Tuesday, 17 September 2013

Call to War... 1850 Tournament list

In about a month I will be going to an 1850 point tournament, this will be the second tournament I will have attended and the first time I have properly played at the 1850 point level. Looking at it right now I don’t think it’s a great idea. So I need your help reviewing my list etc...

As far as I am aware the tournament I will be attending is not very forgiving, I am expecting a lot of hard armies to face and while I’m not aiming to win, I am hoping I won’t get tabled every game. The missions are to be revealed on the day so I have no idea what I will need to win. So going in totally blind this is the first draft of my army list that I have come up with.

Farseer – 100 (Warlord)

Spiritseer – 70

5 Wraithguard – 160

Wave Serpent – 135
Twin-linked scatter laser, holo field

10 Guardians – 110
Scatter laser

Wave Serpent – 135
Twin-linked scatter laser, holo field

10 Guardians – 110
Bright lance

8 Warp spiders – 152

6 Swooping hawks – 96

Crimson hunter – 180

4 Dark reapers – 152

3 War walkers – 210
Scatter lasers

Fire Prism – 140
Holo field

Defence Line- 100
Quad gun

Total: 1850

The list has a little bit of everything, I don’t know what I will be facing so I would rather have a little to deal with anything rather than have a blatant weakness. Granted if I come across large amounts of spam I will die I.E. 3/4 Heldrakes or 3 Riptides/Wraithknights. Indeed flyers of any description will make the game rough for me as all I have is a crimson hunter and quad gun. Granted if I guide the war walkers or dark reapers I have possible back up anti-air but I wouldn’t bank on it. Again any 2+ armour spam will be a struggle for my list but I hope I have enough shots to bring them down slowly.

The basic plan is to set up the defence line in my deployment zone and have the dark reapers and lance guardians hold it. The farseer and spiritseer will go with whoever needs them. Both wave serpents will go up a flank and act as a kill team (hopefully) and take out a scary part of the enemy or at least hold a flank. The war walkers can either hold back or outflank if the need arises. Hawks will deep strike behind enemy lines and hopefully grab me line breaker later on in the game, they will target units behind a defence line or in cover with their blast. Warp spiders will join the kill team. Crimson hunter is on anti-air duty unless they have none in which case goes after scary units.

Now I was tempted to give the exarch starcannons, while it’s not the best at taking out flyers they have the ability to glance the hardest and thanks to the re-roll could do it. This then gives them the ability to kill troops as well thanks to the extra shots. Not sure though... what are your thoughts?

I would really appreciate help from all of you, and especially regular tournament goers. I am under no illusion I will do well but it would be nice to stand a chance. And if you could give me examples of what kind of armies I could be facing, that would be amazing.

Thanks for any help.


  1. You only have 3 troop units; winning objectives will be tricky.

    I know spamming things is kind of blah, but the power of the Wave Serpent is undeniable. Aim for 5 Wave Serpents?

    Things you're likely to see...Marines are new and folks will undoubtedly have them out in full force...the Thunderfire Cannon will be ubiquitous. With Barrage, it will snipe out anything it wants, especially squishy Eldar with bad Saves! Be prepared to face 3 of them.

    Tau and Eldar in many varied combinations. Riptides allied with Riptides; Wraithknights and Riptides and Broadsides and Kroot and Buff-Commanders and Wave Serpents as far as you can see! Someone may have a Jetseer Council too.

    At NOVA the most popular army was Daemons, so be ready for FMC spam and the 2+++ Screamer-star!

    1. 5 wave serpents you say, well currently i only have 3 so i will have to attempt to use them for now but i can always aim to get 2 more in future. Yer i will need more troops though, i will change some things around.

      FMc and 2++ Screamers will be a problem which im not 100% how to even deal with them. especially the screamers. But i guess thats why they were popular.

  2. I agree with serpents mabey use one more and more infantry. Wheres the tournoment could be the same one im at

    1. The tournament is in liverpool. is it the same one?

  3. I think you need some more heavy hitting weapons. You have a lot of Scater lasers, which isn't bad, but they don't kill Riptides or Wraithknights.

    Here is some suggestions:

    If you put Scatter Lasers on the Serpents, I would put Bright Lance platforms on the Guardians. It will allow some duality in your units and enable you to get some more High Str low AP weaponry.

    I am not a fan of the War Walker set up. I would drop a Scatter Laser from each one and put a Lance on. The Laser will Twin-Link the Lance and enable you to still throwout a ton of shots. Those extra Bright lance shots will be a Godsend, and I think your list could use it. I dont usually run my Walkers in sets of 3 as they are difficult to hide and can take up a good amoutn of space. I have found 2 to be the sweet spot because you often are overkilling a lot of things. (Overkilling is not bad as it ensures death and I can defintely see the value in having 3).

    With the Dark Reapers, I have foudn the Exarch with Night Vision to be essential. First turn Night Fight is great for your army, and is even better when your Reapers can shoot first turn. I would like to see the Exarch wit hfast shot and on an Icarus as a 2 shot Lascannon is awesome... And don't forget the Reaper Ranger Finders as they ignore Jinks!

    The farseer would go very nice with this squad as they can receive a lot of good buffs from him in the form of Psychic Powers.

    Personally i am not a fan of the Prism or the Hunter. if running a Hunter I would probably not run the Exarch upgrade. I can see merit in the unit as you need AA. However, the Walkers are very good I have found and the Reapers on an Icarus or Quad-Gun to be sufficient enough. You dont see 5-6 flier armies very much. i think the Walkers and the Reapers on a gun will be sufficient enough.

    I would switch out the Hunter for 5 Dire Avengers in a Bright Lance Serpent. Cheap, effective scoring unit. This will allow you to have 4 troops, 3 of which are mobile. Or you could throw a Serpent on the other Guardians and add in some Rangers.

    Final product could look something like this:

    Farseer, Stone of Anthan'lan (With Reapers)- 115
    Spiritseer- 70 (Reapers or Wraithguard- Powers dependent)

    x5 Wraithguard
    Serpent w/ Scatter Laser, Holofields- 295
    x10 Guardians, Bright Lance
    Serpent w/ Scatter Laser, Hiolofields- 245
    x10 Guardians, Bright Lance
    Serpent w/ Scatter Laser, Hiolofields- 245
    x5 Rangers- 60

    x6 Swooping Hawks- 96
    x8 Warp Spiders- 152

    x2 Walkers, Scatter Laser/ Bright Lance- 140
    Fire Prism, Holofields- 140
    x5 Reapers, Starshot(x4), Exarch w/ Night Vision, Fast Shot-207

    Aegis Defense Line, Icarus Cannon- 85

    This gets you 4 troops. 3 are mobile and Rangers can be used as a backfield scorer or a Line Breakers/Denial unit. You have 3 serpent on the board with Prism and Walkers- so plenty of thigns for the opponent's big guns to shoot at. I think the addition of Lances allows you to shoot at the big targets and kill them more relaibly. If you are runnign Reapers, I think the Exarch is a must have. With the addition of the Farseer, they can point and kill a unit a turn- They put out a lot of hurt!

    Let me know what you think of this and if you are unsure on some of the components. I think will give you a chance in every game and allow you to adapt to anythign you can fight. You have enough big guns for big creatures and enough shots to kill hordes. Low AP weapons will kill anythign tough and mobility to capture objectives. You are resilient with 4 Hulls and 2 Walkers.

    Look forward to more Battle Reports!

    1. I quite like your list but are you placing the guardians in the wave serpents or are they empty and just going out to kill infantry?

      Do you think it would be worth dropping the fire prism and rangers for another 5 man unit of wraithguard? It gives me a more resilient troop choice as well as high strength shots. just a though.

    2. It would depend on your need. If you need the lance shots, you keep them out and shoot them at tanks. if not, protect them by putting them in the Serpent. They can support the Wraithguard rather well actually if you move them up together.

      Move the Guard up, blow a tank and have the Guardians get out and kill the occupants. Or have the Guardians thin out the hordes that could potentially bog down the Guard.

      I like the versatility of the prism and the ability for it to adapt to whatever it is shooting at. Rangers work as a cheap troops and can be flexible with outflank, Infiltrate, and the ability to gtG for a 2+ cover on an objective.