This is my last battle of 40k in 2012, and as such it felt right that I
keep on using my evolving list, to see how it handles at the end of the year.
As of 2013 I'm planning of getting a real kick start on my renegade guard so I might
not have as much time for the eldar as I would like. But we shall see. Anyway
back on topic, it’s a 1500 point game of the emperors will, with vanguard strike
deployment.
The Armies
As I said I carried on with my evolving list: Eldar 1500
Farseer – 140 (warlord: Master of offence) w/
Dire avengers
Runes of witness, Runes of warding, Spirit stones, guide,
mind war (swap for prescience and precognition)
5 Rangers - 95
9 Dire avengers – 108
6 Fire dragons – 96
Falcon – 135
Missile launcher
Fire prism - 115
3 War walkers – 180
6 x scatter laser
Succubuss – 75 w/Dire Avengers
Venom blade, Haywire grenades
10 warriors – 100
Splinter cannon
10 Warriors - 100
Splinter cannon
8 Incubi - 176
Raider - 70
Dark Lance, Night shield
Ravager – 115
3 x dark lance, night shield
And my opponent brought his space marine bike army. I have struggled
against this army in a past report (link) so I had to up my game this time around.
Space marines 1500
Captain – 180 (warlord: co-ordinated assault) w/ Command squad
Bike, Artificer armour, Thunder hammer
Command Squad – 345
Bikes, lighting claws, storm shield, melta bombs
5 Bikes - 225
2x plasma gun, Melta bomb, attack bike w/ multi melta
5 Bikes - 225
2x plasma gun, Melta bomb, attack bike w/ multi melta
5 Bikes - 225
2x plasma gun, Melta bomb, attack bike w/ multi melta
Land speeder – 100
Multi melta, typhoon missile launcher
Land speeder – 100
Multi melta, typhoon missile launcher
Land speeder – 100
Multi melta, typhoon missile launcher
So he brought a very small army but very fast and if he can an
isolated part of my army, I'm going to be in trouble. With this in mind I need
to keep my guys together and target the bigger threats, like that command
squad.
The mission
As I said earlier the mission was The emperors will, with vanguard
strike deployment. We set up the terrain rule book style, and got a clustered
corner and the rest of the table quite open. Quite a challenging table lay out I
think, so I would be hard pressed to get a good cover save for my foot
troops... not what I wanted. We rolled for who goes first and I won, setting up
first. I hid my tanks behind the only line of sight blocker in my deployment,
with the war walkers on my left flank, and the warriors and dire avengers on
the right so they could hopefully take out a few bikes before they hit my
lines. I keep my Prism right at the back where he can shoot without worry of
getting targeted and infiltrated my rangers in the ruins. I really wasn’t sure
about this deployment.
My opponent then set up with his command squad right at the front and centre
of his battle line flanked by bikes to each side and behind them. The land
speeders then set up behind the front line.
We get night fight turn 1, and he fails to steal the initiative. I get
+1 strength on my combat drugs (pointless).
The battle
Eldar turn 1
Starting with psychic powers my farseer casts prescience on the
warriors squad on the right and precognition on himself. As its night fight and
the eldar won’t be much use this far away I move my falcon up the left flank
and the war walkers move forward. The prism gets into position for next turn
while the ravager who doesn’t care about the darkness gets to where her can
target the command squad at maximum range. The warriors on both move forward to
try and shoot at the command squad, follows by the dire avengers.
Unconcerned by the darkness the ravager unleashes its dark light
weapons on the command squad and managed to leave a gaping hole in a marine. So
1 dead, not bad. Shooting at maximum range the warriors fail to kill and of the
command squad. The falcon and raider both boost into a better position. And
with a shot in the dark, the rangers get a penetrating hit on a speeder,
stunning it.
Space marines turn 1
Responding to the shots coming out of the darkness the marines jump
into action, with a bike squad going down my right flank towards the warriors,
another towards the ravager and the final squad driving down the rocky hill (losing
a single biker to dangerous terrain) to the rangers. The command squad drive
towards the centre of my battle line. The speeders spread out.
Both the speeders able to shoot target the ravager but thanks to the 3+
cover save (jink + shroud) its fine. The bikes by the rangers manage to mow
down 4 of the unlucky guys, leaving a lone survivor, who holds. Two squads of
bikes shoot at the warriors on the right, the first squad killing 1, the second
(and closer unit) kills 8 as I don’t get any cover save... the lone guy runs
but stay on the table. The command squad then boost towards me and are within
spitting distance of my farseer, damn.
Eldar turn 2
Calling upon his eldritch powers, the farseer casts prescience on the
warriors that are left, but when he attempts to cast precognition he leaves
himself open to a daemonic assault from the warp (triple 6 for his test...
rare, very rare) but thanks to his ghost helm, he is fine. The lone warrior
then tries to regroup and does with insane courage!! Well done my son. The dire
avengers and warriors all see the command squad as the biggest threat and and
get into rapid fire range. The falcon moves out to see a speeder as does the
ravager. The war walkers move forward.
Unleashing everything they have, the warriors and dire avengers shot
at the command squad, but didn’t manage to down a single marine. With its 3 dark
lances, the ravager shoots at a speeder and wrecks it (First Blood!), the
falcon follows suit downing the damaged speeder. With their torrent of shots
the war walkers kill a single model from the command squad... great. The prism then
shoots at the final speeder but it jinks out the way.
Space Marines turn 2
Seeing an opportunity, the captain leaves the command squad and goes
after the prism on his own while the command squad go after the dire avengers
and farseer. The last speeder goes after the falcon, while the bikes close to
it go towards the centre, not wanting to get toasted by the fire dragons. Not content
with wrecking only 1 warriors squad, the bikes on the right flank move into my
deployment zone and towards the other squad of warriors.
Unloading both barrels on the single warrior (not sure why) he dies.
The other squad shoot at the full unit of warriors, killing 5, then the final
squad of bikes shoot at the warriors as well, wiping out the squad. This leaves
me with only 2 troops left, one very depleted, the other about to get
assaulted... not great. Hoping to down the falcon, the speeder unloads all its
shots but only managed to glance the falcon once. The command squad then shoot
and kill 3 dire avengers.
Combat is engaged, with the captain assaulting the fire prism, and the
command squad assaulting the dire avengers. The captain makes the prism explode
with his hammer with ease. The other combat doesn’t go as smoothly. Stepping up
first (after I lost a dire avenger to hammer of wrath) my succubus manages to
kill 2 bikers! The eldar fail to do anything, and I lose two as well, losing
combat by 1 but I hold.
Eldar turn 3
The farseer casts precognition on himself, this time succeeding. As
his commander is out in the open, on his own I see a change to get slay the
warlord and take it. I move my falcon on top of hte ruin to see him, and the
ravager behind the tower to see him. The war walkers move forward again and the
raider goes towards teh bikes in the middle of the table as the incubi need to
get into combat.
Shooting starts with my gamble, the ravager shoots its 3 dark lances,
getting 2 wounds, both of which are saved by the iron halo. The falcon then
shoots, gets 2 hits, 2 wounds... and he fail both saves, I slay the warlord! That
was stupidly risky, I'm not sure I would do that again. The war walkers then
shoot at the bikes where the warriors used to be and kill a single marine. The
raider then shoots them as well wounding the attack bike.
Combat and the succubus kills the final member of the command squad
with her venom blade, and the unit consolidates towards the other bikes (I should
have done it towards my objective).
Space marines turn 3
With their command gone, the bikes regroup in the middle of the table,
consolidating what they have left, while the bikes in my deployment zone go
after my warlord.
The bikes shoot at the dire avengers but the 4+ armour stays true and
all the shots bounce off. The marines in the middle combine fire on the raider
and after 3 penetrating hits manage to wreck it making the incubi walk. Again
unleashing its load on the falcon, the speeder does nothing.
Eldar turn 4
I move my falcon over the speeder but still able to target it, while
the incubi move to charge the closer bike squad. My ravager moves forward to
target the bikes in my deployment zone, the war walkers move forward again but can’t
see the bikes in front of them clearly thanks to the downed raider.
Shooting starts with the ravager failing to wound the bikes in front
of him, but this is made up by the dire avengers who kill 2 with their shuriken
catapults. Giving back a little of what I has been taking the falcon shakes the
speeder. The war walkers try to target the bikes the incubi aren’t going to
charge but one can’t see them. Still the combined fire of two of the walkers
drags down a single bike.
With blood lust in their veins, the incubi charge the bikes in front
of them but lose a single model to over watch. The make it into combat and kill
6 bikes!! That was very good considering they needed 5’s to wound. The single
model remaining, tries to flee but it caught, so nothing happens and combat
continues. The dire avengers and characters charge the bikes next to them
killing two of the marines, leaving 1 left who holds.
Space marines turn 4
The final squad of bikes falls back to their objective as it’s the only
way they can win now while the speeder moves to the lone ranger.
Trying to snap shot the ranger, the speeder misses.
Combat and the incubi murder the final marine gaining a pain token and
consolidating towards the remaining bikes. The succubus once again shows her
worth and kills the final marine gaining her second paint token of the game (so
when she charges she will be strength 5, re-roll to wound with poison now!!).
Eldar turn 5
The incubi go towards the bikes
Targeting the speeder the war walkers wreck it.
The incubi kill all of the remaining bikes in combat. And my opponent
is tabled.
Eldar victory.
Post-battle
Well I end the year with a victory!! Makes a change but I still need
to change my list, this one is less than perfect. The only reason I stood any
chance was because of his low model count, and my incubi could wreck him if
they get into combat. But still a few things can be learnt here:
·
Warriors: they are too fragile to be left out in
the open, I need to put them in a raider for a little protection, which means
splinter racks.
·
Succubus: I know mercer over at Imperiousdominatus doesn’t rate them, but she did well this game, so for only 75 points,
I'm going to give her another go. Compared to the haemonculus I normally use,
she did a lot more than he does.
·
Rangers: not a clue if they are any better as
they just died, that was my bad deployment though, I will try them again.
·
Prism: I think I will drop this guy when I can,
again as people keep telling me, they apparently need to be used in pairs. So
he will be dropped.
But that's it for this year, I have enjoyed it. I hope you all have enjoyed
my blog, and let’s see what this new year holds for us. See you in 2013.
Hey, very interesting to read and thanks for taking the time to write it up + post pictures! I'm also experimentating with Eldar/Dark Eldar, so it's interesting to see your results with the Succubus. Do you feel an Archon might've served you better?
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