walkers into range
of the bikes. They then shoot at it and kill 2, they then run 3 inches. The vypers
and big walkers target the wraithlord and manage to bring it down!
Combat phase and i make a slight mistake, i get greedy and charge the
two walkers into the 2 bikes, they make there leadership test and regroup. I
kill 1 of them and the other guy holds.
Does the game carry on? No.
We add up the scores and its:
Dem-Kirath: 3 (first blood, war walkers, wraithlord) – Ulthwe:3 (line
breaker, Falcon, fire dragons)
Damn, it’s a draw.
The reason we drew |
Post-Battle
Well that was an interesting game which i think i can learn a lot
from:
·
Line Breaker: I got greedy here, i should have
just left it a lone when the bikes broke, even if the game carried on they would
have probably been able to re-group and i could have killed them then. But no,
i got greedy and gave the game away by trying to get an extra point to win.
Next time i’m in a tournament i will make sure i don’t get greedy.
·
Fear: I was scared of the warp hunter and quad
gun in this game, which im not 100% sure i should have been looking back. Ok
the warp hunter could have done a real number to my infantry but he was targeting
vehicles which isn’t great. If i left that a lone and killed the wraithlord straight
away i might have been able to pull a victory. The quad gun... its dangerous
and i think i did ok hiding from it denying his shooting. But if i had just targeted
the actual gun with the vypers and war walkers turn 2 i might have been able to
kill the dire avengers or guardians from a distance. But as it is I’m not sure.
What do you guys think?
·
Character placement: Putting the farseer on the
top floor seemed like a good idea at the time but as it turns out it could have
got him insta-killed. So in future make sure i have more bodies to throw in
front of him.
So that was game 1, sending me and my opponent right into the middle
of the rankings, 5 winners above, 5 losers below. I guess it’s better than a loss.
What would you guys have done differently? Next game coming soon.
good game, but as you said it was the greed at the end that cost you a difference of 2 points. Giving him line breaker and losing you the unit destroyed for being broken at the end of the game. Without that one charge you would have won 4-2 but I know the blood lust kicks in, I can't say I would have done differently.
ReplyDeleteI just have to make sure in a tournament environment i am looking closer at things like that. It was such a stupid thing to do, but as you said i just got carried away.
DeleteClose! Great write-up
ReplyDeleteIt was a great game
ReplyDeleteyou are right about eldrad though
i need to remove him from.my list will try and get to the next event and hopefully get a rematch?
Definatly mate, glad you looked at the blog. What did you think of my list? I never did ask.
DeleteAnd the next report vs your nid mate will be up on friday.
sounds good
Deleteyour list as you said was based around an objective scenario and so you could have dropped the avengers for something else
you could put in something which i am looking to put in which would be the striking scorpions or some punch in the assault but then if you are going against some dark angel assault terminators (sir) i would not bother :)