Who
doesn't love the underdog? I know I find it hard not to be on their
side, and in warhammer fantasy one of the biggest underdogs are the
goblins. Now I do have a soft stop for the forest goblins, as they
are rather under developed these days compared to what they once
where, but for now I'm focusing on the night goblins. I know a lot of
people play around with the night goblins, and that has put me off in
the past a little, but hell, the little buggers have squigs so I'm
going to play with them for a bit.
My new
found love of the night goblins might have something to do with a few
recent purchases and a gift I got not so long ago. These are the
forgeworld night goblin command and the squig gobba. Now in my report
from last friday, I used a 1500 point list of goblins, using a
regular goblin warboss which didn't feel right. So I wanted to make a
proper night goblin list, wanting to use these models I came up with
this 2000 points list.
Night Goblin List
Night Goblin Warboss –
116
Great weapon, Armour of
fortune, Iron curse icon
Night Goblin Great
shaman – 175
level 4
Night Goblin bigboss –
104
bsb, great weapon,
armour of silvered steal
Night Goblin bigboss –
39
great weapon,
dragonbane gem
Night goblin bigboss –
98
light armour, shield,
dragon helm, great cave squig, great weapon
Night goblin shaman –
110
level 2, dispel scroll
50 Night Goblins –
250
full command, nets,
fanatic
40 Night Goblins –
210
standard, musician,
nets, fanatic
40 Night Goblins –
120
musician, bows
Squig herd – 218
22 squigs, 14 goblins
6 Common trolls – 210
Squig Gobba – 120
Mangler squig – 65
Rock lobber – 85
Doom diver – 80
Total: 2000 points
This list
only has two units which can do real damage, the common trolls and
the squigs. This means I am going to have to be careful with these
and make sure they hit the enemy where they hurt. The two blocks of
infantry will hold the enemy in true night goblin fashion and the bow
unit will give me the option of having them to shoot or to act as a
third block of infantry.
I am
rather exited to try out the forgeworld squig gobba, its got a rather
unique set of rules. The rules don't make the model an an
auto-include, but the beautiful model really makes it one. I just
don't know how you could leave it on the shelf if you have one. If
only the colossal squig could properly be used in regular games with
out your opponents permission I would use that a lot more often.
Characters
are a bit of an issue with this list as I have gone a little bit
overboard with them. Having only 3 units they can join it means some
units will have two characters joining them. This might give me a
slight edge in combat, but it can also mean my magic phase could get
wiped out with a single bad animosity role. However one big
difference between this lists characters and my 1500 point list is
that I am lead by a Night Goblin this time. It will give me a massive
issue with my leadership, but such is life when your a night goblin.
However I
have added 2 none night goblin units, the doom diver and rock lobber.
While these are crewed by common goblins, please forgive me for
wanting to add in a little more fire power to this list which isn't
going to kill much in hand to hand combat.
Anyway
what do you guys think? Its probably quite a standard list for night
goblins, but still.
always cheer for the underdog you can't lose if they lose you expected it and if you win massive bragging rights I know my beastmen feel the same when that happens anyway the list looks really good I've always found goblins tricky to face but my only gripe is you need more fanatics it isn't a goblin army without mass drug induced goblins with giant balls :) I also agree with the forgeworld squigs love those models I remember when I first looked at the model and laughed at how epic it was (the gobbla) and the rules were just as good as I hoped seriously killing hellcannons is hilarious with the squig thrower
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