The first outing for my 3rd edition themed Space wolves,
and it’s against Imperial guard in a 1500 point game of Big guns never tire
with 5 objectives. The deployment was vanguard strike in a rather wooded table.
So we have an interesting game to test the list out again, wish me luck.
The Armies
Space wolves
Ragnar Blackmane – 240 (warlord: legendary fighter) w/ 10 man hunters
10 Grey hunters – 185
Power fist, standard
9 Grey hunters – 155
Melta gun, power axe
Rhino - 35
9 Grey hunters – 165
Melta gun, power fist
Rhino - 35
3 Wolf guard – 99 (1 in each hunter squad)
3 x melta bomb, 2 x power axe, power sword
Dreadnaught – 105
Assault cannon
Land speeder – 60
Multi-melta
Land Raider crusader – 260
Multi-melta
6 Long fangs – 155
Imperial Guard
Company Command – 95
Master of ordinance, standard
Veterans – 115
Plasma gun, demolitions
Chimera - 55
Veterans – 120
Carapace armour, lascannon
Infantry Command – 30
Infantry squad – 70
Lascannon
Infantry squad – 70
Lascannon
Heavy weapons team – 85
Lascannon, 2 x autocannon
Special weapons team – 50
3 x sniper rifle
Storm Troopers – 100
1 plasma gun
Storm Troopers – 100
Plasma gun
Marbo - 65
Bane Wolf – 130
Heavy bolter
Leman Russ Battle Tank – 150
Heavy bolter
Leman Russ Executioner – 190
Heavy bolter
Griffon – 75
Well an interesting game is ahead, a fair few troops and a couple of
tanks. If i can target the lascannons, bane wolf and executioner i should be ok.
Should be...
The Mission
We rolled Big guns never tire with 5 objectives, the deployment type
is vanguard strike. I won the roll for picking deployment zone then rolled for
number of objectives. We got 5 objectives and placed them in the ruins bottom right,
bottom left in the trees, in the swamp in the middle, top middle in trees, and
top left next to the rocks.
Imperial guard deployment |
The imperial guard win the roll to set up and go first, the battle
tank is set up on the left, next the griffon hides behind the ruined temple.
The carapace vets hide in the actual temple with the company command behind
them. A infantry platoon goes on the rocky hill with the heavy weapon team and
the other infantry goes into the trees. Also in the woods get placed the
infantry command and the special weapon team. On the right we get the chimera
and executioner, as well as one unit of storm troopers. The bane wolf goes
right in the middle aiming for me. Marbo and a storm trooper unit go into
reserve.
Space wolves deployment |
I then set up my small force, the land raider goes right in the middle
flanked by a rhino on its left. The dreadnaught goes behind them and the
speeder hides behind the woods on the right. The other rhino goes on the right
behind the bunker. I then set up the long fangs in the ruins next to the
objective.
Deployment |
Night Fight: No
Steal the initiative: Damn straight! About time.
The Battle
Space wolf turn 1
Forwards Ho! I drive the land raider straight forwards flanked by its
rhino friend. The other rhino moves forwards. The dread walks forwards and the
speeder moves to the left. Both rhinos pop smoke.
Shooting starts with the long fangs splitting fire with the missile
launchers targeting the chimera, getting a single glance, and the lascannon
targets the executioner but it does nothing. The land raider uses its
multi-melta on the bane wolf and stuns it.
Imperial guard turn 1
The battle tank moves in order to see the land speeder while the
chimera moves forwards to block in the rhino between the two buildings. The
rest of the army just mills around to get into a better position.
Shooting starts with the battle tanks shooting at the speeder and it
gets a single glance on it which i fail to jink but at least it survives. The
executioner targets the long fangs and gets 8 hits, so i have to go to ground,
and only 1 fang dies. The storm troopers on the right target the rhino and gets
a single glance with its plasma gun. The heavy weapon team shoot its lascannon
at the land raider but the shot fails to penetrate it, but the veterans show
them how its done and explode the land raider. In the explosion 3 space wolves
die. Not giving the space wolves a moments respite, the master of ordinance
targets the hunters in the land raiders shell and it only scatters 3 inches,
clipping a few killing 2. Again the hunters are targeted by the special weapons
team and the snipers all get precision shots and rend the wolf standard who fails
his cover save. What a great first turn.
Space wolves turn 2
With no land raider on the table, the grey hunters and Ragnar move
forwards towards the guard. The land speeder goes to the side armour of the
leman russ battle tank, both rhinos move forwards, but the one on the right is
blocked by the chimera so it only moves 6 so the marines inside can drive by
the chimera with melta fire.
Shooting starts with the land speeder shooting at the battle tank,
making it explode. On the other side of the table the melta from the hunters
explodes the chimera killing 4 of the veterans in the process and pinning them.
Keeping up such a good turn the dreadnaught shoots its assault cannon at the
Bane wolf, getting 2 penetrating hits, wrecking it. The long fangs miss their
snap shots and 2 veterans on the left die to bolter fire.
Imperial guard turn 2
Reserves are rolled for and the storm troopers come in, marbo fails
to. The storm troopers are placed behind the grey hunters but they scatter 11
backwards into the trees, none die to dangerous terrain. On the right the storm
troopers move back to just get the plasma gun in range of the rhino.
Again the master of ordinance targets the hunters in the open but this
time it scatter into no where, thank god. The heavy weapon team shoots at the
rhino in the middle of the table and get 2 penetrating hits, a weapon destroyed
and shaken. The speeder gets wrecked by a lascannon from an infantry platoon. The
pinned vets get a single hit on the rhino with its plasma gun and glances it.
The executioner again shoots at the long fangs and i decide not to go to ground
and roll 1,1,2 losing 3 fangs to plasma death. Not having enough attention, the
griffon shoots at the grey hunters in the open some how killing 2. The storm
troopers in the woods shoot at the hunters but Ragnar Blackmane is the closes,
and i decide to take a chance and save both wounds with his invulnerable save.
The sniper teams show off their sniper abilities and glance the rhino in the
middle to death, making the hunters get out of their ride.
Space wolves turn 3
With the new targets behind my lines, i decided to break the
dreadnaught off and kill them off to save them becoming a throne later on. The
grey hunters just out of the wrecked rhino can’t assault this turn... great, so
they move forwards to double tap their bolters. On the right i am tempted to
tank shock the veterans in my way but before i do i check up on the rule for
death or glory, the attack automatically hits, and they still have a demo
charge... probably not a good idea.
The lone long fang with heavy weapon misses his shot at the veterans
on the right... not what i wanted. Unleashing its payloads on the storm
troopers the dreadnaught kills 1. The larger grey hunters in the middle shoot
at the infantry squad and kill 7 + the heavy weapon team, not a bad turn.
Assault phase and the dreadnaught charges into the storm troopers and
kills 3 of the models, but it takes a glancing hit for its trouble. The lone
trooper runs nad gets cut down by the dreadnaught. Ragnar and friends attempt
to charge the veterans in the ruined temple but don’t roll far enough.
Imperial guard turn 3
Still no marbo thank god. The infantry at the back move around to take
the objective. The executioner moves forwards to see the marines. The storm
troopers move forwards towards the rhino as do the infantry command.
Shooting starts with the heavy weapon team wrecking the dreadnaught
with ease, the veterans in the ruins shoot at ragnars hunters and kill 1 marine
and wound ragnar. On the right the infantry platoon shoot at the grey hunters
and kills the melta gun guy. The storm troopers kill 6 grey hunters! Damn ap 3
shots. Veterans use their demo charge on the rhino, it hits and fails to
penetrate or even glance. Then some other veteran throws a krack grenade and
glances it, leaving it on 1 hull point. The executioner shoots at the grey
hunters targeting Ragnar black mane, killing all the hunters and wounding
Ragnar. The griffon shoots at the large hunters, killing 1.
Space wolves turn 4
With the Demo charge now used, i feel its safe the tank shock the
veterans blocking the rhinos path, they decided to death or glory with the
plasma gun and its gets a glancing hit... wrecking the rhino. The marines jump
out. Ragnar Blackmane, now alone, moves forwards intending to get to grips with
the enemy. The hunters in the middle of the table move towards the executioner.
As he was unmolested last turn, the lone long fang shoots at the
infantry command squad killing 2 with its blast. The hunters on the far right
shoots at the veterans which destroyed their ride, and kill 4 of them.
Combat phase and Ragnar charges into the veterans and only gets 1
wound, and instant kills the heavy weapons team. But the return attacks gets
really lucky and takes his final wound off him, killing him. The hunters in the
middle charge into the executioner and get a single penetrating hit, and immobilise
it.
Imperial guard turn 4
Marbo comes in as its turn 4 right behind the hunters on the right,
ready to bring the pain. The lone veteran and storm troopers go after the
disembarked marines on the right.
The master of ordinance targets the grey hunters on the right and clip
and kill 2. The heavy weapon teams kill off the long fang sergeant, leaving 1
man standing, who bottles it and runs down the ruin to escape. Marbo throws his
Demo charge at the grey hunters next to him and it scatters a little only
killing 2 while the storm troopers kill 2 more.
The special weapons team charge into the wolves trying to destroy the
russ but fail to do any wounds to them, the marines attack the tank but fail to
even glance it.
Space wolves turn 5
The grey hunters on the right turn around and move to hide from the
guard army but target Marbo. The long fang regroups, and climbs back up to the
top of the ruin.
Again the long fang misses.
Assault phase and the hunters charge into Marbo but only deal a single
wound to him, he hit and runs away.
Imperial guard turn 5
His army shuffles around to claim a few more objectives.
A guardsman kills a single grey hunter as the heavy weapons teams kill
off he last long fang.
Assault phase and Marbo charges back into the grey hunters and gets
cut down. The other hunters attack the russ again but fails to do any damage,
but neither do the imperial guard. Drawn combat.
We roll to see if the game carries on...
Space wolves turn 6
The hunters move forwards and kill 2 storm troopers while nothing
happens in combat again.
Imperial guard turn 6
The storm troopers shoot at the hunters and kill 2 after they go to
ground. The griffon then finishes them off.
In combat the grey hunters get another penetrating hit on russ and
wreck it as they get another immobilising result. But the imperial guard fail
to kill any wolves.
We roll again...
End of Game.
Imperial guard: 12 (3 objectives, first blood, warlord, 1 heavy
support) – Space wolves: 3 (line breaker, 2 heavy support)
Post-Battle
Well that could have gone a lot better for the marines; I was almost tabled
bar 2 lone grey hunters. It didn’t help that the land raider exploded turn 1,
which hampered my plan quite a bit. My indecision about tank shocking the veterans
with the rhino is probably something that let me down. If i had done it and the
rhino didn’t get wrecked i could have destroyed the executioner with the metla
gun from the grey hunters. But such is life.
So far the 3rd edition list isn’t doing very well... i will
give it another go next game and see what happens.
if transport is destroyed in opponents turn you are allowed to charge with the people inside on your turn.
ReplyDeleteUnfortunately that's not the case, the rule book FAQ states:
DeleteQ: If a unit disembarks from a destroyed vehicle during the enemy
turn, can it Charge in the Assault phase of its own turn? (p80)
A: No, unless the vehicle in question was an Assault
Vehicle.
It's a stupid rule, i don't see how having a ramp helps you get out of an exploding vechicle, but thems the brakes.
I think you might have done the sniper's shots wrong. The sniper rifles count as S3 against vehicles, and the lasguns they normally carry are S3 as well. How did they glance the Rhino?
ReplyDeleteYour right they are strength 3 but with rending so they can roll up to 12.
DeleteYou said the stormtroopers scatter into the trees and none died to difficult terrain - but wouldn't that be a roll on the deep strike mishap table, not difficult terrain tests?
ReplyDeleteAmple knowledge about auto transport.
ReplyDelete