W.I.P Mark of the Wulfen model |
The eldar are swapped for their darker kindred in this week’s battle
report. Unfortunately I didn’t have much time for a game so we had to make it a
small skirmish.
Dark eldar vs Space wolves, 500
points, spearhead, capture and control (3 objectives).
So as you just read, I didn’t have much time this week, life gets in
the way like that from time to time, its irritating like that. With only having
time for such a small game I decided to swap out the eldar for their darker kindred,
the dark eldar, just for a bit of a change.
Dark eldar 498 points
Haemonculus – 60 w/ incubi
Liquefier gun
8 wyches – 110
Hekatrix, agoniser
Raider – 60
10 warriors – 115
Dark lance
4 Incubi – 88
Venom – 65
2x splinter cannon
So I went for a fast combat army, hoping that the small squad of
incubi and wyches would be able to out match any one in combat. If I have a
choice in the matter I would aim the incubi at smaller units so they might wipe
them out in one turn. The wyches on the other hand should be able to hold their
own against larger units (or power weapon units) waiting for aid from the
incubi when they are free. A warrior squad for a bit of ranged help and the
transports, once dropping off their units can shoot a bit as well. That was the
plan anyway.
Space wolves 500
Wolf priest – 100 w/ grey hunters
5 grey hunters – 95
Power fist, melta gun
Razorback – 55
Extra armour, twin heavy bolters
5 grey hunters – 95
Power fist, melta gun
Razor back – 90
Extra armour, twin assault cannons
Lone wolf – 35
Mark of the wulfen
Lone wolf – 30
Power fist
An interesting army, two transports and two lone wolves. I will need
to take out the transports first, more so because of the torrent of fire they
can put out which could pop my transports and warriors. The lone wolves will be
more of a hindrance, but one I will have to deal with. They will also have to
die to power weapons because the feel no pain they have will make normal
attacks bounce off them.
The table set up was pretty basic, a few trees dotted about, rocks and
hills. A fair few lanes of fire but also some line of sight blockers.
the battle field |
Space wolf deployment |
I roll to steal the initiative but fail. So the game starts.
Space wolves turn 1
Both the tanks move forward 6 so they can still shred me with their
guns, the rune priest gets out of his razorback with his entourage of grey
hunters attempting to reduce the strength of the warriors before they have a
chance to do any harm. The lone wolves both run forward to keep up with the
tanks.
The rune priest starts the shooting phase managing to get 6 shots of
with living lightning but due to a very unlucky roll hit and to wound no
casualties are taken. Following the priests lead both razorbacks open up on the
warriors but thanks to the cover saves I only lost 3 warriors in total. Not a
bad first turn.
Dark eldar turn 1
The raider move a little to target the assault cannon razorback but
not be in line of sight of the other threats, the venom turbo boosts to gain a
cover save and get the incubi in charge range next turn.
The warriors start shooting, targeting the assault cannon razorback
but miss, followed by the raider who fails to penetrate its armour. Not a great
first turn.
Space wolves turn 2
Moving forward again, the tanks move to be able to see the raider, the
rune priest then moves in front to also target the transport if the others can’t
crack it. One love wolf moves to prevent it falling in to the enemies’ hand, whilst
the one closest to the venom stays close to the razorbacks.
Shooting starts with the rune priest casting living lighting but only
manages to summon one lighting bolt which misses the raider. The heavy bolter
follows the priests lead and manages to get a single penetrating hit, exploding
the transport. 3 wyches die as it crashes to the floor. The assault cannons
then target the warriors but again thanks to the cover save no warriors die.
Dark eldar turn 2
The venom moves forward towards the lone wolf, disembarking the
incubi. The wyches run out of the crater and moves behind the trees to protect
themselves from incoming fire. The warriors hold their ground attempting to
destroy the transports.
A barrage of splinters comes from the venom as it tries to thin down
the grey hunter pack out in the open. From the 12 shots it manages to down one
of them. The warriors target the razorback with the assault cannons and manage
to hit this time, penetrating the armour, wrecking it. That was one lucky break;
I have a chance to get back into this game. The wyches then run trying to get
closer to the lone wolf guarding the objective.
Combat and the incubi charge the lone wolf and cut him down with out
any fuss, just a straight kill. Gaining a second pain token, they only manage
to move 1 inch from the massacre move.
Space wolves turn 3
The grey hunters still in the razorback get out and move towards the
incubi, the other grey hunters move to encircle them.
Summoning the powers of the storm, the rune priest calls two thunderous
bolts down on the incubi and manages to strike two down (love rolling 1 and 2
for armour saves and FNP) then a further one dies to the bolter fire from the
grey hunters. The second squad of grey hunters fire into the squad and manage
to reduce the incubi to a lone survivor (even the haemunculus died). The heavy
bolter from the razorback targets the venom but fails to penetrate the armour.
Dark eldar turn 3
Seeing the incubi in desperate
need of assistance the warriors surge forward, determined to kill some marines.
The wyches move as quickly as possible towards the objective holding lone wolf.
In a hail of splinters the warriors fire at the closest grey hunters
but only 4 of the warriors are in range. They still manage to take down a
marine for their efforts though. The venom follows suit and manages to put a
wound on the rune priest as well as killing the melta wielding marine. The
wyches run into assault range of the lone wolf. At the end of the shooting
phase the grey hunters take a leadership test but pass it on a 10... so close
yet so far. Damn.
Combat phase and the lone incubi charges the stragglers and kills the
two remaining marines, leaving one on one combat with the rune priest. The
priest then attacks back but misses all of his attacks, but passes his moral
test.
The wyches charged the lone wolf but fail to do any damage thanks to
FNP but take no casualties themselves thanks to dodge. The combat is a draw.
Space wolves turn 4
Believing the rune priest can handle himself the grey hunters move
towards the venom. They shoot it with the melta gun and manage to wreck it
(what did I expect from a vyper... I mean venom). The razorback shoots at the
warriors and manages to take down a single model with its heavy bolter (looks
like I didn’t need that cover save that much after all).
In combat the incubi manage to score a single hit on the rune priest
but fails to wound him, leaving himself open to a most painful death at the
hands of the rune priest. On the other side of the battle field the lone wolf
survives the attacks from the hekatrix but is then dragged down by the sheer
number of attacks the wyches throw at him. It was unexpected but welcome.
Dark eldar turn 4
Seeing the only way I have a change to win is it if kill the grey
hunters, or make them run for a turn, I take my chance. The warriors move to
the centre objective and rapid fire at the grey hunters. They manage to take
down a single model how ever so fail in their task. The wyches hold their
ground at the objective.
Space wolves turn 5
Seeing what was going on my opponent sent the razorback over the
remains of the destoryd one to target the wyches. The grey hunters get into
range of the objective while the rune priest moves to confront the warriors.
The rune priest uses living lightning on the warriors but again only
manages to summon one bolt which fails to wound. The grey hunters rapid fire
into the warriors only taking one down. The razorback targets the wyches with its
heavy bolter wounding 3, I go to ground with the wyches hoping to help their
odds at surviving but fail the cover save, FNP however saves all three of them.
The rune priest then charges into the warriors and takes no damage,
and manages to kill 3 of the warriors. They brake from combat preventing me
from having a chance at a win.
Dark eldar turn 5
Nothing I can do, at this point I can’t win, only loose if the game
continues, so I hope the game ends now.
Which is does, a 2 appears to see if the game continues.
Result: Draw 1 – 1
Well that was anti-climatic. But better than a loss I guess. Using
dark eldar was a nice change from eldar, they have some more interesting units
and I can almost customise my squads, something I miss with the eldar list. I especially
like they incubi, like banshees but can actually kill stuff, its a nice change.
Maybe I should play with dark eldar more? to be fair I did (technically) start
collecting them before elda, gotta love the totally unfair 3rd
edition starter box. Anyway what did I learn?
·
While I know the transports are as weak I'm used
to eldar ones, so I should have been a bit more cautious. Maybe just boosting
with the raider first turn would have been a wiser move.
·
At such a low points value anti tank is hard to
come by so I don’t feel as bad I should about being taken by surprise by two
tanks.
·
I am disliking the rune priest and his damn
living lightning. Its just a scary potential weapon.
Well nothing much from this game, it was just a quick one after all. I
will probably end up doing a few small games like this once I get the traitor
guard up to a similar standard, but that’s a long way off.
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