With my new list
under my belt, I felt a little more confident about what I can take on with my
list so I asked my blood angel faring friend for a re-match, and to bring a
hard list for me to test my list against. So this week is a game of the relic,
with dawn of war deployment.
For those of you who
haven’t looked at my post referring to my new list here it is.
Eldar 1499
Farseer
- 148
Runes
of warding, runes of witness, spirit stones, singing spear, Guide, Doom
10
Guardians - 95
Scatter
laser
10
Guardians - 95
scatter
laser
10
Dire avengers - 120
Wave
serpent - 115
scatter
laser
6
Fire dragons - 96
Wave
serpent - 115
scatter
laser
6
Fire dragons - 96
Falcon
- 135
Missile launcher
3
War walkers - 180
scatter
laser x 6
Haemonculus
- 55
venom
blade
7
Wyches - 84
haywire
grenades
Raider
- 60
Ravager
- 105
Using dark eldar allies, including a falcon and the wyches I should
have plenty of ant-tank as well as anti-marine fire power if needed. I hope its
a lot better than my last list. And here is my opponents list:
Blood angels 1500
Reclusiarch – 130
7 Death company – 155
Power sword
Land raider - 250
5 Assault marines – 115
Infernus pistol
5 Assault marines – 115
Infernus pistol
Honour guard – 115
Razorback – 90
Twin-linked lascannon
Land speeder – 60
2x heavy bolter
Devastators – 145
3 x missile launchers, lascannon
Devastators – 145
3 x missile launchers, lascannon
A very small army I'm facing here, but packed full of lascannons... he
knew I would be taking a couple of tanks and my god he wants them to die.
Probably problematic but we shall see.
We set up terrain and had a bit of a city fight going on, ruined
buildings, bunkers and tank traps, it was quite cluttered but interesting.
Warlord traits and my Farseer got Divide to conquer (useless as he didn’t have
any reserves) and my opponent got Dust of a thousand worlds). We rolled for set
up and I won, and decided to set up first. As I had a large building in the centre
I hid my wave serpents and falcon there in case my opponent stole the initiative.
The dark eldar set up on the left behind a building and the war walkers didn’t really
have much place to hide so they where stuck in the open.
My opponent set up with his two devastators occupying his ruins with
the land raider to its left. The predator set up on the right with the land
speeder.
We roll for night fight and didn’t get it, then steal the initiative
and he gets it... damn that wasn’t what I wanted. Combat drugs and I get pain bringer
(re-roll failed to wound rolls).
Blood angels turn 1
The land raider moves up at combat speed towards the tanks, hoping to
get some lascannon shots off. The land speeder moves sideways to view the war
walkers and the two assault marine unit’s move forward.
Shooting begins with devastator squad 1 shoots at the war walkers and
manages to explode one war walker and immobilises a second. The land raider
shoots at the wave serpent holding fire dragons but fails to penetrate thanks
to the force field. The razorback shoots at my ravager and penetrates it but
only destroys a dark lance. The second devastator squad fires at the wave
serpent that land raider shot at and they get a single penetrating hit but as
it was obscured I make the cover save. The predator then shoots at the wounded
war walkers and gets 3 hits, 3 pens, and destroys them all. First blood goes to
the blood angels. The assault marines then run.
Eldar turn 1
The Farseer sees the tides of fate turning in the favour of the
marines so guides his guardian comrades and dooms the assault marines just in
front of them to return them to the eldar’s favour.
Movement starts with my tanks all moving forward to target the key
units of the enemy. The farseers guardians move forward in the ruins and hide
while still letting the weapon platform target the opponent.
The wave serpent on the right shoots at the land speeder and blows it
out the sky with its scatter laser. My ravager shoots its two remaining dark
lances at the land raider and manages to get a single penetrating hit, but It’s
only shaken. The guardians shoot at the razorback but only glance it but the
other wave serpent manages to finish it off glancing it two more times. The
falcon shoots at the assault marines but misses with all 3 of its shots... yay.
The raider also misses.
Blood angels turn 2
The assault marines closest to the guardians, move towards them,
attempting to assault them this turn. The other squad go after the ravager and
get within 6 inches. Blazing forward, the land raider moves toward the wave
serpent and the death company jump out, getting close to the wave serpent
hoping to charge the dragons (if they pop it open). The honour guard then move
away from teh wreckage of their razorback towards the relic.
One wave serpent cracked |
In a rather unsurprising turn of events the death company charge the
fire dragons, they fail to do any damage with over watch. However charging over
the dangerous terrain kills one of the death company who then murder the fire
dragons, no problem, just dead. So dead... the death company then consolidate
back into the wreckage for a cover save from the fury that will soon be
unleashed. The assault marines are in range of the guardians and assault them,
they kill 8 of the guardians and I fail to inflict any wounds regardless of
doom, and lose combat by 8. They run but escape.
Eldar turn 2
Again the Farseer guides the guardians and dooms the assault marines
regardless of them running. I roll for regrouping, and the Farseer regroups.
The remaining wave serpent moves to the objective (I was planning on letting
the dire avengers out next turn and make a run with the objective). The falcon
moves forward a little and the fire dragons jump out aiming their guns at the
death company. I move the raider 6 inches towards the land raider and death
company unloading the wyches towards the death company. I move the large unit
of remaining guardians out of cover towards the assault marines.
Shooting phase was a little disappointing; the fire dragons shoot at
the death company and deal 4 wounds, killing two of them. The falcon then tries
to add its fire power to the death company but miss... all the shots again. The
raider then misses the land raider. Both guardian units then shoot at the assault
marines and kill 2 of them.
Combat phase and the wyches charge the death company; the wyches then
lose 4 of their number to the death company while failing to kill any death
company in return. The haemonculus then adds his fighting ability and some how
kills two death company. I lose the combat and run, once again getting cut
down.
Blood angels turn 3
As I'm in trouble with my troop choices my opponent takes advantage
and moves the larger assault marines unit towards the relic. The other remnants
of assault marines again go after the Farseer. The land raider then moves to
get better targets again. The honour guard move to the objective.
Unloading its pay load on the wave serpent the predator blows off the
scatter lasers. Devastator squad 1 then shoots at the wave serpent but the two
hits jink off. The land raider uses power of the machines spirit to target the
raider (which looses its weapon) and the wave serpent (stuns it). The other devastators
shoot at the falcon and mange to blow off its missile launcher.
Assault phase begins with the death company charging the second unit
of fire dragons who manage to kill a member during over watch. They then kill
four of the death company and make the rest run but fail to catch them. The
assault marines team up with the honour guard and assault the wave serpent and
wreck it with their sheer number of attacks. The other assault marines assault
the Farseer and guardians and manage to kill them all (1 guardians’ dies to
hammer of wrath).
Eldar turn 3
The fire dragons fair to regroup with a roll of 11 and run off the
table. The dire avangers then move to assault range of the assault marines,
they aren’t going to be able to escape, but I might be able to hold them down.
The guardians continue to be in range of the assault marines in my deployment,
while the falcon moves to get behind the chaplin so he is the closest model to
his guns.
Shooting the falcon shoots it pulse laser and hit once, and wounds the
death company. He fails his look out sir roll, and then his invulnerable save.
The guardians shoot at the assault marines and manage to kill 2 of them leaving
the sergeant alive.
I'm getting very desperate now, so i declare an assault with my dire avengers into the assault marines next to the objective. No wounds are caused with over watch but as i charged through cover i strike at initiative 1... 4 aspect warriors die and i fail to deal any damage. I run, get cut down and don't have much chance left.
I'm getting very desperate now, so i declare an assault with my dire avengers into the assault marines next to the objective. No wounds are caused with over watch but as i charged through cover i strike at initiative 1... 4 aspect warriors die and i fail to deal any damage. I run, get cut down and don't have much chance left.
Blood angels turn 4
The honor guard move out of the way of the assault marines over the wreck so they can pick up the objective. The lone assault marines moves to the guardians.
Shooting starts with the predator picking off two of the guardians from the other side of the table and the assault marines killing one with his pistol. one devastator squad shoots at the raider and make it explode. while the other targets the remaining guardians and finishes them off.
Combat is only the lone death company charging the falcon and managing to get a single glance on it.
The assault marines approaches the guardians before they get gunned down |
Eldar turn 4
I have a single model left... the falcon. I move it so target the assault marines holding the relic but miss all my shots (this guy can only hit warlords apparently).
Brave falcon... it didn't know what it was getting into |
Blood angels turn 5
The falcon doesn't stand a chance, a predator, two devastator squads and a land raider... he explodes.
Victory to the blood angels (again).
Well i got tabled again... this is starting to be a bit of a pattern. But at least this time i can see where i went wrong. Even if i am going to go first i should be more careful with my deployment. Of course i'm talking about the war walkers here. I should have started them in the ruin instead of the guardians so they had a fighting chance instead of right out in the open. That was a major mistake. The sheer number of lascannosn didn't help my cause either but still, i feel that i had a chance to win that game and it just never materialized. So anything else that i have noticed about the list?
- Wyches: I should have sent these guys against the land raider or to the back field against the devastators, or predator. Anything other than what i did. They are meant to stall combat units but the sheer number of attacks they suffered from the death company made them just a wast of points. Pick tanks over stupidly high attack units. I'm not sure to be honest.
- Fire Dragons: I didn't really get a good chance to see what 6 can do as the death company had a cover save from them. but i just couldn't ignore the DC as they would have run rampage though my lines. Irritating.
- Guardians: They died very quickly, and a warlock would have been useful for the farseers unit, but i'm thinking maybe he shouldn't be with them any more, maybe place him with the dire avengers or fire dragons. I will mix it up next game and see.
- Ravager: Could have been better, but it might have just been a bad game with bad deployment. I will keep an eye on him.
- Going first: maybe i should start going second and deploying to hide my more valuable units, its something i want to try next game defiantly.
So there you have it, yet another crushing defeat for me. What do you guys think? how could i have improved my game?
Could it be that the Land Raider is missing in the List ? or did i just not see it ?
ReplyDeleteApart from that, great report, thanks for sharing !
I have been placing the warwalkers into reserve, because my opponants know they are a deadly weapon platform system. And if outflanked well, I can usually keep my warwalkers safe for a few rounds of shooting.
ReplyDeleteDon't feel bad about the blood angels, they are a hard counter for your list.
The best thing to do is remember, get that firstblood.
Also I noticed is that when you have an assault army like Blood angels, you should almost never move closer to them, always stay in the back of the board, to afford as many shots at them as possible. Because if one Blood Angels CC unit gets in you are in trouble.
Also, I don't know why you do not have fortune, but fortune is amazing, and I use it on every Seer I have (just my 2 cents).
I know I am giving lots of feedback, but if you are going to use guardians as your scoring units, you need to give them an embolden lock orrrr get them an Avatar. They need the moral help or Fearless to help them out.
I would almost say to reserve one unit of dragons in reserve so they don't get killed before they take out the Land Raider.
Again, its a tough match up. I am an experienced Eldar player and I have trouble with blood angels.
I hope all this helps, sorry for my Novel but you wanted help. So there it is.
Cheers
I would consider scrapping guardians. I rock around with 3 x dire avengers in wave serpents and farseers doom guide them to spam fire. Pure volume of fire will wipe out even terminators easily. I'm always killing my marine friends with this.
ReplyDeleteGet Imperial Armour 11. Wasp assault walkers are the same points as normal war walkers for codex Eldar and there jet pack troops. Move fire move. So there always in cover and out of LOS. You can't outflank with them coz they don't have scout but they live a lot longer.