Before I
write up the battle report for the First game of the Survival
Campaign, I though I would share with you the starting survivors and
I would be interested in finding out what you though of them. 4
different gangs have made it so far, and must work together in order
to continue surviving.
Last time
I mentioned the number of survivors, I mentioned there would be 3
groups, however a new member has joined the club and wished to take
part. The difference between the having 3 groups or 4 groups is
probably minimal and I have only written one scenario at this point
so I can change it in future scenarios if this was too easy/hard for
them. Currently the gangs we have are Orlock, Cawdor (kinda), Van
saar (kinda) and Ratskin. I originally just wanted original houses
but ratskins isn't much of an issue. However the Cawdor player really
wanted to use his Games day enforcer and Cyber mastiff, so I let him
use him until he dies. The van saar gang is going to use mechanicum
models to represent them and for the theme I let him buy a few rare
items to begin with, it should probably be ok... hopefully. When
creating the gangs they had a few rules to follow, they didn't have
to have a leader, no more than half of the models can be Juves and
that was it. I forgot to mention any minimum number (as I encouraged
smaller elite gangs). Anyway, here are the gangs:
Orlocks:
The Burning Chains
Pyro Joe
(Heavy) -110
Flamer,
stub guns, knife
Crazy
Dave (ganger) – 75
Shotgun,
hotshot ammo, knife
Steve
(ganger) – 80
Autogun,
maul
Stabby
Micky (Juve) – 50
autopistol,
sword
Van
Saar: Forces of the Mechanicum
Hephestion
Drax (Leader) – 315
Power
axe, bolt pistol with red dot sight, bionic eye, respirator, flack
armour, knife
Cawdor/
Enforcer: Whats left
Morten
Von Schill (Enforcer Handler)
Power
maul, laspistol, carapace armour
Cyber
Dogmeat (Cyber Mastiff)
carapace
armour
Lucky
Leon (Ganger)
autogun,
knife
Ratskins:
Ginger bread Kens (I don't know why)
Wanky
Wolf (Shaman) – 175
Shotgun,
sword, Blindsnake pouch, Spirit walk
Sitting
duck (Ratskin) – 70
Massive
axe
Rattrap
(Ratskin Brave) – 35
Knife,
maul
SmackRat
(Ratskin Brave) – 35
Knife,
Maul
All
together that's 12 survivors, some of which are a lot more geared out
than others. It feel like a very good mix, and only 1 leader which is
very useful. The Cyber mastiff looks like it will be a major problem,
but we will see.
315 points lol. It's hard to tell until the game is played. Cant wait to hear.
ReplyDeleteIve run Mordheim campaigns before. Let people bring and use what they want. It makes it more fun for them. I used to be too restrictive. It frustrates people. Heck, give the Ad Mech guy special rules (more powerful, but he needs batteries as well as food?). Stay open to suggestions from players. Let them have fun - its your job to provide the balance.
ReplyDeleteThis comment has been removed by a blog administrator.
ReplyDelete