Imperial fists, lead by the legendary
captain Lysander took on my eldar in a 1500 point game of Crusade, with
vanguard strike deployment. So my phoenix lord would have a worthy challenge if
the two characters meet on the field of battle. Do they? Read on and find
out...
The Armies
So as you can tell from above, I'm against
the imperial fists using the vanilla space marine codex. I was expecting to be
facing blood angels (again) but this was a nice change. And with a lot less
combat potential in the marine army, I should stand a little more of a chance.
We shall see, so here is my army list for those who don’t know.
Eldar
Farseer – 140 (warlord: Target priority) w/ Dark eldar warriors
Runes of witness, Runes of warding, Spirit stones, guide, mind
war (just to swap)
Karandras - 215
5 Pathfinders – 120
8 Dire avengers – 96
3 War walkers – 180
6 x scatter laser
6 Fire dragons – 96
Falcon – 135
Missile launcher
Fire prism - 115
Dark Eldar
Haemonculus – 55 w/ warriors
Venom blade
10 warriors – 115
Blaster, syberite
5 wyches – 60
Haywire grenades
Venom – 65
2 x splinter cannon
Ravager – 105
3 x dark lance
And my opponent brought the following
space marine army. Just a little note, he forgot that assault marines are fast
attack and not troops, he’s used to using blood angels. This was just a
friendly game so who cares?
Imperial Fists
Lysander – 200 (warlord: Strategic genius)
w/ Terminators
10 Tactical Marines – 195
Combie-plasma, melta gun, melta bomb
Drop Pod – 40
Locator beacon
5 Terminators – 200
Dreadnaught – 105
Multi-melta
Drop pod – 40
10 Assault marines – 205 (in Land raider)
Power sword
Land Raider – 250
Predator – 60
5 Devestators – 165 (not deploying in pod)
Lascannon, 3 x missile launcher
Drop Pod – 35
So this was not the kind of army I was
expecting, a drop pod force, never faced one before so I'm not 100% sure what
to do. I will just do what I intended to do and see what happens, if it doesn’t
work I will learn for the future (hopefully).
The Mission
Mission: Crusade
Deployment: Vanguard strike
Night fight: No
The battle field |
Rolling for who set up first, the space
marines won, not quite what I wanted, as I wanted to blow him off the table
before his drop pods came in. Never mind, So he deploys his devastators in the
cover provided in his deployment zone (which he boosts with Lysander’s skill)
and flanks them with the land raider on the right, and the predator on the far
left. Lysander and the terminators are in reserve going to deep strike into my
face. So that’s a lot of reserve, but allowed by the rules.
Imperial fist deployment |
As I'm very aware I will lose something
first turn so I took an age to deploy. I placed the warriors in the ruins
joined by the haemonculus and farseer (never added him before, why not try?).
The fire prism set up at the back behind the large tree which blocks line of
sight. The falcon hid behind some ruins while the ravager and venom hid behind
the ruins holding the warriors. I placed my war walkers in reserve as they
didn’t have any where to go without getting shot to hell and my dire avengers
chilled behind a hill. I infiltrate the pathfinders into a ruin and karandras
out of sight behind a ruin in the middle of the table.
Eldar deployment |
I rolled to steal the initiative: Failed.
The Game
Blood angels turn 1
Down come the pods, two of them. One
holding a dreadnaught aimed for my ravager and scattered a little off but
nothing to prevent the dread getting to where it wanted. The other containing
tactical marines lock on a hill next to karandras and split into combat squads,
both facing the pheonix lord. The land raider and predator then move forward to
get better lines of sight.
With a roar from its autocannon the
predator kills two dire avengers, but they hold. The dreadnaught shoots its
multi-melta at the ravager in front of it and it explodes, +3 on the table...
that was always going to happen. The two combat squads of tactical marines
shoot at Karandras, a combi-plasma, melta gun, and 8 boltguns take their toll
on the phoenix lord and his is killed... first turn. Not great. Firing a
lascannon and heavy bolter, the land raider shoots at the venom which is can
just about see and it explodes, killing 4 of the 5 wyches in the process. A
final insult to injury comes in the form of the devastators killing 2 of my
pathfinders. Not a great first turn to be honest.
Eldar turn 1
I psychic the hell up with the farseer,
casting prescence on the warriors, and precognition on the farseer himself. I
move my falcon up and drop off the fire dragons next to the tactical marines, hoping
I can exact some sort of revenge. The dire avengers move behind the
dreadnaught, hoping to glance it once if I'm lucky. As its so far away, the
prism moves a little to get a better line of sight for its prism cannon.
Shooting starts with the dire avengers
managing to glance the dreadnaught twice! That was unexpected. Throwing a
haywire grenade, the final wyche wrecks the metal monstrosity before I can do
any more damage. Combining fire, the fire dragons and falcon bring down one of
the two combat squads of tactical marines. In a bit of a long shot, the prism
targets the land raider but doesn’t get though its thick armour. The warriors
shoot at the other combat squad but fails to do anything.
Blood angels turn 2
Obviously the strategic genious knows
something we don’t as he stays in reserve dispite his re-roll. The half a
tactical squad moves towards the fire dragons while the land raider moves
forward and drops off the assault marines towards the ruin containing the dark
eldar warriors.
Unleashing the big guns, the devastators
only manage to kill a single dark eldar warrior. The Land raider shoots at the
prism but thanks to a lucky jink the lascannon shot doesn’t penetrate the
armour. A lone melta gun fires at the falcon, but misses, followed by the
predator which fails to get though the armour.
The first charge of the game is declare by
the assault marines on the dark eldar, but over watch kills the front two
marines, preventing them getting into charge range.
Eldar turn 2
I cast the same psychic powers as last
turn on the same units (not much else I can do). The war walkers fail to
arrive. As the terminators will probably appear next turn so the fire dragons
jump back in the falcon so they can hopefully hit them when they appear. I
forget to move the falcon however... idiot. The dire avengers move towards the remaining
tactical marines, and again moving to get a better target, the prism moves
around a little.
With just as much enthusiasm as last turn,
the prism fires... and scatters off the predator. The dark eldar warriors shoot
at the front combat squad of assault marines, killing them all in a single
round, the re-roll to hit really helped with that. It took a combination of
both the dire avengers and the flacon shooting at the tactical marines to kill
4 out of 5 guys. The path-finders miss their shots...
Blood angels turn 3
The big man himself appears as predicted,
deep striking right next to the dire avengers and fire prism. Seeing their
brothers cut down, the remaining assault marines move forward, getting ever
closer to the dark eldar warriors. The land raider moves forward towards the eldar
tanks.
Shooting a lascannon at the falcon, the
land raider makes the tank explode, killing 3 of the dire avengers in the
process. With power of the machine spirit the other lascannon is fired at the
prism but I jink it again. Unleashing the torrent of fire from their storm
bolters, the terminators kill 3 of the dire avengers through sheer weight of
numbers. The lone tactical marine shoots at the path-finders killing 1, bloody
sniper shot or what? Firing the frag missiles, the devastators shoot at the
dark eldar warriors, hitting 15 times, but thanks to the cover save, only 1
dies.
Combat is finally initiated, as the
assault marines charge the warriors, no over watch this time, and they make it.
I fail to kill any marines while they kill 6 warriors. I lose the combat,
escape, and run off the table with a 12. Not great.
Eldar turn 3
Again, no war walkers for me. The prism
moves to get away from the terminators as do the dire avengers and fire
dragons, but still say in range to shoot.
The fire dragons, dire avengers and prism
all fire at the terminators. They manage to kill 3 terminators and do a single
wound to Lysander himself. Showing the tactical marine what a true sniper shot
is, the path-finders get a shot through the last tactical marine’s eye socket,
killing him.
Wow, these are some quick turns now.
Blood angels turn 4
The assault marines go towards the land
raider, aiming to get in next turn. Lysander separates from the terminators and
goes after the fire prism.
The big man is disappointed as the land
raider blows up the prism before he can get to it. a single dire avengers is
killed by the storm bolter fier from the terminators and they then brake for
it.
Combat and Lysander charge the fire
dragons, taking a wound from over watch amazingly. He murders them though. The
terminators charge the dire avengers but they fail to regroup so are destroyed.
Eldar turn 4
The war walkers come in automatically, but
on the wrong flank, they appear behind the devastators. Shooting they kill 2 of
the marines while the path-finders fail to wound Lysander.
Blood angels turn 5
Turn 5 and the day turns to night, NIGHT
FIGHT!!!
The land raider turns around, and the terminators
run towards the path-finders. Shooting has the devs and the land raider
destroying all of the war walkers, while the shooting from the terminators at
the snipers does nothing.
Eldar turn 5
As I'm screwed either way I make a brake
for the objective in the centre, I jump out of my cover and run into the middle
of all firing lines with the path-finders attempting to be able to make it if
the game continues.
We roll and the game carries on.
Blood angels turn 6
My ninja path-finders take all
the shots fired at them bar the very last two shots from the imperial armour,
it was soul destroying to see. They almost made a brake for the objective. So I
am tabled.
The points no longer matter as I'm
not on the table any more: Space marine Victory.
Post-Game
Well that went differently from
the last time I used the list. The phoenix lord did very little and the tanks
did some damage before getting destroyed. Having the farseer with the dark
eldar warriors was interesting and I probably will try it again. So what have I
learnt?
·
Karandras: I don’t think I will be keeping him,
not having an invulnerable save hurts him so much, and unless I give him a squad
of scorpion to shield him (which will be stupidly expensive at this points
level) he’s going to die like this too often. He was fun to use but 2 plasma
guns and he’s dead. Not worth the risk.
·
Path-finders: They did nothing useful for me so I'm
going to drop them down to rangers and see if they are worth their points. Not
sure they will be though.
·
Warriors: Adding the farseer helped free up the
avengers for objective grabbing (theoretically) so this will be done more often
in future.
·
Fire Prism: He misses loads but he blew up a
unit of terminators last game, so he’s still in for now I think.
·
Deployment: I screwed that one up, keep war
walkers on the table all the time, that's what I have learnt. And maybe reserve
the ravager or prism if needs must.
And there we have it, I get
another ass kicking. So let’s see what list I can come up with next time, maybe
I will just steal that list I was given in the comments section last game. We
will see...
Bad luck on the loss. Nice amount of pics though and bat rep ios done well.
ReplyDeleteGlad you like the pics, my camera died half way though, so i would have added more. Well the loss was inevitable after the first turn.
DeleteDude the dice gods really hate you!!! we will have to have a game soon!!!
ReplyDeleteWow, the dice. The dice!
ReplyDeleteAlso, that Dread wasn't automatically going to kill the Ravager. 1/3rd of the time it won't even get hit. Just another example of the dice favoring your foe.