My third and final game with my current Eldar/Dark eldar list and its
facing off against a Space wolf drop pod list. It’s been a while since I have
faced a list which will be in my face turn 1 so it will be an interesting challenge.
The game is Crusade and deployment is hammer and anvil.
The Armies
Eldar/Dark
Eldar 1500
Farseer – 155 (Warlord: move though cover, ruins)
Eldar
jetbike, mantle of the laughing god, [prescience, perfect timing, scriers gaze]
10 Dire
Avengers – 130
Wave
Serpent – 145
Holo
field, Twin-linked scatter laser, shuriken cannon
3
Windrider jetbikes – 61
Shuriken
cannon
3
Windrider jetbikes – 61
Shuriken
cannon
2 Vyper
jetbikes – 140
2x Bright
lance/ shuriken cannon
8 Warp
spiders – 152
5 Shining
Spears – 160
Exarch,
star lance, hit and run
The Baron
– 105
5 Warriors
– 60
Blaster
Venom – 65
2x
splinter cannon
Beastmasters
– 161
3x
masters, 5x khymeara, 4x razorwings, venom blade
Ravager –
105
Space wolves 1500
Wolf lord (warlord: Feel no pain within 3 inches of an objective) w/
fenrisian wolves
Runic armour, thunder hammer, storm shield, thunder wolf, wolf tooth necklace,
wolf tail talisman
Rune Priest w/ 9 grey hunters
Runic armour, level 2, jaws of the world wolf, living lightning
10 grey hunters
2x melta gun, wolf standard
Drop pod
Storm bolter
10 grey hunters
2x melta gun, wolf standard
Drop pod
Storm bolter
9 Grey hunters
Flamer, wolf standard
Drop pod
Storm bolter
3 Thunder wolves
Storm shield, frost blade
5 fenrisian wolves
5 Long fangs
4x missile launcher
5 Long fangs
4x missile launcher
Well this list could be a problem for me, it takes away my speed as he
will just drop in in my lines and probably destroy a good chunk of my force.
Plus the beasts and cavalry will be in my lines straight away and catch up to
me. I’m not looking forward to this.
The mission
The game is crusade (5 objectives) with hammer and anvil deployment.
We roll for deployment zones and the wolves win and select the left side of the
table. We set up objectives, and they are placed in the aegis defence line, on
top of the bastion (I know you can’t but we wanted to), behind the smaller
building next to my deployment zone, behind the larger ruin in his deployment
zone, and on the red building. We don’t bother using mysterious objectives.
Rolling for first turn the space wolves win the roll and hand me the
first turn (he regrets this later on). So I set up my ravager and venom behind
the bastion so I can get a cover saves if he steals the initiative. I do the
same with the wave serpent but behind the small building in the middle as I
really can’t afford to lose all my tanks first turn if he steals. The beast masters
go on my left flank ready to hunt down the thunder wolves. The farseer and
vypers are behind the wave serpent ready to go where they are needed. Finally I
place the shining spears behind the defence line stopping him calming my
objective when he comes in. The bikes and warp spiders go in reserve so they
can counter his drop pods.
To counter he places both his long fangs high up, one in the ruin on
his right (bottom screen) and the other in the red building. The wolf lord with
fenrisian wolves hide behind the red building and the thunder wolves hide in
the ruin. The 3 drop pods are in reserve (surprisingly).
Steal the initiative: No
Night fight: No
The Battle
Eldar turn 1
I realise my powers are largely useless apart from prescience, so I
cast that on the vypers. The beast pack moves forwards a little trying to stay
out of the thunder wolves charge range. The wave serpent and vypers move to see
the right long fang squad trying to get a cover save from the left fangs.
Staying out of sight the ravager moves a little around the bastion and the
venom moves to see the right fangs. Taking up as much ground as possible the
shingling spears move to deny as much drop pod space as possible.
Unloading everything that it has, the wave serpent uses all 3 of its
guns on the right fangs, and even though I deal 6 wounds only a single marine
falls. Keeping up the pressure the venom shoots at them as well, causing 4
unsaved wounds. Unfortunately it can only see 2 models. Both the lances shoot
at the fangs trying to get first blood but I only cause a single wound and he
fails his cover save, leaving only the pack leader alive. I boost both the
ravager and shining spears around to increase their cover save.
Space wolf turn 1
Down come the drop pods! The pod with rune priest and flamer hunters
drops in behind the beast masters but scatters back 7 but it doesn’t really
affect them. The second pod comes in behind the wave serpent and locks on dropping
off the melta guns behind my tank. Both the wolf lord and pets move forwards as
do the thunder wolves straight for my lines. The lone long fang goes behind the
building and hides.
Bringing the pain, the melta wolves shoot at the rear armour of the wave
serpent, both shots hit, pen penetrate and I manage to jink a single shot.
Rolling to see what he does to it, he rolls a 4, +2 for ap 1 and the wave
serpent explodes. 3 dire avengers die in the explosion but so does a single
space wolf! To add insult to injury the pod itself shoots at the dire avengers
and kills a single model. From the other pod the rune priest casts jaws of the
world wolf and gets it off, the line passes though a grey hunter who fails his
test and is removed, and then over the baron and a razorwing flock, but I pass
both my tests. Following the example of their priest the hunters open fire and
manage to kill a single warp beast and actually manage to make the baron fail a
save, making him lose his shadow field (he did pass 4 saves first) and get
reduced down to 1 wound. Long range shots from the fangs hits the venom with 3
krack missiles, but only 1 glance and 1 penetrates its armour, the flicker
field prevents the penetrating hit and it just looses a single hull point. Going
full pelt the lord and fenrisian wolves run 5 inches forward.
In a very risky move the thunder wolves attempt to charge the
beastmasters, they need 11 or 12 to reach but fail the charge and even takes a
single wound from over watch for their effort.
Eldar turn 2
In from reserve come both bike units and the warp spiders. I place the
warp spiders behind the left side drop pod (they only walk on) and one bike
unit comes on slightly off centre and the other comes on far right flank. The
farseer casts prescience on the venom. Acting as a counter attack unit the
shining spears go after the wolf priest and his buddies while the beast masters
go for the thunder wolves. Hoping to weaken the lord the ravager moves forwards
a little to see the lord and his unit. Turning the venom face the melta
hunters, the vypers face the fenrisian wolves and the farseer moves towards the
wolf lord.
Running forwards to get more models in range, the warp spiders run
then shoot at the flame hunters drop pod and cause enough damage to make it
explode killing a grey hunter and even wounding the rune priest after he fails
his look our sir, very lucky. Both bike units shoot at the melta hunters and
manage to blade storm 3 of the marines. Thinking it might soften up the thunder
wolves before the charge, beast masters and Baron shoot at the wolves and kill
off the wounded model, the unit runs away 13 inches... moving out of my charge
range. Damn. Slightly dazed but otherwise ok the dire avengers shoot at the
marines who destroyed their tank and kill 1 hunter. Guided by the farseer the
venom shoot at the flame hunters (what’s left of them) and manages to poison 6!
Reducing the squad down to 3 model, but they hold. I boost the farseer 36 into
the wolf back lines, hoping to make him make some tough decisions. Unloading
both the shuriken cannons and lances the vypers kill off all but 1 of the small
wolves, and the ravager shoots into the same squad hoping the damage the wolf
lord. He passes his look out sir and the last wolf dies. Presented with
superior fire power the wolf lord decides a withdrawal would be the wiser
manoeuvre and runs back 11 inches.
Assault phase and the shining spears charge into the reaming grey
hunters and rune priest. The priest issues a challenge and the exarch accepts,
but neither combatant manages to land a single blow. In the whirling melee only
a single marine dies to the spears charge but they hold their ground.
Space wolf turn 2
The last drop pod comes in from reserve and drops in by the vypers,
the melta guns hungry for eldar tanks. Automatically rallying, both the lord
and thunder wolves return to battle. The lord goes after the new target, the
farseer while the thunder wolves go back towards the beast masters.
Shooting from the saddle the thunder wolves fire pistols at the beast masters
and kill a warp beast. The small remnants of the first melta hunters throw a
frag grenade into the dire avengers and kill 2, then the pod follows suit
shooting at them killing another aspect warrior. The fresh squad of melta
hunters shoots at the vypers, a single melta gun hits and blows the bright
lance off the closest tank then the bolters wreck it with a glance. Long fangs
shoot at the ravager and get a single pen, stunning the ravager.
Assault phase and the wolf lord charges into the farseer and gets 3
wounds on him with his thunder hammer, I save 1 and the farseer gets turned
into paste on the floor. The thunder wolves charge into the beast masters and
acting fast the razorwing flocks deal a single wound to the thunder wolves.
Unfortunately the wolves cause 4 wounds on the squad and I lose combat. I fail
the leadership test but manage to escape and run back 14 inches. The small
hunter squad charges into the dire avengers and use their wolf standard. With a
knife to the eye a dire avenger takes out a marine ant the marines cause a
single wound which is saved. Ongoing combat between the spears and rune
priest’s bodyguard ends with a draw as nothing happens again, the spears hit
and run away towards the new melta hunter squad.
Eldar turn 3
Moving away from the grey hunters the vyper moves towards the thunder
wolves. Luckily the beast masters rally and face the grey hunters behind them.
Getting ready for the charge the shining spears move towards the new grey
hunters. Warp spiders go towards the run priest and the venom backs away from
the marines.
A torrent of monofilament from the warp spiders shoots at the rune
priest and grey hunters; I get enough rolls of 6 to wound to kill off the squad.
Shooting from the vypers takes a single wound off the thunder wolves with the
bright lance. The bikes on my objective shoot at the pod in the middle and get
a single glance. The other bikes and venom shoot at the new grey hunters and
deal a number of wounds but the marines pass all of their saves. Lance shots
from the spears bring down 2 of the grey hunters though.
Assault phase and the spears charge into the grey hunters and over
watch bring down a single spear. They make base to base combat though, and kill
5 of the marines before they can strike. I take a single wound back but make
the 3+ armour save. The marines run and escape a whole 2 inches. The combat
between the dire avengers and marines is a slap fight and nothing happens.
Space wolf turn 3
The thunder wolves carry on their course to the beast masters again
while the wolf lord goes for the vyper. The running hunters rally.
Shooting from the fangs targets the ravager again and it gets wrecked.
Pistol shots from the thunder wolves deal 2 wounds to a razorwing base. Both drop pods shoot at the venom and wreck
it, the hunters then shoot at the disembarked warriors and kill 1 off.
Assault and the grey hunters not in combat charge into the dark eldar
warriors though the wreckage of the venom and make it. 1 marine dies to over
watch but in combat the dark eldar fail to prove themselves and get wiped out.
Thunder wolves charge into the beast masters and take no wounds this round and
just murder the razorwing flocks with their strength 6 frost blade, I lose
combat and they get cut down. Dire avengers vs hunters, again nothing.
Eldar turn 4
Slap fight! |
My first warp jump of the game and I roll double 6, so I lose a warp
spider and they move straight over the thunder wolves ready to shoot them. The
spears move behind a pod ready to charge it and the bikes move to the grey
hunter stragglers. Getting just in range the vyper moves to shoot the wolf
lord.
Shooting from 1 bike unit kills off the remaining 3 grey hunters. I
get very lucky and deal 2 wounds to the wolf lord after he fails 2 invulnerable
saves (yay bladestorm). All the shots from the warp spiders into the thunder
wolves were just enough to kill off the very dangerous thunder wolf unit.
Dire avengers and grey hunter again do nothing to each other and I
forget to charge the pod with the spears.
Space wolf turn 4
Continuing on his course the wolf lord moves towards the vyper.
Long fang fire destroys the vyper and the lord runs. A pod kills a
warp spider.
In combat the dire avengers finally kill off the lone grey hunter.
Eldar turn 5
Jumping 14 inches the warp spiders move towards the long fangs while the
shining spears move towards the wolf lord. The bikes move around, 1 towards his
deployment zone, the other to my objective.
Shooting from the warp spiders only manages to kill a single long
fang, and it’s the pack leader so he still has all his missiles. I boost the
bikes into his deployment zone.
I attempt to charge into the wolf lord with the shining spears but I
roll double 1 and fail.
Space wolf turn 5
Not really needing much to move the lord makes sure he’s in charge
range.
Both the pods and the long fangs shoot at the bikes holding the
objective in my deployment trying to make them flee. I fail 1 cover save but I
hold.
Charge! The wolf lord makes it into combat with the shining spears and
I fail to do any over watch hits on him. In combat I fail to do any damage and
he kills 1 thanks to bad dice rolls. I hold and attempt to hit and run but roll
a 6, forcing them to hold position.
We roll to see if the game carries on...
Eldar turn 6
The spiders walk up the ruins to get a better shot on the long fangs
while the bikes move to kill the lone fang who has been hiding for the whole
game (just coz I can). The dire avengers have just enough room to get past the
drop pod and take the objective behind the small building.
I kill the lone long fang with the bikes, I battle focus the warp
spider to see all the long fangs then shoot them and kill all but 1.
Assault and the wolf lord kills all the shining spears, I deal no
damage to him first and he moves towards my bikes holding my objective.
Space wolf turn 6
Urging his wolf on the lord moves straight to the bikes on my
objective.
The pod kills 1 dire avenger and his lone friend holds ground.
Assault and the lord charges into the bikes who fail over watch and
die to his hammer of pain.
We roll again and thank god, the game ends.
Eldar: 4 (1 objective, line breaker) – Space wolves: 3 (line breaker,
first blood, slay the warlord)
A minor victory to the Eldar.
Post-Battle
Well that game became a lot close then I expect it to, especially
after I made the thunder wolves and lord run turn 2! It’s been a long time
since I faced a drop pod army and I think I did ok against it, not great as
thinking about it I should have had something behind the wave serpent to
prevent the rear shot, allowing it to probably ignore the shots (if I hadn’t
shot the serpent shield turn 1 that is). Not sure if I made the correct
decision with the serpent as if I didn’t shoot the shield I might have
survived, but I really wanted to try and destroy a long fang squad turn 1.
Bikes again did ok but the farseer was a mistake, which was down to me
selecting divination. So what did I learn?
·
Divination: It’s a good lore but not for the
biker farseer as most of the spells are cast on the farseer himself making them
useless when he can’t join other squads. I might try using him with runes of
battle but I think its Telepathy or nothing for him.
·
Shining Spears: They did a lot more this game
than against the orks, as they are designed to kill MEQ and they did it
admirably. Especially when they can get close enough to shoot first. I was very
surprised that they don’t have fleet, but they would be very powerful if they
did.
·
Bikes: again very good at grabbing line breaker
and objectives, I will defiantly be using these when I need some cheap troops.
·
Reserving warp spiders: Knowing the pods would
be dropping in I think this was a great choice, it allowed them to react where
they needed to and are fast enough to still play a part in the game later on.
If I had them on the table turn 1 I probably could have just pulled them back
but it would mean risk losing some of them.
·
Beast Masters: I do like this unit, but it has
been a little hit or miss, I need to think about another unit to take it’s
place for similar points. I will play around with this.
That’s it for this list, it has some interesting parts to it but it
has had its time and I must move on. What can I use next? I’m not 100% sure but
I want to experiment with a few other units I haven’t used as much as the
shining spears really surprised me, I want to see if anything else will.
Might I suggest Howling Banshees? It seem that nobody likes them this edition and, while I agree they have some problems, I don't get the hate. That bonus to run, combined with fleet,means they don't really need a transport and can book it around the field. The mask means that getting the charge is devastating to the enemy. IDK, just always wanted to see that unit rock.
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