For my
first Age of Sigmar battle report, I bring out the dead, with my
Vampire count force against a swarm of Skaven. The Battle Plan is War
of Storms, so we are both attempting to push our territory forwards
while defeating the enemy general.
The
Battle Plan
War of
Storms
This is
the front line of a war, one player is the attacker invading
attempting to increase their battle line while the other player is
defending their territory, trying to push back the attacker while
expanding their territory.
The table
is played length ways, with our territory being half of the table. We
are allowed to deploy 12 inches from the centre, and the defender
deploys his entire force first, followed by the attacker. Victory
goes to the player who has the biggest territory after 6 battle
rounds (or if one territory expands the whole table).
At the
start of each battle round both players roll a D6, who ever rolls
highest expands their territory by 6 inches. If you wound the enemy
general in your turn, your territory expands 3 inches. If he is
killed it expands 18 inches (I think).
The
Armies
Vampire
Counts (Attacker)
Vampire
(General)
Necromancer
Necromancer
– Nightmare
Banshee
Wraith
20
Skeletons – spears, full command
30
Skeletons – full command
20 ghouls
– ghast
16 Grave
Guard – full command, shield
8 Black
Knights – full command
109
models
Skaven
(Defender)
Greyseer
on Screaming Bell (general)
Warplock
Engineer
Chieftain
with battle standard
Verminus
claw pack
- Warlord
- 20 storm vermin
- 32 clan rats
- 32 clan rats
- 31 clan rats
- warpfire thrower
- plague mortar
- Rattling gun
112
models
The
skaven are defending this realm while the undead are attacking. The
skaven set up first, spreading their units across their entire line.
A unit of clan rats takes each flank and one in the middle pushing
the screaming bell. The guns and storm vermin start behind this front
line to plug in any gaps. Both the warlord and battle standard hide
behind the front lines.
On my
right flank the ghouls creep forwards ready to attack and on my left
the black knights deploy. In the centre the grave guard hold the
centre with the vampire behind them. Plugging in the gaps in my line
I place a unit of skeletons each and a necromancer behind each.
Deployment |
The
Battle
Round 1 –
Skaven win the roll
First of
all we roll to see who's territory expands, and I win, my territory
expands 6 inches.
Skaven
Hero
phase and the screaming bell uses its command ability giving skaven
units next to it +1 bravery and movement. The bell itself rings out
and would cause mortal wounds, but no enemy units are in range, just
it just makes a bit of noise. Trying to cast magic, the grey seer
fails to cast arcane shield on the screaming bell.
The swarm
move forwards, the clan rats all run, they want some new bones to
gnaw on. The storm vermin move closer to the right flank while the
guns get ready to shoot next turn.
Trying to
gain extra hight, the plague mortar goes for a long range shot, and
make it targeting the grave guard and a single model dies.
Vampire
counts
The
single graveguard which was killed pulls back together tanks to the
magic in their banner replenishing the unit back to full strength.
Commanding the ghouls, the vampire uses his ability blood feast to
give them +1 attack. Magic is very useful for me this turn, as the
vampire casts arcane shield on the grave guard, a necromancer does it
on the black kngihts while the other necromancer casts it on the
ghouls.
Movement
and the black knights push down the left flank while the skeletons
follow them slowly. The grave guard and vampire move up a little, but
are careful not to get too close if the clan rats try to charge them.
On the right the ghouls move though the woods backed up by the
necromancer and spear skeletons. In the centre the wraith runs
forwards to disrupt the skaven lines.
I attempt
to charge the clanrats on the left with the black knights needing a
8, but fail.
Round 2 –
Skaven win again
We roll
to see who's territory expands and once again its mine.
Skaven
The bell
once again rings out but its in range of the undead, the wraith takes
3 wounds and 3 skeletons crumble to dust. Casting warp lightning the
engineer kills off 4 of the ghouls. The greyseer again calls out to
his fellow skaven boosting their movement and bravery. The warlord
uses gnash-gnash on the clanrats next to the black knights, and the
chieftain plants his flag to boost the combat potential of the
skaven.
Movement
is simple, the rats just get as close to the undead as possible with
the screaming bell getting within 3 inches of the graveguard. The
storm vermin are still behind the rats on the right and all the guns
are now in range.
Trying to
increase its number of shots the rattling gun tries to fill the
knights full of holes but the gun explodes and deals 3 wounds to the
model and kills them off. The warpfire thrower however fares better
killing off 3 skeleton warriors. Plague mortar on the 30 strong unit
of skeletons misses, other wise it would have done a lot of damage.
Charges
and the screaming bell smashes into the grave guard while the clan
rats pushing it follows suit. On the right the clan rats charge the
ghouls and on the left the rats charge the black knights.
In the
combat phase he activates the the screaming bell first. Its rusty
wheels crushes only a single grave guard who is too slow to move out
its way and the rat ogre is too bust ringing the bell to even hit. My
first activation is the ghouls on the right, with 3 attacks each they
mangle the clan rat unit and kill off 11. Back to the centre as the
clan rats pushing the bell attack the grave guard next. Measuring
they are in range of the wraith as well so they consolidate towards
him and take off his last wound. Attacking the grave guard again only
a single one dies. On the left the skeletons, while they weren't
charged, are within 3 inches of the rats, so they pile in next hoping
to do some damage and protect the knights, but they only kill 1.
Those clan rats attack next and swarm over the skeletons and knights,
killing off 5 skeletons and then dealing 3 wounds to the knights, so
1 falls and another is injured. On the left again I activate the
skeletons as they are in combat range of both the clan rat units
(middle and right) so they pounce on those two units, but
unsurprisingly they only kill off 1 in the centre but 4 on the right.
His last activation its the wounded clan rat unit on the right
attacking the ghouls, but thanks to some lucky saves, only a single
ghouls dies. Its all just my activations left so the knights go next
and they were taken by surprise and only kill a single rat. The grave
guard fare much better though and deal 8 wounds to the screaming bell
in a single round of combat.
Battle
shock and the only unit which loses models is the rats facing the
ghouls, who lose an extra 7 models.
As I
dealt wounds to his general, my territory expands 3 inches.
Vampire
counts
Hero
phase, and again the magic binding the undead to his realm brings a
few of the fallen models back to join the undead cause, and the grave
guard and knights are brought back to full strength while a few
skeletons stand back up. The vampire uses blood feast on the grave
guard, then casts arcane shield on them, but the greyseer unbinds the
spell with ease. Necromancers however have no one to stop them and
cast dance macabre on both the grave guard and try on the ghouls but
fails that spell.
All of my
units are in combat so I retreat the knights and they move around the
flank of the rats they were fighting ready to hopefully attack the
weaker heroes behind his main line.
Combat
and I activate the grave guard first, and they attack the screaming
bell reducing it to a single wound and some models attack the clan
rats, killing 4 of them. On the left the clan rats attack the
skeletons and brag down 8 of them as I just can't roll armour saves.
Ghouls next as they want to feast on more rat meat, and they drag
down 3 of them (not having the extra attack hampers them). Clan rats
attack the grave guard and kill off 2 more of them. I activate the
skeletons on the left who kill off 2 rats. The bell activates and
just can't do any damage to the grave guard. The guard activate a
second time thanks to dance macabre and take off the last wound from
his general, killing him.
End of my
turn and my territory expands to claim the whole board, making me get
an automatic victory. Game ends.
Vampire
counts Victory.
Post-Game
Just the
way the game ends when you claim the board is rather odd. I guess I
see where they are coming from but I didn't win thanks to amazing
tactics, just sheer luck of winning the dice roll at the start of
each turn.
Talking
to my opponent after the game he admitted that attacking the undead
across the line was a mistake as all of my units could support each
other and hold. However we both agreed that the Battle plan, while a
great idea is more at fault than anything else. The random element at
the start of each turn needs to go or just reduce its impact on the
game (so say 3 inches, not 6). I say it should go though. For killing
the general you should probably only get a 12 inch move not 18, and
instead get points for doing stuff in the game. Such as killing a
unit should gain you an expansion in your territory as that would
help you boost your influence. Wounding the general is fine, its only
a small boost and can stay.
We agreed
that we will play the game again in the future with our different
rules and see if it makes the game any more enjoyable.
A short
first battle report for Age of Sigmar, hope you enjoyed it.
Excellent!
ReplyDeleteAnd I'm really glad to see a fellow Undead player.
:)
Glad you like the undead, i will be playing around with them a bit more.
DeleteFantastic and most impressive report, love your armies...
ReplyDeleteThanks dude, its great to hear people like my armies
Delete