As I wouldn’t have access to my dark eldar this game I didn’t bother
carrying on with my evolving list (I will next game) and decided to have a bit
of fun instead. Back in 4th edition and the beginning of 5th
edition I used to use a large blob of guardians with a conceal warlock, backed
by a farseer with fortune to piss off my opponents as they usually refused to
die from shooting. The rest of my army was foot-dar as well so for this week’s
game I thought it might be fun to go back to a list like that. So this is my
flash-back list from 4th edition:
Eldar 1492
Farseer – 135 (Warlord: intimidating presence) w/ guardians
Runes of witness, spirit stones, guide, fortune
Maugan Ra – 195 w/ guardians
20 Guardians – 215
Scatter laser, Warlock, conceal
5 Rangers – 95
5 Rangers – 95
10 Dire avengers – 120
10 Dire avengers – 120
6 Fire dragons – 96
6 Fire dragons – 96
6 Wraith guard – 250
Warlock, conceal
Wraith lord – 110
Scatter laser
3 War walkers – 180
Scatter lasers
So there is my list, a foot based eldar list with a few rangers for
long range support, a wraith lord for some heavy hitting (but I expect him to
die to heavy weapons fire by turn 2) and some fire dragons to add some close
support against anything scary. I don’t expect this to do anything but it’s a
fun list which reminds me of an older edition.
Dark eldar 1496
Succubus – 85 (Warlord: strategic genius ) w/ blood brides
Agoniser
10 wyches – 120
2x hydra gauntlets
Raider – 60
10 wyches – 120
2x hydra gauntlets
Raider – 60
9 Blood brides – 147
3x shardnets
Raider – 60
3 True born – 86
2 x dark lance
5 scourges – 110
2 x haywire blaster
5 scourges - 110
2 x haywire blaster
9 Reaver jet bikes – 243
2 x blasters
Ravager – 115
Night shield
Void raven – 195
Flicker field, 2 x monosythe missiles, 2 x necro toxin missile
They roll 1 on the drug table: 3 dice pick highest when running.
The dark eldar list is a surprise for me, a very heavy wych force
which could rip me apart in combat. Especially if they charge my guardians,
they will die to the sheer number of attacks the wyches can put out. Also a lot
of fire power from the combination of void raven bomber and ravager. The
scourges could be an issue if they deep strike into the right places but as
they mainly have haywire blasters I’m not too worried. As a side note, reaver
jet bikes I have never used with the new book and I’m looking forward to seeing
what they can do. The blade vanes could be a little dangerous; I will just have
to watch out for them.
Mission: Crusade (4 objectives)
Deployment: Dawn of war
Night fight turn 1: No
We roll for 1st turn and my opponent wins and wants me to
go first, I’m fine with that and set up. I may have made a little mistake here
and I spread my line way too thin, but I had a lot of models.
Eldar deployment |
The dark eldar set up and do a refused flank on my left hand side meaning
my guardians and a unit of dire avengers have to slog it across to them. The
void rave, both units of scourges and the bikes go into reserve.
Dark eldar refused flank |
Dark eldar roll for steal the initiative and fail.
Rangers hold an objective |
Eldar turn 1
Thank god I have first turn, I would have hated to get it stolen from
me, that number of dark lances would have screwed over my wraith units. To
start off the turn I cast both guide and fortune on my guardian squad (no real
point, but just in case). Then my army moves out, every one moves forward
towards the objectives and the enemy.
Shooting was a little more eventful as the wraith lord shot at the
blood brides raider, managing to make the skimmer explode, killing 6 of the
blood brides In the process (first blood) but they pass their leadership test.
The war walkers unleash their guns on the ravager but thanks to night shields
one is just out of range. So 16 shots later and the ravager still stands, as I only
caused 2 glances... not cool. Both ranger units shoot at the true born and only
manage to kill a single warrior, but they fail their pinning test. The rest of
my army then runs and I get a 6 for every unit bar some fire dragons who have
better things to do apparently.
The eldar move forward |
Dark eldar turn 1
Both raiders move forward, one 12 inches towards the war walkers, the
other only 6 towards the wraith guard, the wyches then jump out preparing to
charge. The blood bride’s move forward to the trees to hide the succubus, trying
to stop me getting kill the warlord. The ravager moves forward slightly.
The shooting phase starts with the blood brides running 6 into the
woods. The true born snap shot at the wraith lord and hit with 1 shot, dealing
a wound to him. The ravager shoots at the war walkers and manages to wreck one
with 2 glancing hits and blow a weapon off a second one. That's a lot better
than what could have happened for me so I’m happy.
The first combat of the game is the wyches charging into the
wraithguard, I fail to do anything with over watch though. With a million
attacks (well more like 37) the wyches fail to do anything to me thanks to T 6
and a 3+ armour save, and I somehow manage to inflict 2 wounds to the dark
eldar. They fail their moral test and attempt to flee but my unliving machines
spring into action and manage to cut them down. Good show boys, very good show.
The wraith guard prepare to be assaulted |
Eldar turn 2
Again I cast fortune and guide with no issues. And my army moves up
towards the dark eldar. The guardians move close to two objectives so I can
pick which one I want later, as the dire avengers make it to one as well.
Shooting starts with the war walkers shooting at the ravager
attempting to finish it but even with all their shots they still fail to finish
it, I just couldn’t glance it. The wraith lord shoots at a raider which just
dropped off the wyches (I got confused and though it still had stuff in it) and
only took 2 HP off it. The snipers then lent a helping hand a finished it off
with a glance. The wraith guard shoot at the blood brides and only manage to
kill a single one, damn. Everyone not in range of something runs again.
Overview of the battlefield |
Dark eldar turn 2
Reserve rolls are made and everything comes in, the void raven next to
the guardians, ready to unleash missile hell on them (I didn’t space them out)
supported by the bikes. One unit of scourges tries to deep strike onto the outpost
but scatters off next to the war walkers. The other goes into my back field.
The last raider makes its move towards the wraith guard and the wyches
jump out, intending to avenge their fallen brethren. The blood brides then move
up to support them.
Shooting starts with the reaver jet bikes boosting over the dire avengers
on my right and dealing 14 hits to them and killing 5. The scourges behind the
fire dragons on the right shoot into them and kill 2. The other unit of
scourges shoot at the war walkers and manage to wreck them with the haywire
blaster. The true born, ravager and raider all shoot into the wraith lord and
for some unknown reason just all fail to wound the monster, he stands defiant.
The void raven then unleashes two monosythe missiles and void lances into the
guardians and manages to inflict about 14 wounds... but, conceal and fortune
are up. So I roll and re-roll my saves and only 5 actually die. That's a damn
fine stroke of luck on my part.
With a blood curdling howl both the wyches and blood brides charge the
wraith guard and the succubus alone kills 2 of the wraith guard while everyone
else bounces off them. I kill a single wych and the combat goes on.
The wraith guard are assaulted... again |
Eldar turn 3
Same old routine, fortune, guide, both up. The damaged fire dragon
unit falls back to the scourges, intending on killing them in a most painful
way. The dire avengers on the right move
to the edge of cover to shoot at the bikes that just boosted over them. At the
point I’m unsure what to do with the wraith lord, he can either shoot at the
ravager and finish it off, or charge the wyches and keep them in combat for
longer so I just leave him in place, able to do either one. The dire avengers
move up on the left as do the guardians so they can’t be shot at again next
turn as they will be too close to the void raven.
Shooting starts with the Fire dragons on the left killing all of the
scourges. The fire dragons on the right try to do this but leave a single model
left, so both units of rangers help out and still fail to kill him, he holds.
The dire avengers shoot at the bikes and manage to kill 3 of them. Morgan Ra
and the weapons platform in the guardians squad shoot at the void raven, with
the re-roll I manage to get 2 hits, and get a single pen from Ra but the
flicker field saves it. Damn, that would have been devastating (as it was a rending
shot). So I decide to use the wraith lord to shoot at
the ravager and get the last glance and destroy it. I hope that was the right
choice.
Combat phase and nothing happens, no one deals any wounds... it was
super fun.
The combat continues |
Dark eldar turn 3
The void raven doesn’t like any of its targets so moves off the board.
The bikes move close to the dire avengers and the raider moves to the woods.
The last scourge moves towards the fire dragons.
Again the bikes boost and he got it so they can hit the dire avengers
again and then hide behind the last raider stopping them getting shot at. And
the dire avengers die as he again get 5 wounds though my armour. The raider shoots at the wraith lord and
again, he just shrugs it off. Then the true born shoot at it... again he lives.
He invincible this game, haha. The scourge fails to do anything to the fire
dragons.
In a desperate charge the scourge charges the fire dragons in front of
him but he gets two melta guns to the face. So he finally dies. The other
combat and the succubus issue’s a challenge that my warlock accepts. He attacks
first and deals a single wound to the warlock but the runic armour saves it,
and the warlock inflicts a wound on the succubus (don’t know how, don’t care, it’s
awesome). The rest of the combat bears no fruit and no one deals any wounds. I
win by 1, but he holds.
Eldar turn 4
Fortune!
Guide!
The
remaining dire avengers move to the true born, I will kill them before they can
kill the wraith lord. The fire dragons on the left move away from the combat as
it can’t last too much longer. The guardians learn from their mistake and spread
out and claim an objective while they are at it.
A mixture of
the wraith lord and rangers are needed to take down the raider (I don’t want
any more lances on the table). The dire avengers then shoot at the true born
and shred them, they never shoot a chance.
Combat and
the warlock dies in the challenge and the wyches somehow kill the other wraith
guard, that was the wrong turn for that to happen for me.
The combat, before it goes horribly wrong |
Dark eldar
turn 4
The flyer
comes back on the table intending to do some real damage to the guardians. The
bikes come back over the table and have their sights on the fire dragons this
time. The wyches move to the dire avengers while the blood brides go to the
fire dragons.
Shooting
phase and the bikes again boost over the fire dragons and kill them all in one
turn, that ability is great against eldar, but probably not so good against
marines. The void raven unleashes its other missiles on the guardians and again
only 5 die thanks to fortune, but unfortunately I fail a look out sir and the
warlock dies as well.
Now they are
free the blood brides charge the fire dragons killing 3 of them and cutting the
rest down. The wyches also declare a charge, on the dire avengers, losing 1 to
over watch, but killing 2 avengers in combat, losing 0 themselves and winning
the combat. The avengers run and are cut down. My leadership tests are not
going well today. The blood brides consolidate towards the rangers in the outpost
while the wyches run towards the objective behind the rocks, away from the
wraith lord.
The rangers start to panic |
Eldar turn 5
Give me a F!
give me a ortune! And maybe guide as well. The guardians move towards the
wyches and just manage to get in range to claim the objective as well. The
wraith lord passes his sight roll and moves towards the wyches as well.
In a desperate
attempt to stop any problems rising, the rangers both shoot at the bikes but
only manage to bring down a single biker; they are going to be a problem. The wraith
lord them flames the wyches killing all but 1, who is brought down by Ra (about
time he did something). So no more troops for the dark eldar. Now I just have
to hope they don’t do too much damage to me as I’m winning right now.
No more wyches |
Dark eldar
turn 5
The blood
brides move up a level to get closer to the rangers, the bikes moves behind the
other rangers while the void raven moves to target the wraith lord.
The bikes
boost over the rangers and end their move by the objective my guardians are
holding to dispute it (thinking about it, I should have run with the guardians
and not just shot with Ra so I could have prevented that. Stupid mistake on my
part. And with the blade vanes the rangers all die even with their cover
save... damn. The void raven then downs the wraith lord, sad, but he lived
longer than he should have.
Combat, the
blood brides charge the rangers and massacre them, they all die, no questions
asked.
Objective contested |
We roll to
see if the game carries on, and it doesn’t. End of game.
Eldar 2
(First blood, line breaker) – Dark eldar 1 (line breaker)
That was a
lot closer than it should have been. I thought I was winning for most of that
game and up until the last turn I had it in the bag. A little to learn from
this game:
·
Objectives: make sure you properly hold an
objective, don’t just have a single model next to it, swarm it, make sure no
one can get within 3 inches of it before you can relax.
·
Rangers: Not as good as I had hoped, they had
done a bit of damage but not as much as I wanted. I think I will still add a
single unit to my evolving list to see if they do anything.
·
Guardians: this was just a bit of fun, if they
got charged they would have died, no question, but they are very resistant to
shooting, especially if they are fearless.
·
Murgan Ra: I wasted his points here, I should
have done something else with him, but I wanted the guardians to be fearless.
Meh.
·
Dark eldar bikes: they were a constant pain in
my side that game, should I add some to my evolving list? I would like to I think.
So there we
have it, a very close and very bloody game. Makes a big difference when you
aren’t playing against marines.
Your buddy had very poor target priority. He could have constantly pelted the Wraithguard with the Dark Lances from the Trueborn and Raiders. Not to mention any poision weapons would have been nice as well.
ReplyDeleteHis Wyches and Bloodbrides should have went after the Dire Avengers and Rangers while having his Voidraven dominate the Guardians.
Hopefully he learned you can avoid Wraithguard since 18'' threat range is weak and they wont do anything for quite a few turns.
Loved the report. Always nice to see something non-imperium throwing down. I'm building an Eldar army right now so this was a nice report to read , definitely gave me some ideas. Where can I see more about tour "evolving list"? Sorry if it should be more obvious to me but a smart phone is still just a phone....
ReplyDeleteIf you look at the home page on web view you will see a tab called evolving list. It's just got a collection of battle reports and why I use what units. I'm currently writing up a new list so that will be added too soon.
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