Despite
the Imperium taking a large part of the background of this book, it
was very much under represented inside the rules section, with only 2
characters being represented. Still I will go over them and then the
Background of the book.
The
Imperial guard have two companies in the book, the Cadian 6th,
and the Elysian 226th Drop troop company. However the only
new unit in the book is Commander of the Cadian 6th,
General Myndoras Odon, and the Elysians get no love this book.
General
Myndoras Odon
If you
are playing though the book, and you want to represent the General,
he replaces any senior officer for a fee of 55 points and he adds a
little extra compared to a regular commander. First his wargear is
rather standard, power first, refractor field, but only comes with
flak armour, which is rather odd but I doubt you want him in combat.
His special rules are the only unique thing about him, he can issue 2
additional order (for a max of 3 a turn) and has his own warlord
trait. He is a 'Careful Planner' which allows him to re-roll the dice
for seizing the initiative, nothing special and it doesn't aid the
force much.
If you
are taking this guy I don't think you will be doing it for his rules,
it will be much more for his character as you are likely playing the
Cadian 6th more than anything else. However I can see him
being a way to get that re-roll being used if you like that rule with
out having to take Inquisitor Coteaz for less points? I'm not sure,
why you would really take him.
Bran
Redmaw
The other
character rule that we get for the Imperium is the rules for the wolf
lord, Bran Redmaw. A great warrior but is afflicted by the Curse of
the Wulfen. For just over 200 points you get a Wolf Lord with a 2+
save, and an ap2 axe. He comes with a personal warlord trait, Saga of
the hunter so no need to roll for it. His real price comes from his
rule Curse of the redmaw, he rolls a D6 and if you get a 5+ he
transforms into the Redmaw, gaining fleet, eternal warrior, feel no
pain (5+), fearless, furious charge and rend. He can no longer use
his axe but boosts his strength and toughness to 6, making him a real
monster in combat.
He
doesn't really help you tactically but is a real beat stick, and
makes it rather hard for your opponent to kill as he retains his 2+
save and toughness 6. However he odes only have 3 wounds so it not
impossible to just kill him off before he transforms.
Background
I rather
enjoyed reading though the story section of the book even if it was
rather short and skipping on some details. But for once it not just a
large grinding war of attrition like the Imperium like, it covers the
hit and run tactic of the Eldar, and how they get away with moving
over the planet undetected (more or less).
To start
the Eldar Corsairs attack taking out all the monitoring systems
around the planet so they can move about with out the Imperium
knowing who they are or where they are attacking from. Then the
Forces of Alaitoc and Mymerea start attacking, taking out key
positions reducing their ability to trike back. The Forces of the
Imperium then ask for help from who ever can help, and in the
surrounding area a maniple of Titans come to their aid supported by
an escort of Elysians. The space wolves start making their way to aid
as well.
A local
force of Cadians come to their aid and take over the defence, as well
as an Inquisitor. Using servitors the inquisitor sends them out to
scout the Eldar positions and get a network of cameras to see the
world. With this information the General of the Cadians manage to
mount an offence, using 2 large forces of tanks to strike back, while
the titans go hunting down the Eldar titans near the webway portal.
After serious losses the eldar seem to be driven off.
However
some eldar make it into a mine of the Imperium and the Inquisitor
seals them in with a force of his retinue. Once again sending out
servitors as cameras, the Inquisitor sees the Eldar uncovering an
ancient suit of armour. Then all hell brakes loose as an Eldar
warrior puts on the armour and becomes the lost phoenix lord of the
Shadow spectres, and they fight there way out, killing every one. But
in order to escape the Farseer finds the Inquisitor and links their
minds, showing each other images. The farseer finds out how to
escape, while the Inquisitor sees the fate of the Mymeara craftworld,
and how it has slowly been declining since it escaped the fall of the
Eldar Empire. With their task completed, the Eldar leave the system
with what they came for.
I really
liked the idea of they have gone to war just to retrieve a lost
pheonix lord, but the war did cost a lot of Eldar life, both Corsair
and Craftworld.
While I
was reading it I expected something very bad to happen to the
Craftworld Mymeara as the book is called 'The Doom of Mymeara' but
nothing really happens out of the ordinary from war. There was no
colossal space battle which destroyed the craftworld (as they attack
via web way) so at first I was a little confused. But looking back
over the flash backs the Inquisitor gets from the Farseer, with each
passing battle the Eldar number drops, and at the time of the battle
they were at a tenth of their starting number. This suggests that the
craftworld is Doomed as they can't replace their population. So is
war the doom of Mymeara? Probably? But thinking about what the book
was about, retrieving a lost Phoenix lord, maybe we can expand upon
that a little more.
Phoenix
lords are great commanders, and they can lead the craftowrlds to war.
Now that they have found the Shadow spectre Phoenix lord, I can only
assume he is going to war, and not travelling the craftworlds to
spread the world of being a ghost (he might, but I doubt it). So
leading Mymeara to war spells doom for the craftworld, so is the
Phoenix lord the doom? I'm guessing so but its just a guess, the
title is rather confusing.
Over
all View
So is
this book worth the £50 price tag? Well if you want to recreate this
battles described in the book you need another Imperial armour book
for an Elysian list, which is a bit disappointing. I understand the
Elysians aren't the main focus but it would have been nice to include
the rules, same with the titans, but instead you need to buy another
book or two. But one thing that upsets me a little is no more
scenarios so if you do want to replay the book, you have to make your
own scenarios which is a shame.
It's not
a book for the Imperium player, but we knew that, its all about the
Eldar, but even with that in mind, is £50 worth it for a single army
list (Corsairs) about 10 pages of rules and a handful of formations?
It sounds a little steep to me, but it is a very beautiful book with
some very well designed graphics. But what I don't appreciate is 68
pages out of the 229 of just pictures of the units, drawings of them,
now its meant to show different colour schemes but it feels like
filler, and that's about 30% of the book. Not cool guys.
Over all
its a good book, and if you play eldar its helpful, but its by no
means needed.
Odon's Warlord Trait is actually really good, since it says force "any" Seize dice to be rerolled, so it works for you and against your opponent. Statistically it almost doubles your chance to Seize, and cuts the chance of being Seized by a factor of six.
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