My second game with the eldar codex and this time instead of carrying
on the evolving list, I thought that I would just use some different units to
see how they do. It’s probably best doing it that way for a few games to see
the strengths and weaknesses that each unit possesses that isn’t immediately
obvious in the rules. Facing my Eldar is the Tau Empire, in a 1750 point game
of purge the alien, with hammer and anvil deployment.
The Armies
Eldar 1747
Farseer – 100 (warlord: seer of the shifting vector) w/Dire avengers
Guide, prescience, scyers gaze
Avatar – 195
5 Rangers – 60
5 Rangers – 60
10 Guardians – 90
Wave serpent – 135
Twin-linked scatter lasers, holo field
10 Guardians – 90
Wave serpent – 135
Twin-linked scatter lasers, holo field
10 Dire avengers – 130
3 Wind rider jetbikes – 51
8 Swooping Hawks – 128
8 Swooping hawks – 128
Wraithlord – 125 (swordlord)
Ghost glave, 2 x flamer
Wraithlord – 160 (starlord)
2 x starcannon, 2 x flamer
Wraithlord – (brightlord)
2 x brightlance, 2 x flamer
I used this army to try out swooping hawks and to see if 3 wraithlords
were viable (and plus I just got 3 new models so I wanted to try them out). I’m
hoping the hawks will be useful with their ap 4 blast and mass shots,
especially against fire warriors. When I first saw the new rules for guardians
I wanted to put them in wave serpents instead of dire avengers, no idea why,
but It seemed like a good call, so that’s getting tested as well. I’m also
using the farseer to see if he has any merits, but I’m not holding my breath.
Tau Empire - 1753
Commander – 154 (warlord: though unity, devestation)
Iridium armour, Twin-linked plasma rifle, 2 x shield drone
Bodyguard – 96
Command and control node, 2 x shield drone, multi-spectrum sensor
suite, flamer
Cadre Fire blade – 60 w/ fire warriors
10 Fire warriors – 90
12 Fire warriors – 108
10 Kroot – 75
Shaper
6 Stealth suites – 180
10 Pathfinders – 125
3 x ion rifles, pulse accelerator
Riptide – 235
2 x drones, ion accelerator
2 Crisis battle suites – 84
4 x missile pods
Piranha – 50
Fusion blaster
Razorshark – 145
Broadside – 104
Shas v’re, early warning override, 2 x missile drones
Broadside – 107
Shas v’re, drone controller, 2 x missile drones
Hammerhead – 140
Disruption pod
His army is dangerous at range so I need to get close with everything
and quickly, I can only hope that the wraithlords and avatar last long enough
to make it to his lines. The wave serpents should be ok if I boost them
straight up to kill a flank. But those stealth suites could get irritating.
The Mission
The terrain Is set up in a rather symmetrical manor giving no side of
the table any clear advantage. We rolled for mission and got purge the alien,
with hammer and anvil deployment. Rolling off for table side I won and selected
the deployment zone with the ruin in it. Rolling for first turn I also won so
elected to go first. I deployed both my wave serpents on the left flank behind
the ruins for cover, the wraithlords and avatar up front shielding my dire
avengers and farseer. I kept both units of hawks and the bikes in reserve.
He countered this by placing his kroot in his forest with the
pathfinders, a unit of fire warriors on each side of the forest with the
fireblade on the right hand side. The hammer head went on the hill for a good
line of sight. A broadside was placed behind each fire warrior squad and the
riptide went in the centre with the crisis suites. The commander hides behind
the bunker on the right. The piranha went on the left. The razorshark went into
reserve.
Tau deployment |
We were both using infiltrators so we rolled off and he won, placing his
stealth team in the woods in front of my wave serpents. I placed a unit of
rangers in my ruin and the other in the woods on my right mid table.
Night fight: Turn 1
Steal the Initiative: Yes
The Battle
Eldar turn 1
Night fight first turn, no point casting psychic powers just yet. I
move up both of the wave serpents up the left hand side to face the stealth
suites, I want them dead before they become a pain my in ass. The wall of monstrous
creatures, move up the field followed by the dire avengers.
Both wave serpents shoot at the stealth team, using the energy burst
from their shields as well to ignore the 2+ cover save the tau get. The
combined fire only manages to kill 3 of the tau though, the rangers aid them
and kill another, unfortunately they hold. Spurred on by the avatar, the
wraithlords and dire avengers run, but I don’t roll higher than a 2 for most.
Tau turn 1
With the eldar fast upon them, the tau move their lines, the Riptide
moves to get a better target and the stealth team moves towards the rangers.
Not allowing the rangers in the wood chance to interfere with the greater good
the commander jumps out of cover to face them.
Unloading their burst cannons the stealth team mow down 3 rangers, but
they hold. On the other side of the table the commander only kills a single
ranger. Aiming at the closest wraithlord the hammerhead prepares a shot and misses.
The pathfinders fire marker lights at the closest wraithlord to them and hit it
3 times. Pulse shots from the fire warriors are shot at the Avatar but fail to do
any damage to its molten body. A broadside shoots at the swordlord and manages
to deal a wound to. The other broadside is just as successful at damaging the
avatar. The broadside shows its superior fire power on the wave serpent and
fails to even glance the tank (ha). Missiles come from the crisis team and
wound the swordlord again.
Assault phase and the commander jumps back into cover.
Eldar turn 2
The farseer casts guide on the brightlord and prescience on the
starlord. Unfortunatly the only reserves I get this turn are the bikers who
stay at the back while both wave serpents move a little but keep their focus on
the stealth team. The wraith wall advances again, with the starlord going after
the riptide and the brightlord looking at the hammerhead. The dire avengers
advance behind them.
Shooting from the wave serpents kill off the stealth team this turn,
but it does take the combined fire of both unfortunately. Firing balls of hot
plasma, the starlord destroys a single drone and wounds the riptide with its
starcannons. Ranger fire kills a single fire warrior and pins the unit. The
brightlord fails to penetrate the armour of the hammer head, and the bikes
boost up.
Tau turn 2
The razorshark screams on to the board facing the wave serpents. The piranha
follows hoping to destroy a tank of its own. Again the commander jumps out of
cover while the army moves around a little.
The commander hides |
To start the turn the commander uses his warlord trait, allowing all
units in 12 inches to re-roll rolls of 1 to hit. The pathfinders shoot at the
swordlord with marker lights and ion rifles marking it 3 times and wounding it
once. The commander shoots at the avatar and wounds him, followed by the fire
warriors lead by fireblade who deal and extra 2 wounds to the daemon. Shooting
from the razorshark on the wave serpent manages to get a single penetrating hit
which destroys the twin-linked shuriken catapults on it. The piranha and hammer
head however fair much worse and fail to even hit a tank. Shooting from the riptide
manages to wound the starlord, a small act of revenge for what it did to him. A
riptide attempts to hurt the avatar but thanks to his armour he is fine, same
result when the crisis suites shot him.
Assault phase and again the tau commander runs.
Eldar turn 3
A single unit of swooping hawks come in form reserve, and I place them
on the left side of the table, dropping their template onto the fire warriors
but it scatters and only kills 2 of the fire caste. Both wave serpents move up
towards the broadside on the left, and the bikes move closer again. I move the
swordlord and the avatar (both on 1 wound) as close to the fire warriors on the
right as possible, there is a chance I can charge this turn.
Unloading all they have on the broadside, the wave serpents fail to
even scratch its armour. Under a hail of lasers, the fire warriors on the left
are reduced to only 2 men after the hawks shoot at them. The brightlord shoots
at the hammer head again and this time penetrates it, stunning the tank. The
starlord shoots both star cannons at the piranha and it explodes, the ap 2 did
help.
I have a slight chance to assault so I take it, I declare the
wriathlord is charging first and the tau over watch, I forgot they have a rule
allowing other units to help but combined fire from the fire warriors,
broadside, pathfinders all fail to kill the wraithlord, who then fails the charge
roll, as does the avatar (I was needing 11, as I said, a slight chance).
Tau turn 3
Charging up its engine, the riptide nova charges its gun, and moves to
see the bikes. The crisis suites move away from the swooping hawks and the 2
man fire warrior squad moves forwards. Jumping out of cover again, the
commander goes after the brightlord.
Firing its novacharged weapon at the bikes, he locks on, and kills 2
of the 3 bikers. The pathfinders shoot at the swordlord and it finally falls.
Knowing it’s their last chance; the fire warriors shoot at the avatar and kill
the monster before it reaches their line. Shooting from the woods, the kroot
kill 2 dire avengers. The flyer shoots at the undamaged wave serpent and shakes
it. Launching salvos of missiles again, the crisis team shoot at the starlord
but his wraithbone proves too resilient. The broadsides fail to do anything.
Assault phase and the tau command and crisis suits run.
Eldar turn 4
The hawks are rather late for the party but they come in this turn
anyway, and drop their template on the fire warriors on the right, but it
scatters too far, the hawks land on the right next to the lord. The farseer
guides the starlord. Jumping out of their transport, the guardians of the
unshaken wave serpent get out and move towards the left side broadside. The
other wave serpent moves to the right and the wraithlord moves forwards, as do
the dire avengers.
Finishing off the small fire warrior unit, the rangers on the left get
two perfect shots and kill the 2 fire warriors. Using battle focus, the
guardians run forwards then shoot at the broadside, they get 4 regular wounds
and 2 pseudo rends, I make my opponent roll the regular saves first which kills
off the drones, then the ap 2 shots kill off the broadside. The guardians wave
serpent uses its energy burst and scatter lasers on the crisis team and manages
to score enough wounds to kill them off in a single turn. The hawks on the left,
shoot at the pathfinders, and kill off 3 of their number. Not allowing its monstrous
quarry get away the starlord shoots its starcannons at the riptide and deals 2
wounds to the gigantic suite, leaving it on 2 left. The new units of hawks
shoot at the fire warriors killing 3 of the tau warriors.
Tau turn 4
Turing to find a new pray, the razorshark goes after the brightlord.
The riptide reeling from its sudden attack, nova charges its weapon and moves
away from the wraithlord. The commander moves forwards towards the brightlord.
Shooting its nova charge at the dire avengers, the riptide misses, and
the shot scatters over the wraithlord and kills it and 3 surrounding dire
avengers, finally getting its revenge. The pathfinders shoot at the hawks that
shot at them and kill 2. Continuing their covering fire from the woods, the
kroot down 2 more dire avengers. Finally getting its sights correct the
hammerhead hits and wounds the brightlord. The flyer however fails to wound the
monster as does the commander.
Assault phase and the commander attempts to run away again but only rolls
5 inches to is still in range of the wraithlord if he charges.
Eldar turn 5
Casting his powers, the farseer guides the hawks next to him and casts
prescience on the dire avengers. The remaining wraithlord moves towards the tau
commander while the guardians re-embark upon their transport. The other wave
serpent moves to the right.
With pin point precision the rangers kill 1 kroot, and the hawks
guided by the seer manage to down 4 pathfinders. The other hawks only get a
wound on the fire warriors. Unleashing its energy burst a wave serpent kills 2
pathfinders, who then run. The other wave serpent shoot at the fire warriors
and kill 3 of the fire caste. About to charge the commander the wraithlord
burns the clustered squad with both flamers, killing a single drone.
Assault phase and the wraithlord charges into combat with the
commander but loses a wound to over watch, leaving him on 1. The commander
issues a challenge to which the wraithlord happily accepts. First the hammer of
wrath attack by the wraithlord wounds the commander (a knee to the face I like
to think) and then he strips his last wounds away by ripping him apart bit by
bit. The body guard holds though.
Tau don't like combat |
Tau turn 5
Again the flyer carries on its course and the riptide moves to teh
right side of the table.
Shooting from the flyer kills 3 swooping hawks on the left while the
fire warriors obliterate the hawks on the right. The kroot only manage to kill
a single dire avenger and again the hammerhead misses. The riptide and
broadside have the same fate and fail to hit the wave serpent in front of them.
Assault phase and the wraithlord only kills a single drone but is
fine, the tau hold.
End game |
We roll to see if the game carries on and it doesn’t.
Eldar: 11 (first blood, slay the warlord, line breaker, 8 units destroyed)
– Tau: 4 (4 units destroyed)
Victory to the Eldar.
Post-Battle
That defiantly highlighted a few things about the eldar for me, and
the units that I used this game. With a little more practice I could have made
the army work a lot more efficiently, as now I'm realising I made a fair few
mistakes. But that's why we test the list’s isn’t it? Anyway what did I learn?
·
Rangers: I like the new price for rangers, and I
think I could make them work in a future list. What I should have been doing
with them (which I never did) was shoot then run to reposition, that way I can
shoot at full BS and still move. It makes them more useful as in that game they
couldn’t see that much, but a few inches of movement could have made a real
difference. Shoot and move.
·
Farseer: I am not happy with the powers he got,
and I swapped out death mission for guide, maybe if I use 1 lore I will get
better results instead of jumping about with 2. If I got doom or fortune I feel
things would have gone very differently as the avatar could have made combat
with fortune, or units would have died more with doom. I think I will try out a
farseer again, but I think a spirtseer might be better for me.
·
Swooping hawks: They were very interesting this
game, the ap 4 on the blast makes tau cry and the range of their guns is very good,
but I feel I could have used them a lot better. What I should have done was
place them on the edge of cover when they came in, shot then ran out of sight,
that would have been a better use of them, save them getting shot. With 8 I really
didn’t want to skyleap as I would have lost a lot of shots, so if I do that, a
6 man unit is what I’m after. However, I think I prefer spiders to hawks, they
seem more useful in most situations.
·
Wave serpents: Very powerful now, if not a
little over powered. The guardians in them worked straight away but the dire
avenger range would have been nice. I will try them again, as they are 40 points
cheaper, which will probably count somewhere.
·
Wraithlords: This game has 3 of them and 2 still
got shot to shit. If I only took 1 it would have gone worse for me, so if I use
them again I will have to go big, or go home. 3 or none.
Anyway that’s it for now. I hope you enjoyed the battle report, as the
game was fun. Now I need to figure out what list I will use next time, I want
to test out a few more units before going back to evolving the list. Oh and my opponent did make a little mistake equipping his commander, so if he learns from that next game it could be a lot closer.
Nice battle report. From what I recall, Battle Focus cannot be used with heavy weapons, so you were using the Rangers correctly.
ReplyDeleteAnon is right - you need relentless to use Battle Focus with heavy weapons. As for Wraithlords, they're tough but I don't know if I'd want to walk them straight across at a Tau battle line. When you mentioned scenario and set-up my first thought was "uh-oh, this could hurt". Congrats on the win, things started a little against you I would say.
ReplyDeleteI don't know how i missed the part of battle focus about heavy weapons, but it is a big chunk of it, but at least i didn't break any rules in the game.
DeleteI'm sorry but that is one of the worst Tau lists I've ever seen. He made glaring tactical errors (Novacharge while targeting bikes???) and had a poor deployment strategy. While your list was well rounded and relatively point efficent, his was full of head scratchers. I'm sorry but it looks like you beat up on a 12 year old.
ReplyDeletewoo so harsh there look none of the stuff is painted and not all of it is put together so it's probably a new army his friend is working on. Maybe he is just trying stuff out it didn't look to bad to me.
ReplyDeleteYour right nagash he has just got the army and is testing out units and seeing what works.
DeleteI don't see any mention of the riptide making a morale check, did you think it was fearless? Once it lost a single drone its got to take a test.
ReplyDeleteI was going to say its a monster so automatically fearless but i checked just to make sure, and my god your right. Monstrous creatures aren't automatically fearless any more. That's quite a big thing for the riptide. I won't miss that again.
DeleteSorry about anon, but I don't have any of the other stuff.
ReplyDeleteWhy did you reserve the hawks? Couldn't they just Skylab turn 1, and then come in automatically turn 2?
Looks like a reasonable list, I know that a guy at my club uses a list with wraith knight and 2 lords, and it is pretty effective, but we have a lot of ruin terrain, so that helps.
Good lists, for the Eldar player those rangers probably should have been shooting at the riptide (4+ to wound regardless of toughness and rending).
ReplyDeleteI think the wraithlords are fine, can't expect everything to live and they are tough for their points, combined with the serpents resilience it makes getting first blood and alpha striking against Eldar tough.