Again I take my Eldar out for a game and this time
they face the anvil of the imperium, the Imperial Guard. I will be testing out
another few units to see how they act working together in this 1500 point game
of Big guns never tire, with dawn of war deployment.
The Armies
Eldar 1497
Farseer – 100 (0,1,2)
Spiritseer – 70 (0,2)
5 Wraithguard – 210
D-sycth
Wave serpent – 135
Holo field, bright lance
5 Wraithguard – 210
D-sycth
Wave serpent – 135
Holo field, bright lance
16 Guardians – 164
Scatter laser
8 Striking scorpions – 149
Exarch, scorpions claw
6 Warp spiders – 114
3 War walkers – 210
Scatter laser, star cannon
Again this list is a bit of an experiment, the
scorpions are the new unit I'm trying out, hopefully infiltrating them will do
the army some good. I wanted to try out the D-sycth again as I didn’t really
get a good test out of them last game. Imperial guard might be a good test, we
shall see. The farseer is to see if I am correct or not about them being
useless.
Imperial guard
Company command – 175
Stracken, master of ordinance
Penal Legion – 80
Chimera – 65
Hunter killer missile
Penal Legion – 80
Chimera – 65
Hunter killer missile
Veteran Squad – 205
Harker, lascannon, 2 x plasma guns, forward sentries
Infantry Platoon
Infantry command – 25
Infantry Squad – 70
Lascannon
Infantry Squad – 70
Lascannon
Heavy weapon team – 80
3 x lascannon
Guardsman Marbo - 65
5 Storm troopers – 115
2 x plasma gun
5 Storm troopers – 115
2 x plasma gun
Leman Russ Battle tank – 215
Pask, Lascannon
Griffon – 75
A foot list with only
a small amount of tanks to back it up, this could be interesting. I don’t have
a great amount of anti-tank weapons so I will have to go after the tanks with
the wave serpents. The infantry will be a nice test for the flame guard and
guardians. I am ridiculously out numbered, meaning if I don’t play this carefully
I will be over run very quickly.
The Mission
We rolled for mission
and got Big guns never tire, with only 3 objectives. Deployment was dawn of
war, it was nice to get a straightforward deployment for once. I won the roll
for deployment zone and we placed objectives, we ended up with one in each ruin
in our deployment zone (my objective was a targeting relay, his was nothing
special) and the last in-between the walls outside the temple of khorne (sabotaged).
I won the roll for going first and set up both wave serpents forwards with the
war walkers hidden behind. The guardians held my objective joined by the
farseer and spiritseer. Warp spiders were placed on the right and I infiltrated
the scorpions.
Imperial guard then
countered my set up by placing the griffon on the far left and pask in the
middle. A chimera flanked each side of the battle tank, empty, with a storm
trooper squad behind each one aiming to embark turn 1. Both Penal legions went
on the right, aided by the platoon command while the veterans and an infantry
platoon hiding in the woods. On the left the remaining infantry platoon
was placed backed up by Stracken. The heavy weapon team set up at the back
behind the chimera. Marbo was kept in reserve.
I set up infiltrating
scorpions on the left hand side behind the woods aiming to take out the
griffon.
Night Fight: No
Steal the Initiative:
No
The Battle
Eldar turn 1
I start with my
powers, casting guide on the walkers, conceal and embolden onto the guardians.
The warp spiders warp jump forwards 11 inches into the temple of khorne, while
the wave serpents move forwards as do the scorpions.
Shooting starts with
both wave serpents targeting the Russ battle tank but only 1 hits and gets a
glancing hit. The war walkers shoot at the chimera on the left and wreck it
with glancing hits. Both the warp spiders and scorpions then run forwards.
With the impending
scorpions the griffon moves back to the left, while stricken moves forwards to meet
the threat head on. The storm troopers on the right get into the chimera and it
drives forwards. Pask drives forwards and the heavy weapons team shuffles about
to see a new target as the wreck of the chimera block their view. Both penal
legions surge forwards backed up by the platoon command and a infantry squad.
Orders can be heard
across the battle field as stracken yells First Rank Fire! Second Rank Fire! On
the scorpions, and under the sheer weight of shots 5 scorpions die. The heavy
weapons team are told to fire on my target! Aiming at the wave serpent but the
shots fail to connect. With orders out the way the storm troopers on the left
shoot at the scorpions and thanks to two look out sir rolls the exarch survives
but unfortunately his remaining 2 brothers die. Stracken shoots at the exarch,
but the exarch shows his abilities and survives. Pask shoots at a wave serpent
but the shot scatters off target. The storm troopers in the chimera target a
wave serpent with plasma fire, but 1 over heats, killing its user. Fairing much
better, the veterans target the wave serpent on the right and get 2 glances on
the tank. A lowly guardsman of the infantry platoon shoots at the damaged wave
serpent with a lascannon and wrecks it. The penal legion run back as the
griffon target the guardians, but the shot scatters a single inch, right on top
of my spiritseer... 8 models are hit and 7 look out sir rolls later 3 guardians
lay dead. The very last roll fails and the spiritseer fails his armour save...
damn.
Eldar turn 2
The farseer casts doom on the chimera, and guide on the spiders.
Moving towards the guardsmen in the ruin, the wave serpent spins round and drops
off the wraithguard. The other wraithguard walk forwards and the warp spiders
jump 15 inches towards the guard. The war walkers move to see the penal legion.
Shooting starts with the guardians shooting at the chimera with the
scatter laser but fail to do anything, the farseer uses split fire and casts
execute on the penal legion but fails to kill any. The remaining wave serpent glances
the battle tank on the left, so it only has 1 hull point left. Spouting distortion
from their D-Sycthes the wraithguard on the left kill all 10 of the infantry
platoon on the left in the ruin. On the right the warp spiders shoot at the
platoon command and kill every one of them with monofilament, then using battle
focus, they run back towards the khorne temple. Taking aim, the war walkers
shoot at the penal legion at the front of the guard line and manage to kill
every man.
The first assault of the game and the scorpion exarch charges into the
griffon, he makes it in and manages to explode the vehicle with its scorpion
claw.
Imperial guard turn 2
Marbo enters from reserve and appears next to the wraithguard on the
right. The remaining penal legion move forwards towards the eldar line. The
infantry platoon and veterans go after the warp spiders and storm troopers go
after the wraithguard on the left. Stracken his command squad towards the
exarch determined to kill him. Driving towards the wraithguard on the left the
chimera drops of the storm troopers.
Orders again start the shooting phase with the heavy weapons team is
told to ‘BRING IT DOWN’ on the wave serpent, they glance it twice. The storm
troopers shoot at the wraithguard on the left bringing 2 down (but 1 trooper
dies to an exploding plasma gun), the other unit shoots at it as well, killing
an extra 1 (and another trooper dies). Pask shoots at the wave serpent and
takes off its last hull point, wrecking it. Marbo throws his demo charge at the
wraithguard on the right but it scatters and only hits 3, killing them.
Attempting to earn their redemption, the penal legion shoot at the warp spiders,
killing 1. Following suit the veterans shoot at the warp spiders and kill a
further 3. In an attempt to finish the spiders off the chimera shoots at them
but their armour finally protects them. The infantry platoon shoots its
lascannon at the war walkers and it’s a perfect shot, exploding the closest
one.
Assault phase and Stracken charges into the exarch, and he issues a
challenge to Stracken. Using all his skill the exarch is able to inflict 2
wounds on stricken, but unfortunately he can’t kill him. Stracken then puts his
fist though the scorpion’s chest, killing him.
Eldar turn 3
In a desperate attempt to destroy the russ, the farseer casts doom on
it, and guides the war walkers. Both wraithguard units move towards the russ.
In an attempt to warp jump to the chimera, a single spider emerges from the
warp, the other disappeared without a trace.
Summoning his powers the farseer attempts to execute Marbo but only
deals a single wound to him, but the guardians are able to mow him down with
the scatter laser. Hunting convicts again, the war walkers shoot at the penal
legion and kill 8 models, leaving 2 alive. The warp spider runs towards the
penal legion and then kill 1. The wraithguard on the right attempt to flame the
chimera, but fail to do anything, and the wraithguard on the left attempt to
finish pask but fail to get past the armour.
Assault phase and the wraithguard on the right attempt to charge the
chimera but roll snake eyes...
Imperial guard turn 3
Strecken and friends move towards the wraithguard as the infantry move
towards the warp spiders, as do the veterans. Pask moves forwards, as the
chimera parks in front of the wraithguard on the right, blocking them in.
Shooting phase and no orders this time, the storm troopers combine
fire and it takes both squads to finish the wraithguard on the left. The
veterans shoot at the remaining wraithguard and kill a single model, but a
plasma gun over heats and its wielder dies. Pask targets the war walkers and
locks on with hits shot, hitting both, which both penetrate but the force field
absorbs all of the force leaving them unscathed. Again the lascannon guy of the
infantry squad has perfect aiming as he kills off the final wraithguard.
Eldar turn 4
Shooting and the warp spider fails to hit the battle tank in the rear
armour with a double 1... well done. The farseer executes 2 more guardsmen and
the scatter laser kills off 2 more. The war walkers shoot at the veterans and
kill off 8, leaving the heavy weapons team who runs off the table.
Assault phase, and the warp spider jumps and hides in some rocks.
Imperial guard turn 4
The whole imperial army faces the lone warp spider, they really don’t seem
to like warp spiders for some reason.
The storm troopers are the ones to down the lone spider. Pask shoots
at the war walkers but it scatter and kill 2 guardians. The lascannon sniper
aims at the war walkers and again penetrates the vehicles armour but the force
field saves it. The chimera shoots at the guardians and manages to wound the
farseer and kill off 3 guardians but they hold.
Eldar turn 5
The farseer casts guide on the war walkers and I pray for a good turn.
The war walkers shoot at the guardsmen left and kill 3 of them,
leaving 3. The guardians then shoot at the 3 remaining and kill them off.
Imperial guard turn 5
Going more for a gung hoe approach my opponent forgoes objectives and
attempts to table me. Stracken gets in a chimera and it drives towards the
guardians. Pask and the lone penal legion move towards to central objective but
its more to get a better line of sight.
The heavy weapons team shoots at the war walkers and wrecks 1, and
then pask shoots at them, glancing the last 1 and killing a guardian. The penal
legion attempts to run to the objective but doesn’t get far enough.
We roll to see if the game carries on and it ends.
Eldar: 4 (objective, first blood) – Imperial guard: 0
Post-Battle
That was a close game, if it carried on a turn I would easily have
been tabled. As I got lucky it didn’t and I won as my opponent ignored objectives.
The more I use farseers the more I like them and the more I use D-Scythes the
less I like them. It was an interesting game.
I can’t help but feel the points cost of the wraithguard is a little
much when given scythes, so I won’t be using them again, I will attempt to use
regular D cannons and see how that does. The spiritseer let me down but that
was an unlucky roll more than anything else. The scorpions were nice and I will
use them again if I have the points.
Now that I have used a lot of units I think I will start my evolving
list again, and see where that takes me. I think I have a good idea of how the
list will form but let’s not go into that now. Hope you enjoyed the battle
report.
great bat rep and congrats on the win :)
ReplyDeleteone question though, how come you deployed WW so far away? shouldn't they be 2" apart?
Fikol
The war walkers are a vehicle squadron so can be up to 4 inches away from each other.
DeleteThanks for the comment :)
Nice Bat rep!
ReplyDeleteLove your purple! I painted mine in similar colours too and have the same set of dice!
ReplyDelete