The pheonix lord finally gets to the battle field |
Returning to my evolving list I decide to give it a
spin against chaos space marines. We get purge the alien with dawn of war
deployment. This would be a good test for the list as its going against the
newest codex so let’s still how the eldar can cope against what I'm expecting
to see 6th edition turn into.
A note to begin with, I'm experimenting with layouts
for my battle reports so if this isn’t as good as normal please forgive me and
let me know, but also if you like any changes, make sure you speak up so I keep
them.
The Armies
My army list for the game, Eldar: 1497
Farseer – 140 (warlord: princeps of deceit) w/
Dire avangers
Runes of witness, Runes of warding, Spirit
stones, guide, mind war (just to swap)
Karandras - 215
5 Pathfinders – 120
8 Dire avengers – 96
3 War walkers – 180
6 x scatter laser
6 Fire dragons – 96
Falcon – 135
Missile launcher
Fire prism - 115
Dark Eldar
Haemonculus – 55
Venom blade
10 warriors – 115
Blaster, syberite
5 wyches – 60
Haywire grenades
Venom – 65
2 x splinter cannon
Ravager – 105
3 x dark lance
My opponent, Chaos space marines: 1500
Chaos Lord – 175 (warlord: lord of terror) w/ khorne
berzerkers
Mark of khorne, terminator armour, sigil of
corruption, axe of blind fury
Daemon Prince- 255 (gift: re-roll armour saves)
Mark of Nurgle, wings, power armour, gift of
mutation, dimensional key
10 Marines – 180
Mark of Nurgle, autocannon
8 Khorne berzerkers – 172 (gift: nothing)
Gift of mutation
5 Terminators – 189
1 power fist, 1 reaper autocannon
5 Terminators – 171
2 x power fist
3 Obliterators – 228
Mark of Nurgle
5 Havocs – 130
Mark of Nurgle, 4 x autocannons
The mission
We roll and get purge the alien, with a dawn of war
deployment. No night first for first turn is rolled nor is it rolled turn 5
(just easier to let you know now). The terrain was set up by a neutral 3rd
party which isn’t quite rule book but seems fair enough for this game as it’s
just for fun.
We roll for who deploys first and chaos win,
selecting to set up first and wanting to go first. So chaos set up with the
prince and khorne berzerkers on my left, while the obliterators, havocs and
chaos marines on the right. Both terminator units are kept in reserve and going
to deploy via deep strike.
I deploy very gingerly, I'm very cautious about his
havocs and obliterators so I'm not sure what to do with my tanks. I set up the
warriors and dire avengers in the ruin with the war walkers (WW) hidden behind
the ruin out of sight. The tanks, after much deliberation, were placed in the centre
of the table out of sight of the havocs and their 4 autocannons. I infiltrate Karandras forward as close to the marines as possible and the path finder’s
in the rocks in the centre.
I roll to steal the initiative but fail, chaos get
first turn.
The Battle
Chaos turn 1
The first turn starts with the prince swooping
forward on its wings followed by the khorne berzerkers. On the other side of
the table the chaos space marines walk forward.
With an enormous explosion the falcon is destroyed by
the obliterators lascannon killing 2 of the fire dragons in the process, who
become pinned. Following suit the havocs destroy the venom with an explosion
killing 3 of them causing them to flee.
Not a great first turn for me.
Eldar turn 1
My farseer casts prescience on the war walkers as
they move forward to target the obliterators. The ravager moves to get in range
of the obliterators and the prism moves to see the havocs. Karandras moves straight for the chaos marines who have wondered into assault
range if I get lucky.
The shooting phase is a very short one, every one
fails to do any wounds with their shots except for the ravager who deals a single
wound to the obliterators. My biggest disappointment was the fire prism who
scatter max distance away.
Combat phase and Karandras charges the chaos marines, but as I'm going over terrain I have to
roll 3 dice, but I get lucky rolling 6,6,5 getting me in range. The chaos
champion issues a challenge which is accepted, but he deals no wounds, only to
get ripped to shreds by the phoenix lord. Chaos still hold.
Chaos turn 2
Some sexy carpet there for you |
Berzerkers keep on running forward and the prince
returns to the ground jumping to the fire dragons. The obliterators move
forwards.
Shooting starts with the havocs shooting at the
ravager, getting 4 pens, but all are jinked off. The oblitz follow suit and get
3 pens, all of which are jinked as well (how lucky am I!). The terminators on
the edge shoot at the wyches and kill them. The second unit of terminators
shoot at the dire avengers and 2 of the aspect warriors are cut in half.
Combat starts with the prince assaulting the fire
dragons killing 3, but the lone survivor holds his ground. Karandras takes no wounds from the chaos marines and kills 4 of the warp
tainted, the rest attempt to run but are cut down. He consolidates towards the
havocs.
Eldar turn 2
Farseer casts prescience on the war walkers again,
and misfortune on the terminators to the left of the ruin.
With such a juicy target the fire prism moves to
target the edge terminators while the war walkers move to get all of the
walkers in sight of the obliterators. Kharandras moves closer to the havocs.
Getting stuck in |
With a roar karandras charges the havocs, who respond
with their own in the form of autocannons, and they manage to do a wound to him
with over watch. A challenge is issued again, accepted, and the combat is just
like the last one, a dead champion and the unit holds its ground. On the other
side of the table the prince kills the last fire dragon.
Chaos turn 3
The berzerkers run up to the fire prism while the
prince moves up between the ravager and the pathfinders as he’s not sure what
to charge. Alone, the single terminators moves towards the dire avengers
attempting to get revenge. The obliterators move towards the war walkers.
Forming assault cannons, the obliterators shoot at
the war walkers wrecking the front two.
Straight to combat then, and the berzerkers charge
the fire prism, making it explode but no one takes any wounds from it (shame).
The prince charges the ravager and does a single glance and a pen which rips a
dark lance off it. Killing 2 dire avengers the terminator wins combat against
the eldar but I hold. Karnadras finishes
the job, dealing another 4 wounds, killing off the havocs.
Eldar turn 3
Misfortune Is cast on the surviving terminator while
prescience is cast on the war walkers. The ravager moves away from the prince
while kharandras moves towards the obliterators.
Shooting starts with the ravager shooting at the
prince, and a wound is stripped away. The dark eldar warriors shoot their poison
weapons at the daemon as well and manage to wound the beast as well. The war
walker shoots at the prince as well, causing him to fail 3 armour saves, but
thanks to his re-roll, he saves them all, that gift might just cost me here.
Combat phase ends with the terminator dyeing before
he can strike the eldar, thank god.
Chaos turn 4
The berzerkers move towards the pathfinders, the dire
avengers get a shadow cast over them from the daemon prince as he moves towards
them.
With another echoing roar is heard over the battle
field as the ravager explodes when its hit with lascannosn from the obliterators.
Combat phase starts with the berzerkers attempting to
charge the pathfinders, but thanks to a lucky over watch the closest marines is
shot through the eye, leaving them out of charge range. The prince charges the
dire avengers killing 4 of the aspect warriors, taking no wounds in return. The
lone farseer runs from combat but gets cut down.
Eldar turn 4
Karandras keeps following the obliterators as the
last war walker moves to see the obliterators.
The dark eldar warriors shoot at the prince and take
a wound off him, getting past that re-roll for failed armour saves. The pathfinders
fail to take his last wound so the war walkers has to change target and shoot
at the prince, managing to down the daemon once and for all (well 666 days
isn’t it? Or is that just the grey knights that do that?)
Karandras tries to charge the oblitz but fails his
charge, as it was a long shot.
Chaos turn 5
The berzerkers move closer to the pathfinders making
sure they don’t fail this turn.
Finally the last war walker is wrecked but the obliterators
as the berzerkers charge the pathfinders just murdering them.
Eldar turn 5
The warriors do a single wound to the obliterators...
We roll to see if the game continues and it ends.
Chaos 13 (First blood, warlord, line braker, 10 units
destroyed) – Eldar 5 (5 units destroyed)
Post-Game
So another loss for me, not very surprising really as
it’s a trend it seems. Impressions of chaos for my 3rd battle
against them? Not bad, the damage out put the chaos lords can give is ridicules,
the prince is very pricy and would have died a turn earlier if it wasn’t for
that very lucky roll on the table. Its character full so I like it. I never
realised how resilient the obliterators are, especially when they move the
wounded models go to the back of the unit, that's how I never killed a single
model encase you were wondering.
Have I learnt anything from this game? I sure hope
so:
·
Deployment: I feel I made a
mistake here, I decided that I would ignore the combat portion of the chaos
army and focus on killing the shooting side. As there was more line of sight
blocking in the centre of the table maybe I should have focused everything on
the combat portion then striking full force at the shooting part. Either way I
had to divide them to stand a chance. Thinking about it that’s what I defiantly
should have done.
·
Karandras: Taking a phoenix
lord at 1500 points game, especially such an expensive one, is a risk. Was it
worth it? This game he only really had 2 targets, the marines and the havocs, everyone
else would have just smashed his face in. Next game we will see that happens
with him, but provided he doesn’t go toe to toe with power fists or power axes
he should be fine.
·
Pathfinders: well I took then
like people suggested and they didn’t do great. Let’s see what happens next
game.
·
Dark eldar warriors: Having
them instead of the guardians was defiantly better for this game as they took
wounds off high toughness models. If it is worth it next game, we shall see.
·
Fire prism: made its points
back blowing the terminators off the table, but I just feel like it’s a
liability. I don’t know why, I just feel that what it will be. More
experimentation is required.
So that’s it for this battle report. I feel this list
will take more fines compared to what I normally take, so wish me luck.
I have been following your Bat Reps for a while now. If you wouldnt mind, how about you try out a more balanced list like the one below and see how it works for you.
ReplyDeleteFarseer, Guide, RoWar- 95 (Cant remember if Guide is 20pts or not)
x5 Fire Dragons, Serpent w/ Laser, Cannon- 205
x5 Pathfinders- 120
x10 Dire avengers, Serpent w/ Laser, Cannon- 245
x6 Spiders, Exarch w/ x2 Spinners- 149
x3 Walkers, x2 Cannons each- 120
Baron- 105
x10 Warriors, Cannon, Raider w/ Racks- 170
x10 Warriors, Cannon, Raider w/ Racks- 170
Ravager w/ Nightshields- 115
TOTAL 1494
Switch to Fortune or keep Guide for the Dire Avengers or Pathfinders. DS the Spiders with the Baron. Outflank the Walkers. The Warriors support your whole army with the Lance and AI fire. The Ravager sits back and does his thing.
Try this list out and see how you like it. I think you will be pleasantly surprised. I hope this helps. Look forward to more Bat Reps.
Looks like a good list to me, i think i will try it out, thanks :)
DeleteAnd you will get full credit/blame in the battle report.
Heya, really enjoyed the battle report.
ReplyDeleteI've been playing Eldar quite a bit at 1500 recently and I've been having some success with a dual Wraithlord list. Really provides some backfield/counter-assault toughness and some good long-range, high strength firepower. Might be worth chucking one in with the bright lance and a scatter laser for 150pts, I imagine it'll stick around longer than the war walkers, and tie up some of the assault threats that come your way.
Pathfinders seem to be a bit hit or miss for me, though they will always be a good distraction unit, as those AP1 shots have to be taken into consideration by your opponent.
My 2 cents anyway :)
I do like wraithlords, i have two of the old models kicking about some where, but i stopped using them after my opponents used a lot of devastators which just wrecked one a turn making them a little bit useless. But maybe i should try them again, hide in cover for the first two turns then smash.
DeleteWhat do you think?
Now that you only need 24% cover to get the 5+ or 4+, it is easier and they are much more survivable. Unlike in 5th, you need 50%.
ReplyDeleteI think Wraithlords can do work, but I think they are expensive and can't put out the offensive output like Walkers. I have also been running a Nightspinner. These things are fantastic, and right now I will not leave home without one.