Once again the Necrons threaten the existence of the Eldar, and in
this battle both the Dark eldar and eldar join forces to eliminate this most
ancient of foes. The is a 1750 point game of purge the alien of necrons vs dark
eldar allied with eldar.
The Armies
Dark Eldar/Eldar
Dark Eldar: Combined arms detachment
Archon – 110 (warlord: counter attack) w/ incubi
Shadow filed, venom blade, combat drugs, haywire grenades
7 Incubi – 154
Raider – 60
Dark lance
9 Wyches – 108
Haywire grenades
Raider – 60
Dark lance
9 Wyches – 108
Haywire grenades
Raider – 60
Dark lance
Ravager – 105
3x dark lance
Eldar: Allied detachment
Spiritseer – 70 w/ wyches
Conceal, destructor, embolden
8 Dire avengers – 104
Wave Serpent – 135
Holo field, twin-linked scatter laser
10 Guardians – 110
Scatter laser
Wave serpent – 135
Holo field, twin-linked scatter laser
5 Fire dragons – 110
Wave serpent – 135
Holo field, twin-linked scatter laser
Crimson Hunter – 180
Exarch
Total: 1744
Combat drugs: +1 strength
Necrons: Imperial armour Dark
harvest list
Overlord (warlord: gives a vehicles weapon +1 strength)
Mind shackle scarabs, warsycthe, sepertermal weave
Cryptek
Veil of darkness, flamer thing
10 Immortals
14 warriors
14 warriors
20 flayed ones
Flensing scarabs
5 scarab bases
3 wraiths
Whip coils
3 tomb spyders
Annihilation barge
Annihilation barge
Triarch stalker
Heat ray
Total: 1750
The Mission
Rolling for mission we get purge the alien with dawn of war
deployment. This fits as Necrons and all flavour of eldar don’t exactly go for
picnics together. We don’t bother rolling for sides, we just use whichever side
we happened to be on. We did roll for who deploys first and the eldar win.
For deployment i place the incubi raider, the dire avengers serpent
and fire dragon serpent in the middle of the table. Behind them a wych raider
and the ravager get deployed. On the right i placed the wyches with spiritseer
and the guardian’s wave serpent. The crimson hunter goes into reserve.
To counter this, the necrons deploy an annihilation barge on each side
and supporting each of them is a unit of warriors, the crypteks unit is on the
right. In front of the warriors on the left the wraiths are deployed ready to
surge forwards. To their right the scarabs hide behind some rocks. In the
middle the spyders are deployed and behind them are the immortals. In the foods
to the immortals right the stalker is deployed. He then infiltrates his flayed
ones inside the ruin on the right.
Night Fight: no
Steal the initiative: No
The Battle
Dark eldar turn 1
With the flayed ones so close they have to be dealt with so the wyches
on the right move forwards and jump out of their raider straight towards them.
The guardian’s wave serpent moves forwards and the incubi’s raider moves to the
right. The over wave serpents move to see the scarabs while hte ravager locks
on the left annihilation barge. Moving straight forwards the other wyches go
straight for the necrons.
Psychic phase and i roll 3, giving me 5 vs 3. First the spiriseer
manifests destructor which the necrons fail to stop, he flames the flayed ones
and kill 5. Then the spiritseer then uses the remaining dice to cast horrify on
the flayed ones giving them -3 leadership. End of the psychic phase and the flayed
ones take a moral test and fun 10 inches away.
Training its sights on the on the left annihilation barge the ravager
shoots hits with all 3 shots but then fails to even glance the tank. The two wave
serpents in the middle fire at the scarabs, the first kills off 3 and the
second manages to kill them off, gaining first blood. On the right the wyches
run 3 inches to attempt to get into cover. Moving flat out the incubi’s raider
moves behind the right hand wave serpent. The wave serpent then targets the
right warriors, and kills 2. The few dark lance shots the raiders allow me
either miss or do nothing.
Eldar: 2 – Necrons: 0
Necrons turn 1
Computing their probability of survival, the flayed ones rally and get
back into the fight. The rest of the necron force moves forwards while the
wraiths take point.
Firing at the left hand wave serpent the left annihilation barge
attempts to blow it out of the sky, the pilot attempts to jink (and thank god i
elected to) as the barge gets 3 glances and 1 penetrating hit which all are
jinked off. The warriors on the left add their fire into the tank and 3 of them
get ignored with jink, but 1 gets though. In the middle the table the stalker
targets the wyches raider, and it jinks but both shots miss, so it was a little
pointless. The immortals shoot at the same raider and get 3 glances and a
penetrating hit, the glances are jinked off but the penetrating hit blows off
its dark lance. A few more shots ark from the right warriors, and get 2
glancing hits which are jinked off. The right annihilation barge targets the
wyches and gets 2 6’s to hit, and with so many hits 5 wyches and the spiritseer
die.
Assault phase and the spyders get an 11 inch charge into the guardians
front wave serpent and explode it, killing 4 guardians in the process. On the
left the wraiths attempt to charge a wave serpent but fail the 10 inch charge.
Eldar: 2 – Necrons: 2
Dark eldar turn 2
From reserve comes in the crimson hunter who moves in on the left hand
side straight towards the annihilation barge. In the middle the wave serpent
move back to support the ravager and get away from the wraiths, on the right the
wyches move tough the ruins attempting to close in on the spyders. Both the
right raiders move to shoot the spyders. I forgot to move the wyches raider.
Shooting from the crimson hunter manages to glance and penetrate the
annihilation barge and immobilises it. Snap shots from the jinking wave serpent
targets the wraiths and manages to kill a single wraith, the other wav serpent
kills off another leaving the task of removing the last to the ravager who
instantly kills the last model. On the right the guardians shoot at the spyders
and manage to kill a single of the monsters thanks to bladestorm. A dark light
shot from the right manages to glance the stalker.
Assault phase and the wyches charge into the spyders and thanks to
dodge take no damage, unfortunately they aren’t strong enough to do any damage
so the combat is a draw.
Eldar: 3 – Necrons: 2
Necrons turn 2
Again the slow advance of the necrons carries on with the immortals
and warriors getting closer. The flayed ones get close to the wyches, getting
close enough to charge this turn.
Not able to move the left annihilation barge shoots at the crimson
hunter who elects to jink, it gets 2 penetrating hits but the flier avoids
them. The stalker shoots at the wyches raider in the middle, but it jinks off
the penetrating hit. The warriors shoot at it as well but they fail to glance
it. Lightning arcing from the right barge hits the wyches raider and it
explodes and 5 wyches die in the process. A torrent of fire from the immortals
guns down the wyches. Warrior shots manage to glance the fire dragons wave
serpent.
Assault phase and the flayed ones charge into the wyches to help the spyders,
the wyches fail to do any damage but they then cut the wyches down with their
massive number of attacks.
Eldar: 3 – Necrons: 5
Dark eldar turn 3
As it can’t do much, the crimson hunter moves off the table. With the
flayed ones in the open the incubi jump out and prepare to charge the necrons.
Fire dragons leave the safety of their wave serpent getting ready to kill off
the spyders.
The ravager takes aim trying to take out the annihilation barge, but
fails. It comes down to a wave serpent to take it down. A raider dark lance
hits the stalker and immobilises it, and the second raider explodes it. Running
first o get in range, then shooting the fire dragons attempt to melt the tomb spyders
but most miss and only a single spyder dies. The guardians then try to finish
them off but fail. As a desperate last shot the remaining wave serpent shoots
at it but only wounds it, leaving it alive.
Assault phase and the incubi charge into the flayed ones, killing 8
with ease. The return attacks kill 2 incubi but the dark elder still win by 6,
and the flayed ones run and get cut down, but the incubi are left stranded in
the open.
Eldar: 6 – Necrons: 5
Necrons turn 3
Again the metal hordes advance.
Rapid firing into the incubi, the warriors manage to kill 4. The other
warriors target the fire dragons and kill 1 of them. The incubi are once again hit, this time by
an annihilation barge and the last incubi are killed leaving the archon live. Immortals
then target the lone Archon and get 8 wounds, i take the first save for the
shadow field and it punches straight though it, and the rest of the shots kill
off the Archon.
Assault phase and the tomb spyders charge into the guardians and kill
3 of them and they run and escape.
Eldar: 6 – Necrons: 8
Dark Eldar turn 4
The guardians fail to rally and run off the table. Making sure the spyders
were in range the fire dragons they move a little forward. Coming back onto the
table the crimson hunter comes in on the right hand side ready to target the
annihilation barge.
Firing their fusion guns at the lone spyder once again the dragons
only deal a single wound. The crimson hunter targets the annihilation barge and
wrecks it with its volume of shots. Both wave serpents shoot at the left
warrior unit and only manage to kill 3... The ravager than takes down and extra
1. End of the phase and 2 get back up.
Eldar: 7 – Necrons: 9
Necrons turn 4
It’s a bit of a gamble but the tomb spyder goes for the remaining fire
dragon’s hoping to kill them before they can kill him. The rest of the force
moves towards the wave serpents.
The warrior squad closest to the fire dragons wave serpent shoots it,
and rapid fires into it. The pilot jinks and saves 2 glancing hits. The other
warriors squad takes a few long range shots and gets an extra glancing hit
taking a hull point off the tank. Shooting from the immortals targets the fire
dragons and kills 1.
Assault and the lone spyder charges into the fire dragons who fail to
hit it with over watch. It manages to kill 2 leaving 1 left who attempts to
melta bomb it but misses. Overwhelmed the last dragon runs for it making it off
the table.
Eldar: 7 – Necrons: 10
Dark Eldar turn 5
I am getting in trouble now; the points are starting to run away from
me, so i need to kill something. The crimson hunter moves to target the
immortals while the raiders get the tomb spyder in their sights. As I’m getting
desperate the wave serpent holding the dire avengers drops them out so they can
target the necron warriors.
It takes both shots from the raiders to down the pesky spyder but it
gets destroyed never the less. Shooting from the dire avengers hits the
warriors in front of them and manages to kill off 6. The snap shooting wave
serpent brings down 1 warrior and the rest of the unit gets killed off by the
second serpent. With no real target the ravager hits the immortals killing 1, and
then the crimson hunter does the same killing 2 more. End of the turn and 2
immortals stand back up.
Eldar: 9 – Necrons: 10
Necrons turn 5
Using its veil of darkness the cryptek teleports his warriors, he
attempts to deep strike next to the dire avenger but they scatter back next to
a building. The immortals carry on pressing forwards.
The immortals rapid fire into a wave serpent which jinks, he gets 2
glances which are both saved. The warriors shoot into the same one but does no
damage.
Assault phase and the immortals charge into the wave serpent and wreck
it in combat.
Eldar: 9 – Necrons: 11
Rolling to see if the game ends and we get a 6, only the next turn.
Dark eldar turn 6
Theirs is a slim chance i can do this, if i can kill a unit and make the
other run i might just win. The dire avengers move closer to the warriors ready
to grenade them. The raiders and crimson hunter again go after the immortals.
Plasma grenades are ap 4, so with the warriors bunched up after their
deep strike i can hopefully kill half a unit with one blast... but it scatters
off and only hits 1, and fails to wound. The rest of the shots just bring down
3. The remaining wave serpent targets the warriors as well which fails to kill
a single warrior. Ravager shooting brings down 1 immortal, the crimson hunter
kills 4 more and the raider kills 1. End of the phase and both units pass their
moral test. None of the warriors get up and 3 of the immortals do.
Assault phase and the dire avengers charge into the warriors. In
combat both sides lose a single model, leaving it a drawn combat.
Necron turn 6
The immortals charge into the melee and the dire avengers manage to
kill both a warrior and immortal, but then all the aspect warriors get cut
down.
Eldar: 9 – necrons: 12
The game ends here with a Necron victory.
Post-Battle
That was a great game, and it really came quiet close in the middle
but then the Eldar fell apart right at the end. Using a combat heavy dark eldar
force supported by eldar shooting could potentially be quite devastating, and i
would defiantly try this list out again, maybe a smaller version for 1500
points. But i did make a few mistakes.
·
Forgetting to move: Leaving the wyches raider
visible and forgetting to move them was a massive mistake. If i had moved them
and assaulted a warrior unit i might have been able to stall his attack and
possibly got an extra kill point or two.
·
Target priority: I should have targeted all of
the shots turn 6 into the immortals instead of splitting it between the
warriors and immortals. If i had somehow killed them i would have picked up 3
points, making the game a possible draw. That was one hell of a mistake.
·
Luck: i relied on jink saves far too much in
that game, i let my vehicles get shot at far too much and if i had failed a few
more saves i would have been demolished a lot quicker. I need to hide them
better.
Anyway i hope you enjoyed reading this report as much as we enjoyed
playing it.
Good bat rep. Necron's are quite brutal. They are one of the hardest enemies I face normally. Those tesla destructors are ridiculous!
ReplyDeleteA nice battle report once again! I'm glad to see my beloved Dark Eldar take to the field! As a Dark Eldar player who run Eldar allies, I have a suggestion. Next time take a farseer with a shard and not a spiritseer. You want to get fortune and stick him in the unit with the Archon or a unit close enough to cast on him. Keep the Archon out in front of the incubi to tank all the AP3 and lower shooting with a rerollable 2++ and lookout sir onto him for the AP4+ shots. I also like to stick a Haemon in this group to give them feel no pain and other fun wargear. 7 incubi + Archon + Haemon + Farseer w/fortune = DEATHSTAR.
ReplyDeleteServicious, The Disgruntled Dark Eldar
Awesome report - very exciting !!!
ReplyDeleteI love your dark eldar list and hope to see it in action again !!!