In this
game I bring out the Space wolves for a change and take on a force of
Elysian D99 and Tempestus militarum in a game using the new tactical
supremacy cards to try them out. To keep it simple we do a 2000 point
game of cleanse and control to give the cards a fair chance.
The
Armies
Space
wolves: Combined arms detachment
Wolf
Priest – 135 (warlord: Sage of the Hunter) w/ blood claws
Runic
armour, melta bombs
Rune
Priest – 90 w/ small grey hunters
melta
bomb, Runic staff, level 2 (living lightning, thunder clap, murderous
hurricane)
14 Blood
claws – 193
power
first
10 Grey
hunters – 228
2x melta
guns, power fist, wolf standard, close combat weapons
Rhino –
35
6 Grey
hunters – 129
melta
gun, power fist, close combat weapons
Rhino –
35
5 Wolf
guard terminators – 230
2x power
fist + storm bolter, 3x thunderhammer + stormshield
Land
Raider – 250
6 Long
fangs – 170
4x
missile launcher, lascannon
Razorback
– 55
twin-linked
heavy bolter
Crusader
– 260
multi-melta
Whirlwind
- 65
Total:
2000
Forces
of the Guard: Unbound
Militarum
Tempestus
Scion
Command Squad (warlord: Nothing Important)
vox,
standard, hot-shot volley gun, power fist
Taurox
taurox
battle cannon, twin-linked autocannon
Lord
commissar
power
sword
Scion
squad
2 x
hot-shot volley gun
Valkyrie
lascannon,
hell strike missiles
Scion
Squad
2 x melta
gun, power fist
Taurox
Gatling
cannon, storm bolter, twin-linked hot shot volley gun
D-99
Elysians
D99
Command squad
4x plasma
gun, power fist
Veteran
squad
10 men,
missile launcher
7
executioners
6x melta
gun
Valkyrie
lascannon,
hell strike missiles
3 Drop
sentinels
twin-linked
lascannons
Drop
sentinel
multi
melta
2 Drop
Sentinels
multi
melta
Sky Talon
heavy
bolter, missile pods
Taros
Venator
twin-linked
lascannon, 2x hunter killer missiles
Vulture
twin-linked
punisher canons
The
Mission
For this
game we decided that we would try out the new Supremacy Objectives,
so just used the standard cleanse and control mission with dawn of
war deployment. We roll off and I pick deployment zones, but the
guard win the roll for deploying first. The Guards deployment is
rather simple, the veterans deploy on the left in a ruin, with the
Taros behind it. Both tauroxs are on the left ready to push up. The
rest stays in reserve, entering either via deep strike (mostly).
My
deployment has the long fangs deploy in the ruin on the left, with
the razorback on the far left. Behind them the whirlwind hides in the
shadow of the ruin. To the right of the ruin the land raider crusader
deploys with the blood claws inside it. In the middle the land raider
with terminators deploys with the bikes flanking it. On the right
both rhinos deploy ready to push up the field.
Night
Fighting: No
Steal the
initiative: Failed
Deployment |
The
Battle
Guard
turn 1
Starting
off the drop units come in, the drop turrets come in and take
objective 1 while being able to shoot the land raiders. The single
drop sentinel tries to come in behind the land raider but scatters
onto it and mishaps, going back into ongoing reserve. Swooping in the
Valkyrie holding the executioners comes in but scatters back. The
rest of the movement phase is just the Taros moving to face the land
raider while the Tauroxs move up.
Shooting
starts with the lascannon turrets targeting the crusader and they
manage to glance it once. The taros then shoots the crusader as
well, and some how only glance as well. Shooting from the Valkyrie
fails to do anything, and the veterans missile launcher fails on the
razorback. Both Tauroxs shoot at the long fangs and manage to kill
all of them in a single turn, gaining first blood.
Score:
First blood, Careful timing, no mercy (3 – 0)
Space
wolves turn 1
The land
raiders move at combat speed towards the enemy lines, and the blood
claws jump out of the land raider crusader ready to attack the
turrets. Both rhinos go full speed up the right flank and the bikes
move forward as well.
Pistol
fire from the blood claws try to weaken the turrets, but they fail to
do anything. The bikes and rhinos both move some more pushing up. The
land raider fires one lascannon at the Valkyrie hitting it and
blowing off its lascannon, using power of the machine spirit the
other lascannon targets the Taurox with galting cannon and it
explodes it in a single shot, and 5 of the scions inside die before
they can get out. With the 5 scions now in the open, the crusader
fires at them and kills off 3 more, even though they go to ground.
The razorback attempts to finish the squad off but it fails to do any
damage. Shooting from cover, the whirlwind tries to take out the
veterans in cover but the shot scatters off doing nothing.
Assault
and the blood claws charge into the drop turrets. With no weapon
skill the blood claws automatically hit, and do a single wound... 52
attacks and I get 1 wound. The wolf priest attacks next and does
nothing, bouncing off their armour, but the power first manages to
deal 2 wounds, killing a turret.
Score:
Secure the field (3) (3 – 3)
Guard
turn 2
Coming in
from reserve the Vulture gets ready to shoot down the blood claws.
The talon deep strikes behind the rhinos but scatter towards the land
raiders, and its in hover mode so the sentinels jump out. Returning
to the battlefield, the delayed sentinel tries to deep strike next to
the crusader but scatters onto the land raider and gets delayed,
again. Aiming to make sure I lose a lot this turn, the executioners
valkyrie hovers and the executioners get out, ready to shoot at
something that needs to die. The lone taurox moves forwards while the
taros gets the crusader in line of sight.
Lascannon
fire strafes the battlefield, the turrets target the crusader and
stuns it, leaving it on one hull point, until the Taros shoots at it
as well wrecking it. Able to see the side of the whirlwind, the
taurox shoots everything it has, but fails to do any damage. Strafing
the ground, 3 blood claws die to the Vulture under the sheer number
of shots from the flier. Trying to do more damage, the veterans shoot
at them as well killing 1 more. Melta fire starts now, with the drop
sentinels shooting into the land raider and explode it, but the
terminators are fine, the executioners target the bikes (who jink)
and 1 dies to their 6 melta guns. Fire from the Talon targets the
bikes and bring 1 more down.
Assault
phase and the blood claws finish off the turrets.
Score:
Nothing (3 – 3)
Space
wolves turn 2
The
smaller rhino moves off and takes objective 2 while the blood claws
move towards veterans in the ruin, while the other rhino moves to the
left. Trying to avoid the taurox, the whirlwind moves away while the
terminators go after the drop sentinels. Coming back around, the
bikers face the executioners aiming to kill them before they can do
more damage.
Shooting
out of the back hatch of the larger rhino, the melta guns target the
Talon, it jinks but I didn't hit anyway. The whirlwind locks on to
the veterans in the ruin, but I use the wrong ammo, wounding them on
2+... instead of 3+ and ignoring cover. No one dies (I'm an idiot).
Assault
and the terminators charge into the drop sentinels, and explode them
both, but some how two terminators die in the explosions. Ramming
into the executioners the bikes kill 2 of the guard and lose 1 of
their own number, the executioners hold though. The two remaining
scions in the open get charged by the blood claws and they get ripped
to pieces.
Score:
Nothing (3 – 3)
Guard
turn 3
The
second valkyrie comes in towards the rhino on objective 2 and its
supported by the deep striking drop sentinel who finally lands on his
feet. Flying past the rhino, the Talon moves over it ready to leave
the table, while the vulture swoops over to help pick over the rhino.
Going for it, the taurox manages to get behind the whirlwind. The
gunless valkyrie stays on the table at the bottom left.
The lone
sentinel shoots at the rhino and explodes I with its shot. The
explosion is a big one as the sentinel takes a glancing hit as well
as taking out 2 of the grey hunters. With its prey in the open, the
vulture shoots at the newly disembarked grey hunters and kills them
all, leaving just the rune priest, who still suffers a wound. A long
shot from the Taros kills off a last none thunderhammer terminator.
Last but not least the taurox manages to blow off the whirlwinds
missile launcher leaving it as movable cover.
Bikes vs
executions does nothing, a dull slap fest.
Score:
Nothing (3 – 3)
Space
wolves turn 3
I need to
kill a HQ to score some real points and get into the game, so the
terminators move towards the taurox with his scion command in and the
blood claws come back to box them in. However the wolf priest leaves
them and goes after the veterans in the ruin.
Psychic
phase, and the wolf priest is desperate so tries to living lightning
the drop sentinel but fails to cast.
The blood
claws and terminators run to close the gap between them and the HQ
unit. Again some melta shots out the back of the rhino targets the
vulture but misses.
Assault
phase and the Priest charges into the veterans but only kills 1, and
they hold. Bikes vs executions is just as boring as ever with nothing
happening.
Score:
Nothing (3 – 3)
Guard
turn 4
Finally
his last reserve comes in, his plasma squad deep strikes in behind
the remaining rhino but scatters into the woods (they all survive).
We talk about this for a while but in the end the rules don't stop
it, so, the scion command gets out of the Taurox and into the
Valkyrie next to them. The valkyrie with scions in drops in hover
mode and its cargo gets out, on a kill mission to take out the Rune
priest. Swinging round the vulture gets behind the other rhino,
determined to make all my marines walk. The sentinel goes and gets
picked up by the Talon and it moves around the table.
Before
the blood claws can get close to it, the Taurox shoots them and
brings down 2 more. The vulture wrecks the rhino under it volume of
fire. Plasma fire rakes over the now on foot grey hunters and kills 5
of them, but they hold their ground (but they are pinned). On the
right the scions gun down the Rune priest with ease, mission
accomplished.
Combat
and the blood claws on bikes really are disappointing, doing no
damage. But the wolf priest this time takes down 2 more veterans but
they still hold.
Score:
Nothing (3 – 3)
Space
wolves turn 4
As the
valkyrie is hovering with the scion command in it, the whirlwind Rams
it! Unfortunately the valkyrie is unharmed and the whrilwind gets
wrecked for its troubles. Again the blood claws and terminators try
to get to that damn Valkyrie but they are too far away.
No
shooting so straight to assaults, the blood claws try to charge the
Taurox but fail the 9 inch charge. Again the bikes and executioners
do nothing and finally the priest kills off 3 veterans this turn but
again they hold (at least he's slowly killing more).
Score:
Nothing (3 – 3)
Guard
turn 5
Not
wanting to let its prey get away the vulture goes into hover mode so
keep pummelling the grey hunters. With the scion command the valkyrie
flies off taking them to safety while the plasma command squad jump
into the other valkyrie to get away from danger.
Doing
what it does best, the vulture kills off the remaining grey hunters,
and the Taurox kills a blood claw. A stray shot from a valkyrie kills
off a terminator despite its storm shield, taken by surprise the
remaining terminator runs for it.
In combat
the priest kills off the remaining veterans but the other fight
carries on with no casualties.
Score:
Storm objective 1 (3 points) (6 – 3)
Space
wolves turn 5
With the
change to take on the vulture, the blood claws abandon their target
and move back towards the flyer. The terminator moves towards the
Taurox.
Blood
claws charge the vulture and manage to wreck it with krack grenades
and power fist. The terminators attempt to charge the Taurox but fail
to make the long charge.
Score:
Primary Target (1) (6 – 4)
We roll
to see if the game continues...
Guard
turn 6
The guard
move around and take as many objectives as they can, while the scions
move to aid the executioners. The scion command jump out of their
transport and take objective 5 (in the woods).
Shooting
from the talon bombards the blood claws and 3 die, and a further dies
to the Taurox, leaving the squad to a single man.
Swarming
the bikers, the scions charge in but fail to do anything, the bikers
do nothing as well, but the sergeant with power first kills the
bikers.
Score:
Cleanse them (3), Cripple the foe, objective 1 (11 – 4)
Space
wolves turn 6
With the
scion command on the table again, the lone terminator makes it his
duty to take out the head of the snake. I move my razorback to
objective 3 to hold it while the lone blood claw moves to wards the
executioners.
Razorback
fire targets the closest valkyrie and manages to stun it (it was
hovering).
The blood
claw charges the executioners and manages to dodge the overwatch and
kill them all on his own, unlike the bloody bikers. I need a 12 inch
charge for the terminator to make it and fails.
Score:
Objective 3 (11 – 5)
Again
does the game continue?
Guard
turn 7
Last turn
so he goes for the kill, the valkyrie with the D99 command goes to
the razorback while the scions go after the terminator.
A lone
shot from the sentinel kills the lone blood claw, allowing the scions
to look toward the terminator. Firing its lascannon the Taros shoots
at the wolf priest in the ruins, hits and wounds, but he goes to
ground and lives. Shooting from the Valkyries lascannon shakes the
rhino then the Taurox finishes the job wrecking it.
Combat
and the scions charge into the terminator, he kills 2 scions but they
hold, thankfully the power fist does nothing.
Score:
Drive them back (12 – 5)
Space
wolves turn 7
I can do
nothing but go straight to combat, and the power first takes out the
terminator.
Score:
Nothing.
End of
Game, Both have Line breaker
Guard: 13
– Space wolves: 6
Post-Battle
This game
really didn't go very well for me, and it was mainly down to how I
played it, I was just chasing my tail all game. He had superior
manoeuvrability and fire power, my only advantage was in combat, and
I never made it. I should have just stayed together and attacked one
place at a time instead of spreading out and getting taken apart. But
it was still a fun game, and I do like getting the space wolves out
from time to time.
If I was
to play it again I would change my list, having two land raiders was
a massive point sink, so I would probably drop the land raider and
buy a drop pod (if I had one) for the terminators. With the extra
points I would get a second long fang squad, as the extra heavy
weapons could have got rid of the tauroxs (in theory). I would also
drop the bikers down to 3 men instead of 5, and use the extra points
else where, or drop the bikes all together for land speeders or
something else. I would keep the theme of having every one with a
transport, as that's the theme idea I like. With the new release of
Warzone: Fenris taking an Iron wolf formation would no doubt be
better, but I don't have the models at the moment, and I won't for
the foreseeable future.
The
Supremacy cards definitely added something to the game, but just
using them as they are was hard. Some objectives just weren't
possible, such as Take objective X from your opponent, if your
opponent doesn't hold objective X you can't claim it... and they are
just going to stay away from it to deny you the points. Other cards
were interesting, such as keep units away from objective X which was
a nice addition. Over all I think the cards are good but they need
some slight changes, giving you options, such as just taking an
objective but if you take it away from the opponent gain extra
points. Unfortunately they still have D3 and D6 points, which I think
should be abolished and changed to 2 and 3 points respectively, as it
standardises it and stops you getting a lucky high number and jumping
far into lead. But still give them a go, I don't get how you are
meant to mix them with the old cards as they are greatly different
sizes but such is life.
Anyway
that's all for now, another loss for me, its becoming a bit of a run.
Thank you for the write ups! I love reading and seeing them, always look forward to them.
ReplyDeleteThanks dude it always helps to hear that.
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DeleteGreat game. That was terribly disappointing for the bikes.
ReplyDeleteThis is a black eye for the Space Wolves... A gross level of ineptitude if ever surely.
ReplyDeletealways look forward to them.
ReplyDelete** goldenslot mobile**
** สล็à¸à¸• à¸à¸à¸™à¹„ลน์ ได้ เงิน จริง**
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