Rising from their tombs, the necrons attack a settlement of chaos
renegades. Not wishing to displease their gods, the renegades go to war and
attempt to repel the attackers. This is a 1875 point maelstrom of war game
between my renegades and heretics fighting against a Necron force. Will the
force of science or chaos win the battle?
The Armies
Renegades and Heretics:
1873
Combined arms detachment
Command Squad – 120 (warlord: )
Reaver, melta gun, covenant of tzeentch, power sword, command vox,
melta bomb
Chimera – 70
Militia training, autocannon
Platoon
Command – 115
15 men, 3x plasma gun, Demagogue, militia training, flank armour
Infantry squad – 100
20 men, militia training, flack armour, 2x autocannon
Infantry Squad – 60
10 men, 2x flamer, militia training, flack armour
Chimera – 70
Militia training, autocannon
10 Veterans – 135
2x melta gun, grenadiers, deep strike
3 chaos spawn – 55
3 chaos spawn – 55
16 mutants - 48
Unnatural senses
4 Sentinels – 220
Heavy armour, militia trailing, autocannons
2 Leman Russ Battle tanks – 300
Militia training
Demolisher – 170
Militia training
Support weapon team – 124
4 teams, lascannons, covenant of tzeentch
3 Ogryn – 230
Carapace armour, covenant of tzeencth
Necrons
Combined arms detachment
Overlord (warlord: nothing imporant) w/ warriors
Void reaper, vail of darkness
Cryptek w/ warriors
Solar staff
20 Warriors
20 Warriors
Night Bringer
Annihilation barge
Doom Scythe
Combined arms detachment:
Cryptek w/ warriors
20 warriors
20 warriors
That is a lot of warriors that I will need to kill in order to win
this game. At least battle cannons can take them down with little chance of
them getting back up. At least, that's my hope. Unfortunately I will have to avoid
shooting at the unit with cryptek with solar staff as if he makes my battle
tanks snap fire while shooting at them, they will not do anything. So do not
target them.
The Mission
Mealstrom of war again, because everyone at the club wants to practice
them. We roll for mission and get contact lost, so you gain a card for each
objective that you are holding. So objectives become very important if you want
to win. Because of the table we are using we got for hammer and anvil
deployment.
Rolling for deployment my opponent wins, but decided to give the
deployment over to me, so I set up first and go first? I was confused by this
but cool. I put a unit of spawn on each flank, ready to run up. The ogryn go in
the middle to anchor my lines. Both large infantry units go at the front ready
to move up if they needs to, with the chimeras behind them for support. The
demolisher is just behind the front line while the unit of battle tanks hold at
the back, as they have the range to not risk getting into combat. Sentinels go
on the left and the lascannons go behind a hill on the right ready to move into
a good position first turn. The Mutants start in reserve ready to outflank.
Necron deployment is nice and simple as its mainly warriors, and they
are just deployed in a line across the table. The lord joins the one at the
back and the cryptek with solar staff start on the hill. The other cryptek
starts behind the ruins on the left. The annihilation barge goes on the left
while the c’tan is in the middle of the table.
Night Fight: no
Steal the initiative: no
The Battle
Renegades turn 1
My force moves up, with the spawn taking point up each flank, making
it into cover. The heavy weapons move though cover onto the rocky hill. However
I keep the tanks back a little as I don’t want them just getting glanced to
death by the necron warriors.
I try to do some damage to the night bringer with lascannons and
autocannons, but I only manage to do a single wound to it. The spawn and ogryn
run to get into a better position. Battle cannon fire targets the warriors on
the far left, both shots land on target and after reanimation 8 necron warriors
die along with the cryptek. They fail their moral and run for it but only go 3
inches.
Score: objective 3, objective 2, first blood (cryptek)
Renegades: 3 – Necrons: 0
Necron turn 1
The fleeing warriors rally and move back towards the objective. Using veil
of darkness, the overlord teleports his warrior unit next to the two battle
tanks, and they lock on... great. A little angry the c’tan moves towards the
spawn while everyone else holds their ground.
Using its powers the c’tan
manages to deal 2 wounds to the closest chaos spawn and heals itself back up to
full wounds. The warriors in my back field rapid fire into the battle tanks and
get a horrible number of 6’s wrecking both of the tanks. On the left flank the
necron warriors shoot at the spawn in cover and deal 2 wounds to them as well.
On the right the warriors kill off the wounded spawn.
Score: nothing
Renegades: 3 – Necrons: 0
Renegades turn 2
In from reserve the veterans deep strike in next to the annihilation
barge but scatter away, but thankfully they don’t mishap. The demolisher turns
around to face the necron warriors behind it hoping to kill them while they are
still packed tightly together. Again the spawn push forwards while the ogryn
move to tie up the nightbringer.
Levelling their melta guns, the veterans shoot at the annihilation
barge and get 2 penetrating hits though, and explode the tank before it can do
any damage! Unfortunately in the explosion 5 of the veterans (including the
meta guns) die, as do 4 warriors and a spawn is wounded. Such a glorious
explosion, so much so that the veterans run after failing a moral test.
Demolisher cannon targets the warriors, but it scatters off the table, sealing
the tanks fate. Again autocannon and lascannon fire targets the c’tan but can’t
get past its invulnerable save.
Assault phase, the Ogryn charge the c’tan, the monster kills a single
model with ease, but they then manage to deal a single wound to him. On the
right the spawn charge into the full necron warrior squad but the overwatch is
horrific and they all die before they can make it. On the left they charge the
wounded squad and take a single wound from over watch. In the melee the spawn
kill off 1 then the necrons deal 2 wounds back.
Score: big game hunter, no prisoners, objective 1
Renegades: 6 – Necrons: 0
Necron turn 2
Screaming in from reserve, the doom scythe goes after the chimera in
the middle, ready to destroy the transport. The lord leaves the unit of
warriors and chases after the demolisher while the warriors go after the other
chimera.
Some long range shots from the necron warriors on the hill hit the
sentinels and manage to wreck two of them with lucky 6’s to glance. Not wanting
the vets to rally the warriors on the right kill then from afar. In my back
field the warriors wreck my commanders chimera, but they pass their pinning
test. The flier wrecks the other chimera forcing its occupants out.
Assault phase and the lord charges into the demolisher tank, and takes
off two hull points and its heavy bolter, but the tank lives and is able to
move! Again the c’tan kills another ogryn but I do no wounds this turn. Spawn
combat and again I kill off 1 warrior, but the spawn then get beaten to death
by the warriors.
Score: behind enemy lines
Renegades: 6 – Necrons: 1
Renegades turn 3
Mutants hide in the shadows, taking an objective |
In from reserve come the mutants, and they outflank on the left right
next to the ruins and objective. The demolisher moves back while the warlord
leaves his command squad and joins the 20 man unit of infantry for extra
protection. I move the infantry in the large unit of renegades up to attack the
necron warriors and the unit just out of the chimera back to attack the necron
lord.
Shots from the small infantry squad manage to do no damage to the
necron lord. The demolisher tries to kill him but the shot scatters and hits
the renegades who just fired, killing 5. Lascannon fire reduces the lord down
to 1 wound, and it takes the command squad melta gun to finish him off. Plasma
shots from the front infantry squad knock down 4 necron warriors but the
autoguns prove useless. The mutants add their fire power but do nothing. End of
the phase and the warriors run from taking too much damage... again.
Assault and the final ogryn is killed by the c’tan.
Score: objective 5, kingslayer (3), slay the warlord
Renegades: 11 – Necrons: 1
Necrons turn 3
Finally the necron warriors move up and the c’tan goes after the large
infantry squad. Using its speed the flier moves to target the lascannons as
they are its biggest threat. The running warriors fail to rally and carry on
going towards the table edge.
Shooting from the flier kills all of the heavy weapons, even with them
going to ground, the poor buggers. The warriors on the right that moved have
about 4 guys in range of the demolisher, and manage to get the last hull point
off it. That leaves the rather unscathed warrior unit in my lines to target my
warlord units killing off 13 guys and wound the warlord himself (I passed A LOT
of look out sir rolls). The c’tan gazes at the infantry squad in front of it
killing 2, gaining a wound back.
Assault and the nightbringer charges the unit it, and kills off 2. The
renegades run for their lives but get cut down by such a powerful monster.
Score: objective 2, blood and guts, recon
Renegades: 11 – necrons: 4
Renegades turn 4
He’s out to kill my warlord so to stop his warriors in the back doing
it, I send the half unit to block them for a turn at least.
My sentinels and infantry shoot at the night bringer desperately
trying to bring it down before it hits my lines again as it very powerful in
combat, but I only do 2 wounds to it. Shots from the mutants target the unit
running away and they kill a single warrior.
Score: nothing
Renegades: 11 – Necrons: 4
Necrons turn 4
Somehow the fleeing warriors rally again while the other warriors push
forwards again. The flier moves off the table and the c’tan goes after the
infantry.
Again the nightbringer gazes and kills 2 renegades healing back
another wound. The warriors manage to wreck a sentinel and reduce the last one
to 1 hull point. Pinned but not stopped, the warriors shoot at the command
squad in the wrecked chimera, killing them all.
Assault phase and because he killed some renegades in the shooting
phase the c’tan fails his charge! Praise the chaos gods.
Renegades turn 5
As the only objective I might get is blood and guts, I move the
mutants up to the crippled warrior unit ready to charge them.
The autocannons do no damage to the nightbringer this turn, so I’m
pretty much dead. Lasgun shots kill no necron warriors either.
Assault and the mutants charge the warriors and do no damage; they
lose 3 of their own number and run for it.
Necron turn 5
The flier comes back in towards the last sentinel as the c’tan moves
up.
Shooting from the c’tan kills off every one but the warlord thank god
and the warriors kill the unit holding them in, not willing to stand the
indignity any longer. The doom scythe kills the last sentinel and the warriors
gun down the running mutants.
Assault and the c’tan once more fails a charge on the lone warlord.
Score: nothing
Renegades: 11- Necrons: 4
I pray to the gods the game ends here and I win with a single model
left, otherwise I'm going to get tabled... it continues.
Renegade turn 6
The warlord tires to find cover.
Necrons turn 6
They gun down my warlord, the flier gets the final kill.
End of game.
Renegades: 11 – Necrons: 5
Victory by knockout, the Necrons!!!
Post-Battle
Well that went well. I scored a lot of points very quickly, I focused
on objectives and I got blasted off the table. The mission itself I really liked
a kind of attack and defend feel to it, I just played it badly and my list just
isn’t quite right yet.
Now I miss-played that one as is rather obvious. By focusing so much
on objectives I left myself open to be killed. Next time I should focus on
survival while still looking for opportunities to grab objectives instead of
just throwing myself at it. I probably got lucky that my opponent didn’t get
great objectives at the beginning allowing me to contest his hold on one of his
objectives for a few turns giving me the card advantage. This also forced his
warriors to stay back to hold objectives until later in the game where he
decided extermination was the answer.
Another issue with this game was my list just didn’t have the answers
it needed to have. Teleporting unit of warriors? I need something more than
just praying a demolisher will finish them off. Some form of combat unit maybe?
Having the Battle tanks in a unit together really isn’t helping either, they
are too big a target and with penetrating hits and glancing hits being able to
spread over its just not worth it. I will need to split them up in my next
game. The lascannon heavy weapons team is a nice unit to have, but I think it’s
more of a deterrent than an actual unit killer. Yes, every now and then I will
get lucky with them but overall I think it’s a unit to make a tank think, maybe
I shouldn’t go this way. Reducing them down to 3 might be better or probably
going full blown 6 for a laugh, but either way something has to change. And I am
spending way too many points on a command squad for very little table effect.
Especially if I am going to just make the warlord jump from unit to unit when
things start going bad. I quite like the chaos spawn, but maybe changing to a
different god will give me some answers that the list needs.
Anyway this was a very fun game, and the new necrons are hard to
shift, but I think next time I might be able to do a little more against them.
Hey nice battle report.
ReplyDeleteFrom what book are you building the renegade list?
Imperial armour 13, its quite a good list but from what I hear the imperial armour vraks is better.
DeleteImperial armour 13, its quite a good list but from what I hear the imperial armour vraks is better.
DeletePretty much every suggestion I had for your list you summed up at the end of your post. Great game nonetheless and I cannot wait to read more.
ReplyDeleteScum necron players like this ruin the game. People who just want to win. Gotta hate this guy
ReplyDeleteI can't tell if this is sarcasm but the Necron list is quite sub par, not bad, but not filled to the brim with cheese. Maybe the people I play are a bit more hardcore.
DeleteIt just brings up the idea of having a conversation with the opponent about what sort of game you are wanting to play (fluff/tournament).
I hope none of this comes across too negatively.
By the way what army do you play?
No this is genuiny ment. Necron just ruin the game. I play deamon my self
ReplyDeleteNecrons in their new incarnation are very tough to kill especially with the decurian formation.
DeleteI play Eldar so the amount of flack I get cos of this new codex is extreme.
I've got a friend who plays Necrons and I haven't had any trouble vs him but I've got a friend who plays demons and the lists he brings are quite scary (4 Demon princes)
I have found that there is a psychological battle before the game even starts.
For me its a friends Orks for the Necron friend its my Eldar.
But thats just something I've noticed.