The tournament ended about 3 weeks ago now and I have only just got
around to getting back into 40k. I don't know if I just overloaded myself on
the game in such a short amount of time that I momentarily had to stop, or if I
just generally need a break. Either way I have had one, and now I think it’s
time to look over how I did and see what I can get from it.
First of all I walked away from the tournament with two wins and a
single loss earning me 8th place. I was very pleased with this but I can't help
but think if I had played the second game better and not got tabled I would
have been able to creep up in points giving me a shot at anything up to 4th
place, it’s unlikely but I can dream. So what let me down? The army wasn't bad
but could have been better, my tactics had much to be desired, and finally my
experience was lacking.
Experience
I can't say much other than I haven't got much tournament experience
and that meant I made large mistakes in the second game and a few in my third
game. In my first game it was like playing one of my buddies so I know what to
do and what to deal with first etc. So all I have to do to get better at this
is to just go to more tournaments i guess.
Tactics
Having used eldar a lot in the past I assumed that not practising with
the list would be fine. I was wrong. I know what each unit did on the
battlefield but I didn't understand how to use it properly. Three games in and
I can't say I am a master of my list but I have learnt a few tricks my list can
do. I am sure it could do more as well, however I have not used it enough to
know.
In the tournament I foolishly rushed forwards when I didn't need to
and risked my tanks on several occasions. I did learn to stay back in the end
though. More importantly I need to learn when its best to take first turn and
when going second and taking the pain is best. That could easily cost a game.
Army list
It can't deal with high numbers of flyers, they easily over whelm the
serpents and lascannons ability to stop them. While I do have a high volume of
shots they just can't shoot them down reliably.
Close combat, my list has 0 assault ability and if a fast unit such as
spawn, flying monstrous creatures or jump units like wraiths gets to me I'm in
trouble. Maybe adding one to counter attack might just help.
Before going any further I think it would help me share the 3 lists
that were undefeated in the tournament.
1st place: chaos marines with necron allies
Daemon prince
Daemon of tzneetch, wings, black mace
Sorcerer (Warlord) w/ spawn
Level 3 (hallucination, invisibility,
dominate), bike
10 Cultists
11 Cultists
Heldarke
Baleflamer
Heldarke
Baleflamer
4 Spawn
Mark of nurgle
Defence Line
Comms relay
Allied Necrons
Destroyer lord
Mindshackle scarabs, Sempiternal
weave
5 warriors
Night scythe
5 Warriors
Night Scythe
5 Wraiths
Annihilation Barge
2nd place:
tyranids
Hive tyrant
- wings, 2x twin linked devourer
Hive tyrant - wings, 2x twin linked devourer
Tervigon
Tervigon
Termagants
Termagants
Termagants
Tervigon
Termagants
Termagants
Termagants
8 ravagers
8 ravagers
7 ravagers
8 ravagers
7 ravagers
Defence line
This list was at first glance rather odd to me. I had never seen a nid
list with a defence line and 3 units of ravagers.
3rd place: tau
I can't quite remember but it had 3 riptides in. Not very useful I
know.
Anyway looking over these lists my army is struggling against them,
granted with some luck and good tactics I might be able to do something to them,
but I need to add something more to my list. Against the nids I might have been
able to take out the ravagers with the wave serpents but I can’t be sure, they
will be going to ground and having a massive cover save behind the defence
line, forcing me to rely on the serpent shields, not great. The dark reapers
and other heavy units would focus on taking out tervigons to prevent any more
spawning early on, but that then leaves the 2 hive tyrants free to fly around
and molest whatever they want, it’s not a good situation.
Not the tau list that came 3rd, this one came 6th maybe? |
Vs Tau I would have issues as I don’t think I have enough fire power
to take out 3 rip tides! 1, maybe 2, but the 3rd one will just cream
me. Maybe hawks can deal with a few pathfinders with their grenade pack, but it’s
not a definite. I need more practice against Tau.
It’s hard reviewing my own list right now as I can’t think of a single
unit that was bad in the games; it was mainly due to me not knowing what to do.
Granted I should have more anti-air but that would mean losing something else.
Maybe the fire prism could be swapped out form something as it wasn’t the best
unit all day but it still had its moments (i.e. sniping a chaos lord). So if I did
drop that I get in a crimson hunter if I drop another 20 points from somewhere?
The sprit stones where something else which maybe could be dropped? Giving me
15 points elsewhere, but if I rolled some more useful powers then I would be
regretting dropping the stones.
It’s a hard choice right now so I have decided what I will do, forget
all about the tournament list for a little while and experiment with different
way of playing, I had had stupid idea of a list recently based on the tyranids list
I would love to try, also a semi-bike list. But most of all I want to get the
dark eldar back into the list, I really miss having a unit or 2 of pain loving
eldar who can ignore night fight if it rears its ugly head.
I feel your pain on the flyer issue. So many players at tournaments complain about my lists until I have to play some guy who brought three stormravens or six flying monstrous creatures. Against that I fold like a wet paper bag. It isn't pretty.
ReplyDeleteHope you can find a good answer and I look forward to a few more battle reports now that you're feeling like getting back in the saddle.