Game 4
and its against the Seraphon again but this time its more than just
skinks. The game is Beast hunt with the orcs hunting down a Great
Lizard beast.
The
Mission
This
mission is Kill the Beast, so one side has the objective of killing
the Beast (a monster or hero with +3 wounds) while the other side has
to slay every single enemy model. So its a simple mission but a
difficult one for both sides, as you will likely have to kill every
enemy model to get to the monster.
The game
is played on a 4x4 table with a separate 2x4 as the 'sky battle' zone
which only flying models can go to.
We roll
to see who gets to pick which side they are, and I win, selecting to
be the Beast Hunters, hopefully it will be easier to kill it than
protect the giant.
The
Armies
In this
game I am playing against the Seraphon, we both have similar models
so I use all the models I have available to me (the full 60).
Hunters:
Orcs
Grimgor
Ironhide (general)
17 black
orcs – full command
Orc
Bigboss – Waaaagh banner
Savage
Orc shaman
Orc
Warboss on Wyvern
Orc great
shaman
Orc great
shaman
20 Orc
boys – full command
Giant
Doom
diver
Rock
lobber
Orc Bully
BeastMasters:
Seraphon
Bastiladon
(The Beast)
Slaan
(General)
Skink
priest – Feather cloak
Skink
priest
Skink
priest
Saurus
Sunblood
Old Blood
on Carnosaur
3
Kroxigor
10 Skinks
5
chameleon Skinks
35 Saurus
Warriors
Deployment
The beast
sets up first, so I have to kill a Bastiladon... 3+ save, ignores
rend, I'm going to struggle to kill it. By the end of set up the
Seraphon had the unit of Saurus surrounding the Bastiladon, as well
as the Sunblood. The Slaan in encircled as well. The Carnosaur and
Kroxigor unit deployed on the right flank while the skinks and
priests were on the left. The sky battlefield was bare.
My
deployment had the sky empty as well. I had the trolls and black orcs
on the right flank with Grimgor and the boys in the centre backed up
by the shamans. I place the wyvern at the back and the giant towards
the left. Both the artillery pieces are at the back.
I go
first.
The
Battle
Turn 1 –
Orc priority
I give
the trolls inspiring presence so they don't run, as well as casting
shield on the trolls, black orcs and boys.
Movement
phase has the orc line move forwards, every one running to get to
grips with the lizards. Taking to the sky the Wyvern moves over to
the sky board and just sits there with nothing to do.
Shooting
has both the Doom diver and rock lobber target the Bastiladon and
they both hit, and wound, but it saves both of them.
Seraphon
Turn
Casting
his magics, the Slaan casts mystic shield on the Bastiladon giving
him a 2+ save, keeping the monster rather safe. The priests use their
celestial rights, only one succeeds and allows the Saurus to re-roll
saves.
Stomping
down my right flank the Kroxigor and Carnosaur move straight for the
trolls, and on the left the skinks move towards the giant.
Focusing
its searing beam, the skinks target the giant and deal 8 wounds to it
in a single shooting phase. Skink fire targets the giant but doesn't
do anything.
Combat
and the Kroxigor charge into the trolls but the Carnosaur fails to
make it. Striking first the Kroxigor only manage to get 2 wounds
though which is saved by the stone trolls enhanced save. Striking
back the trolls manage to get past the kroxigors armour, dealing 2
wounds to one.
Turn 2 –
Orc keep priority
Again I
cast mystic shield on the boys, trolls and black orcs. As the trolls
could run at any point Grimgor inspires them to keep them in the
fight.
Swooping
down from the sky the wyvern comes down as close to Saurus warriors
as possible, I need to start taking them out to get to the
Bastiladon. Badly injured but not out of it, the Giant stumbles
towards the skinks, determined to squash something little.
Firing
into the Bastiladon again, the artillery hit the beats but fails to
penetrate its thick armour.
Charging
though the woods, the Giant manages to reach the skinks but
unfortunately the Wyvern fails its charge on the saurus. First the
trolls swing and get enough wounds though to kill off the kroxigor in
a single round of combat. The skinks fail to do anything to the giant
and then he kill 4 back.
Seraphon
Turn
Casting
arcane bolt, the Slaan takes the first wound off the Wyvern and the
skink priests attempt their prayers.
With the
Wyvern now on the table the Carnosaur moves off the chase the larger
beat rather than the trolls. Moving back, the Bastiladon gets out of
range of the artillery while the saurus encircle it again. The priest
with the feather cloak flies into the sky. Appearing from the woods
the chameleon skinks appear next to the rock lobber.
Stuck in
combat with the giant, the skinks shoot at his ankles and deal a
single wound. Charging up its laser, the Bastiladon targets the
wyvern and murders him in a single shooting phase. Blow pipes shoot
at the rock lobber crew and the Chameleons kill the crew with ease.
With out
the Wyvern alive any more, the old blood steers the Carnosaur into
the orc boys charging like an avalanche. Striking first the Carnosaur
only manages to kill 1 orc as their shield allows them to beat off
most of their attackers. The giant kills more 2 skinks taking no
damage back, then the orcs fail to do any damage.
Turn 3 –
Orc Priority
Again the
shamans get to work, shielding the trolls, but failing on the black
orcs and orc boys. I feel he's going to target the black orcs this
turn so I Inspire them with Grimgor.
The black
orcs and trolls move towards the lizard lines.
With the
Bastiladon out of range of the Doom diver, they target the Saurus and
kill 3 of them.
Combat
starts with the boys attacking the carnosaur and manage to deal 2
wounds to him. The skinks do nothing and the giant kills the skinks
off. With out the additional protection the orc boys collapse,
loosing 9 of them to the giant lizard.
Battle
shock and 3 of the orcs run.
Seraphon
Turn
Not yet
done with the artillery the chameleons move to get them in range. The
Saurus see the Trolls as a threat and move away from them.
Using its
crystal, the Bastiladon targets the trolls and kill 2 of them with
ease. The chameleons kill off the doom diver crew.
In combat
the Carnosaur kills 6 more boys, leaving jut the Boss left, who fails
to do any damage.
Battle
shock and the Orc boss and Trolls run for it, leaving the table.
Turn 4 –
Orc Priority
Again
Grimgor inspires the black orcs. With the troll and orcs gone, the
shamans shield the black orcs then arcane bolt the Carnosaur dealing
3 mortal wounds, then 1 more from the savage.
The black
orcs move next to the Carnosaur and the giant limps towards the
saurus line. Not wanting to get near the Carnosaur the warboss with
banner holds his ground.
Combat
and the giant smashes into the Saurus line and the Black orcs charge
the Carnosaur. First the black orcs strike and rip the massive lizard
to bits killing him in a single turn. Unfortunately this means the
Saurus get to strike next and kill off the giant before he can do
much, but he does fall on them dealing 3 more mortal wounds. In the
back field the orc bully charges the chameleons, they deal 1 wound to
him and he kill 1 of them.
Seraphon
Turn
Casting
his magic the Slaan cast mystic bolt on Grimgor and deal a single
wound to him.
Movement
and both of the skink priests move down the table towards my shamans.
This time
the Bastiladon turns it focus on the Black orc and kill 5 of them.
In combat
the bully takes a wound and take no losses themselves.
Turn 5 –
Seraphon steal the priority
A double
turn for the Seraphon. The Slaan alter the stars to benefit the
Seraphon in some way (can't remember how) then cast mystic shield on
the Bastiladon.
The skink
priests carry on moving up and the Sunblood pushes his way though the
Saurus warrior to get closer to the black orc.
Again the
Bastiladon target the black orcs and kills 4 more. Shooting from the
Chameleons kill the bully.
Charging
and the Sunblood hit the black orcs but only deals 1 wound. The skink
priests charge into the orc shamans, the shaman takes 2 wounds.
Orc Turn
At this
point I need to kill the sunblood and go after the Saurus so I take a
risk. Grimgor gets every one to fight! The shamans shield the black
orcs and cast gaze of mork, wounding a priest and deal a mortal wound
to the chameleons. The savage orc cast foot of gork, and stomps 6
saurus warriors flat.
Grimgor
goes straight for the Sunblood and charges him, killing him in
combat. Nothing happens between the shamans and priests. Not wanting
to risk the Great banner, the orc warboss just waits near by.
Battle
shock and 1 of the Saurus runs.
Turn 6 –
Orcs take priority
The risk
pays off, so now I can Inspire the black orcs so they won't run.
Again the Savage orc shaman casts foot of gork and gork stomps on 3
saurus, while the other shamans both have to attempt to protect the
black orc as the first failed.
With
their objective near both Grimgor and the Black orc move stright for
the saurus warriors followed by the Great Banner.
With a
great Waaagh! Both Grimgor and the Black orcs charge the saurus
warriors. Striking first grimgor kills 11 on his own! The Saurus
strike back and bring down a single black orc who then kill 6 more
lizards. The fight between the skink priest and shamans does nothing.
Battle
shock, with 20 killed this turn the final few just run for it,
knowing its not worth staying.
Seraphon
Turn
With only
a small number left the Slaan again casts shield on the Bastiladon
and then manages to summon 3 more Kroxigor to aid him in this fight.
As the
kroxigor as close the Slaan moves back to them as the black orc are
too close. The Bastiladon moves towards the right.
Seeing
Grimgor as the main threat right now, the Bastiladon targets him with
his shooting attack, killing him with his super crystal.
Turn 7 –
Orc priority
With
little left the shaman casts foot of gork on the Bastiladon and
manages to get a single mortal wound past its defences. The other two
shamans both try to cast gaze of mork to kill off some chameleon
skinks and wound the priests.
The black
orcs and savage moves towards the Bastilidon.
The black
orcs charge in and deal 7 wounds, all of which are saved by the
monsters 2+ save.
Seraphon
Turn
Summoning
more reinforcements, the Slaan brings back the Sunblood, then shields
the Basildon again.
Everything
moves towards the Bastiladon to aid it.
Shooting
and the shaman is picked out this turn and reduced to a cinder.
In combat
I lose a black orc, but deal 7 wound again, which are all saved.
Turn 8 –
Seraphon take the initiative
The
Bastiladon kills the orc with banner and the Kroxigor charge into the
black orcs, killing the few remaining. I'm not sure what killed them
but my shamans are dead as well.
Victory
to the Seraphon!
Post-Battle
That was
a very close game and very enjoyable indeed. If only he didn't summon
the Kroxigor unit I might have stood a chance at dealing a few more
wound to the Bastiladon. I think I made the right choice trying to
hunt down the monster, as all he killed my Wyvern in a single turn,
and I would have felt like a dick hiding it in the sky battle field
all game.
What I
should have done was move the shamans away from the skink priests and
up the field so they could have attempted to unbind the Slaan's magic
when it tried to shield the Bastiladon, having a turn when it only
had a 3+ save would have seen a lot more wounds put on it.
I don't
feel too bad about this as This is the guy who won the Event over
all, winning 4 out of 5 games and got the most favourite game votes
(I voted for him as well).
Anyway
only 1 game left to go, and my Orcs will be playing War of Storms vs
Dwarfs.
That was an awesome game, thanks for that!
ReplyDeleteBTW, it was a couple of Skink Priests that nobbled your Shamans - a real Wizard Slap Fight in the woods :)
Haha i don't know how i forgot that fight in the woods!
DeleteGood stuff, nice to see your side of this fight, which we got spoiled over on Dakka ;)
ReplyDeleteLooking forward to the last one! Really enjoying these AOS text reports - still quite a rare thing for one reason or another.
Well i hope you enjoy the last one, coming on Friday.
DeleteKinda think you should have spent all of your shooting to kill wizards early. Would have maybe gotten rid of shield late game
ReplyDeleteYer thinking about it i really should have tried to get rid of that Slaan, next time i will.
Deletea real Wizard Slap Fight in the woods :)
ReplyDelete** goldenslot mobile**
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