Out side an Imperial shrine the Eldar ambush the Space wolves in this 1500
point game of Emperors will with Vanguard strike deployment. Two legendary
fighters grace the battle field, the Great wolf himself Logan Grimnar and
Craftworld Dem-Kirath’s Avatar of Khaine! If those two combatants meant surely
stories will be born of the outcome.
The Armies
Eldar 1500
As it’s my second game of 7th edition I thought I would
test out a few of the newer things in the rules, namely Daemoology, not the
summoning one, that doesn’t make sense for eldar, but the other one will fly
with me.
Avatar – 195 (Warlord: outflank)
Farseer – 100 w/ Banshees
[Hammer hand, purge soul, Vortex of Doom, Banishment]
3 Bikes – 61
Shuriken Cannon
3 Bikes – 61
Shuriken Cannon
10 Dire Avengers – 130
Wave Serpent – 120
Twin-linked Scatter laser
5 Wraithguard – 160
Wave serpent – 120
Twin-linked scatter laser
10 Howling Banshees - 150
7 Warp spiders – 133
Wraithknight – 240
Heavy wraithcannon
Space Wolves 1500
Logan Grimnar
5 Terminators
Assault cannon, pair of lightning claws, Arjac
10 grey hunters
2x plasma gun
10 grey hunters
2x plasma gun
10 Blood Claws
Rhino
3 Bikes
5 Fenrisian wolves
Dreadnaught
Assault cannon
Iron Priest
No heavy weapons, I was very surprised by this, and quite a few bodies
on the table. The terminators will be my biggest threat and they will need to
be dealt with fast.
The Mission
We rolled to see if we got an eternal war mission or maelstrom of war
and it was an old school mission. Rolling again and its Emperors will, so not a
very high scoring game, the deployment type is vanguard strike. Rolling for
deployment zones the space wolves win and select which deployment zone they
want. We then place down our objectives, both hidden behind cover, his behind a
graveyard, mine behind.
The Eldar win the roll for deploying and going first, I place both the
Avatar and wraith knight right at the front ready to get into combat with the
wolves. Behind them go the warp spiders and the dire avenger wave serpent. On
the right I place the banshees with the farseer and backing them up behind is
the wraithguard wave serpent. I keep both bike units in reserve.
To counter this, the space wolves place the terminators bikes and
wolves right in the front line. Holding his objective is a unit of grey hunters
and the other unit goes on the far left. On the right go the dreadnaught, iron
priest and the blood claws inside their rhino.
Night Fight: No
Steal the initiative: No
The Battle
Eldar turn 1
Trying to get to grips with the marines both the Avatar and
wraithknight go as fast as they can straight up the middle. The banshees and
warp spiders do the same. Both of the wave serpents are a little more cautious
staying at the back ready to counter attack.
Psychic phase and I roll a 6, so 9 dice to play with. The farseer
casts purge soul on logan and manages to deal a wound to him, however rolling a
double the farseer does perils. Rolling on the perils table I get a 6! So he
just becomes a powered up farseer with flesh bane, armour bane and smash. As
the banshees might get charged next turn by bikes, I cast hammer hand on the
banshees, he attempts to deny but fails.
Shooting phase and both wave serpents just shoot their scatter lasers
at the rhino and get a single glancing hit (I really should have used a serpent
shield too). Attempting to get first blood the wraithknight shoots the same
rhino, and just blows off the storm bolter. The rest of the force runs.
Space Wolves turn 1
On its last legs, the rhino goes straight towards the banshees with
the dreadnaught slowly following. On the far left the grey hunters start the
long walk up the table. The wolves are released and they go straight for the
avatar able to possibly charge this turn. Years of tactical experience tells
the Great wolf that holding back for a bit might be the best course of action
so they hold ground behind a defence line. The bikes however push forward.
Assault cannon blazing, 3 banshees die to the dreadnaught's shots. The bikes
shoot at them as well and kill 1 and manage to wound the farseer! Storm bolter
shots and assault cannon shells hit the banshees killing 4 more, but the unit
holds its ground.
Assault phase and the bikes charge into the banshees, their hammer of
wrath does nothing and 2 get cut down by the strength 5 power weapons before
they can strike. The last biker does kill a girl though, and holds. On the left
the wolves charge into the Avatar and all get cut down before they can strike.
First blood to the Eldar.
Eldar turn 2
In from reserve come a unit of bikes and go into the middle of the
table. For some reason I send the wraithknight left to deal with the stranded squad
of grey hunters while the Avatar and warp spiders move to deal with the
terminators. The wraithguard wave serpent moves up 6 and drops off the wraithguard
who are in range of the dreadnaught.
Again I roll high for warp but all I do is cast hammer hand on the
banshees.
Trying to make their mark the shurkien cannon from the bikes targets
the rhino but fails to do anything. The wave serpent that dropped off the
wraithguard then wrecks it forcing out the blood claws. The other serpent then
targets the dreadnaught and gets a single penetrating hit with its serpent
shield stunning it. With the dread now stunned the wraithguard target the blood
claws and manage to kill 1. Shooting from the warp spiders kills a terminator
and wounds Arjac. They then run back. A little over kill but the wraithknight evaporates
a single grey hunter.
Not slowing the pace the wraithknight charges into the grey hunters and
again only kills 1, they retaliate with krack grenades but fail to do anything.
The marines hold their ground. In the centre the Avatar charges into the Terminators
with a 10 inch charge and issues a challenge to which Logan accepts. The embodiment
of a god proves too powerful for the Great wolf who gets cleaved in half! (unfortunately
we got the challenge rules wrong, and while it appears the terminators could
have attacked we thought it was still like the 6th edition rules).
This turn the Banshees kill the remaining biker and consolidate into the ruins.
Space wolves turn 2
Hungry for battle the blood claws move towards the banshees while the
dread moves away from the wraithguard (we forgot it was stunned).
Like marksmen the blood claws fire their pistols and kill the banshees
and kill the farseer! That's rather unexpected for blood claws but well done to
them. Some long shots from teh grey hunters not in combat kills 2 warp spiders.
Stepping up this turn Arjac accepts the challenge from the Avatar but
also gets killed before being able to do anything thanks (again we get the challenge
rules wrong). On the left again the knight kills 1 more marine...
Eldar turn 3
The second unit of bikes comes in from reserve and takes my objective
as both wave serpents move to target the blood claws. Hunting vehicles the wraithguard
go after the dreadnaught and make it into range. A long warp jump leaves the
warp spiders in range of the grey hunters in his back filed ready to strike.
As expected 5 wraith cannons is enough to explode the dreadnaught.
Unloading everything they have, both wave serpents target the blood claws
killing 7 of them (again unlucky armour saves). Some long distance sniping from
the bikes kills 2 more claws leaving 1 guy alive. Shooting from teh spiders
kills a single grey hunter then they run back.
Assault phase allows the warp spiders to move back more so hopefully
they will avoid getting attacked by the hunters. My wraithknight out does
himself this turn and kills 2 marines, they hold. The Avatar this turn
dispatches the 3 remaining terminators with little effort.
Space wolves turn 3
It’s getting desperate now for hte wolves so both the iron priest and
blood claw move towards the Avatar.
Unloading all they can the grey hunters target the Avatar but he is
too tough and takes no damage.
Both the blood claw and iron priest charge the Avatar but it’s in vain
as they are both dispatched before they can attack (he splits his attacks
between them). The wraithknight goes back to form and fails to kill anyone.
Eldar turn 4
The spiders, middle unit of bikes and Avatar go after the grey hunters
holding his objective backed up by the wave serpents.
Combined shooting on the grey hunters is brutal! The warp spiders
manage to kill 2, the Avatar gets a another, the bikes somehow kill 2 more and
the wave serpents kill 3, leaving only 1 guy remaining.
Not wanting the lone marine to survive the warp spiders charge him but
fail to do anything to him, they take no losses though. The wraithknight kills
1 more hunter.
Space wolves turn 4
With all his units in combat it goes straight to combat, the warp
spiders fail again and take a loss but are fearless thanks to the Avatar. The
wraithknight again kills 1.
Eldar turn 5
The spiders fail in combat again but take no losses. The wraithknight kills
1 but takes a krack grenade to the face taking a wound himself.
Space wolf turn 5
The final marines are crushed under foot by the wraithknight and the
spiders finally get a knife to the marine’s eye socket killing him.
Eldar Victory.
Post-Battle
I tested out a few things that game, the farseer and banshees combo
was nice even though it just got shot to bits before it could really do anything.
Strength 5 banshees are nothing to sniff at, to I might try that out again for
fun. What I was doing with the wraithknight I do not know, I could have ignored
the left grey hunters till much later on, and I probably should have allowing him
to help clear his objective much sooner.
A few rules mistakes this game, the challenge one was massive as
looking back he might have actually killed the Avatar over those rounds of combat
catching the rest of my army off guard. I need to be careful with that in future.
The troop heavy wolf list was interesting but not very powerful I feel,
he had a lot of points in characters which didn’t really benefit his list, if
he had dropped Arjac and Logan for a cheap terminator lord he could probably
got a unit of long fangs In there which would have helped his cause a bit more.
Still it’s not up to me how people make their force, and my record with wolves
is terrible so I probably shouldn’t comment.
Anyway hope you enjoyed the battle report, I better get back to
painting for Council of War.
Running the Blood claws in a rhino isn't a great move for him either, they are much better as a full 15 with a Wolf Priest and outflanking. I hate it when my mate does that the shear number of attacks. Well played though, it was a brave move to meet him head on but it payed off.
ReplyDeleteI wouldn't have worried too much about the Avatar and challenges. It looks like the bloody handed things survived the game with no damage as it is and the terminators are hitting it on 5s so they would have missed more than hit. Plus, the same rules changes meant that excess would you did should have gone to the squad (assuming you did any) which might have helped you as much as it did him.
ReplyDeleteStill not sure why you run banshees across the board with no transport. You would be better served dismounting the wraitguard, putting the farseer with them (because the wraithguard are tougher to kill and will protect the farseer from getting wounded), and sticking the banshees in a serpent that you turbo forward. Jink it like mad hope your enemy wrecks it and you make your leadership, and enjoy your turn two charge! Another good report as usual.
ReplyDeleteServicious, the Disgruntled Dark Eldar
Unfortunately you can't charge the turn after you are forced out of a wrecked transport, page 81 'disembarkation restrictions' other wise that would have been a great idea.
DeleteA costly idea. The word you're looking for is costly. Seems to me that you need to take advantage of 7th edition battle brothers and have your Banshees ride in a Raider that it unit vacated.
DeleteYeah sorry, as stated, I play Dark Eldar so I take that vehicle assault stuff for granted some times. None the less, running banshees across the board to suffer multiple rounds of shooting makes less sense than zooming up, disembarking, suffering one round of shooting, then charging. Especially when you are mobile enough to disembark into the terrain of your choice to get a cover save.
DeleteServicious, the Disgruntled Dark Eldar
Nice BR. I was surprised how much the Avatar was able to kill. Also that the dual plasma GH squads were able to do so little to the MCs you brought.
ReplyDelete