The third and final game of my tournament, so far I am 1 win and 1 loss so I need this game to be good one. I am drawn up against a chaos daemons army with chaos space marine allies, I can only describe it as a flying circus, and I have never played against such a list before so it was definitely an interesting experience. The mission was 6 objectives and I was rather worried.
For the final time here is my list that I used at the tournament.
Farseer – 115 (warlord: Falcons swiftness) w/dark reapers
Spirit stone of Anath’lan, Fortune, Prescience, forewarning
Spiritseer – 70
5 Wraithguard – 160
Wave serpent – 135
Twin-linked scatter laser, holo field
10 guardians – 110
Wave serpent – 135
Twin-linked scatter laser, holo field
10 Guardians – 110
Wave serpent – 135
Twin-linked scatter laser, holo field
5 rangers - 60
6 Swooping hawks – 96
8 Warp spiders – 152
Fire prism – 140
2 War walkers – 140
Scatter laser/Bright lance
5 Dark reapers – 207
Exarch, fast shot, night vision, 4 x starshot
Defence line – 85
And my opponent brought this daemon prince flying circus
Daemons with chaos space marine allies 1850
Great unclean one (Warlord)
Level 2 psyker: Warp speed, smite
Nurgle, 4+ Feel no pain, level 2: endurance, puppet master
10 Plague bearers
10 plague bearers
Nurgle, 4+ Feel no pain, Iron arm, psychic shriek
Nurgle, Grimnoire of true names, smite, puppet master
Allied Daemon prince
Nurgle, Iron Arm, Smite
This list has 4 flying daemon princes, a great unclean one AND a heldrake. Again, my list isn’t great against flyers so this could be an issue, but at least I can attempt to down them with shots first. Lets see how it goes.
This game is very simple, 6 objectives all placed on the deployment lines, so you are going to have to move over the table to prevent a draw. Each objective is 3 points each plus slay the warlord and line breaker.
My opponent won the roll for both deployment zones and then I place down my defence line. I think I learnt from my last game, originally wanted to place the defence line in the centre of the table but I changed my mind as the last second and placed it in the right hand corner. It had good line of sight everywhere but forward. It could be an issue as he will probably set up behind the line of sight blocking terrain but if he did I would be able to out run his princes and out shoot him.
He did as expected and placed his daemon princes behind the line of sight blocking terrain, placed the cultists in the middle of the table on an objective and to my surprise the greater daemon went on the far left with a unit of plague bearers. He left a unit of plague bearers in reserve to deep strike in, heldrake in reserve as well.
I deployed the war walkers, dark reapers and hawks behind the defence line. The tanks went in the centre so I can manoeuvre as needed. I left the rangers in reserve to out flank.
Night Fight: No
Daemon turn 1
The first act of the game is a daemon prince attempting to weaken a rival princes bond to the mortal plain and uses its true name to weaken it. Both princes with iron arm cast it and one gets +1 strength and toughness, the other gets +3! All of the princes take to the sky and fly straight towards the defence line, the weakened prince stays at the back, the prince with the grimnoire is at the front and the two iron arms are on the left. The rest stays still.
Papa nurgle blesses the battle field with rot and 2 warp spiders die to his contagion. He casts puppet master on the dark reapers but the farseer denies the warp spawn his amusement. Another prince casts smite on the reapers but the farseer fails to prevent the power and a single reaper dies. The other powers fail to be cast.
Eldar turn 1
Not willing to let the warp spawn live the farseer casts prescience on the dark reapers, fortunes them and guides the warp spiders. The spiritseer casts conceal on the reapers. I move the wave serpents away from the princes and the prism. The warp spiders move in range of the toughest prince as he’s the closest daemon.
Shooting starts with the dark reapers on the prince with the book, they get a few hits and manage to take 2 wounds of it, he stays in the sky though. The hawks then shoot into the sky and while they don’t manage to wound the prince, they do clip his wings and bring him to the ground hard, making him lose another wound. Now on the ground the war walkers shoot at him and finish him off, killing my first prince! Hoping to do something the spiders shoot the high toughness prince and only get a hand full of hits even with guide. I manage to wound him though thanks to the monofilament rule. The wave serpents both shoot at him but thanks to the high toughness they all just bounce off him and he doesn’t even get grounded after 3 hits. Not wanting to waste the shot from the prism he shoots at the cultists who go to ground, I still manage to kill 2.
Daemon turn 2
Powers again to start and both princes with iron arm get +3 strength/toughness… great. All the princes go into jump mode ready to assault my lines.
The warp storm increases over the battle imbuing the daemons with greater resistance, increasing their invulnerable save. Once again the daemons attempt to cast puppet master on the dark reapers but the farseer denies the witch, they attempt to cast smite on them, again denied. But the second smite manages to get through and kills a single reaper (despite a 2+ cover save that can be re-rolled!).
Assault phase and a prince charges into the dark reapers, the fire prism and the war walkers. The combat between the reapers and prince starts with him issuing a challenge to which the spiritseer steps up. The prince strikes first and wounds the seer 3 times, I make 1 save, re-roll the failed 2 and a single wound still makes it though killing the seer thanks to strength 8. The reapers hold though. Prince vs Fire prism ends quickly with the prism exploding. On the far right the war walkers manage to hold their own against the prince as he bounces off the power field, they fail to do anything to him though.
Eldar turn 2
Outflanking, the rangers appear on the right hand side aiming for an objective and line breaker. Movement again is away from the princes, the guardian serpents spread out as do the warp spiders. The wraithguard get out of their ride and move towards the prince not in combat (who happens to be T8). The swooping hawks jump to the sky.
The warp spiders shoot at the prince and manage to deal a single wound to him again, reducing him to 2. Unloading the D-cannons the wraithguard shoot at the prince and get 3 wounds, only deals a single wound to him, as he passed 2 invulnerable saves! It takes all 3 wave serpents shooting everything they have at the prince to finally kill him.
Assault phase and the dark reaper exarch challenges the prince to single combat and dies, but he helps the rest of the unit survive a little longer. The prince vs the war walkers is just as dull as last turn with the prince bouncing off the force field and the walkers fails to even hit.
Daemons turn 3
Screaming in from reserve comes the heldrake, who vector strikes the rangers and 3 of them die, but they hold. The unit of plague bearers arrive from deep strike onto the far left objective in my deployment zone. Again the prince casts Iron arm and gets +1 strength and toughness.
Flames drop onto the warp spiders and 4 die to the heldrake.
Assault phase and the prince in combat with the dark reapers issues a challenge but the farseer refuses it. The prince then murders his way though the squad and manages to grab the farseer after all and kills him, annihilating the squad. Prince vs war walkers and a single weapon gets ripped off a walker, the prince is fine.
Eldar turn 3
Dropping in behind the cultists, the hawks drop their grenade pack and kill 4 of the cultists. All the wave serpents move to see the heldrake.
Shooting and the hawks manage to take down another 2 cultists who go to ground. The wave serpents shoot at the heldrake but only manages to score a single glancing hit. The warp spiders miss the heldrake.
Assault phase and the combat between the prince and war walkers carries on with nothing happeneing.
Daemons turn 4
Once more iron arm is cast but only gets +1 strength/toughness. The meteoric decent of the heldrake explodes a guardian wave serpent, killing 5 in the process. The prince currently not doing anything jumps onto the lascannon.
The swirling warp storm above the battle field abates for a moment, reducing the daemons invulnerable save by 1. Shooting from the prince on emplacement gun targets the last guardian wave serpent but it fails to penetrate the tank. Flames from the heldrake kill off the guardians not in their tank.
Combat and the prince again fails to get past the power fields and the walkers manage to deal a single wound to the prince in return!
Eldar turn 4
Again taking to the sky, the swooping hawks leave the table. A warp jump takes the warp spiders up to the cultists and the guardian wave serpent moves up to it. Aiming to get the plague bearers off the objective, the wraithguard serpent goes after the objective.
Combining fire, the wave serpent and warp spiders shoot at the cultist and they go to ground, and I kill all but 1. On the left side the wraithguard serpent manages to kill 3 of the plague bearers.
Assault phase and the daemon prince explodes a single war walker.
Daemons turn 5
The prince not in combat jumps to the sky and moves towards the wave serpents. Flying towards the left the heldrake continues it swooping terror.
Summoning the power of the warp, the prince casts smite on the rear of the wave serpent but it fails to do any damage. The heldrake flames the wraithguards serpent but fails to glance.
Assault phase and the last war walker is wrecked, freeing up the last prince to harass the elder.
Eldar turn 5
Landing next to the plague bearers bottom left, the hawks grenade them but the shot scatters off target. The guardians get out of their serpent and take the objective, while the wraithguard get out of their transport and get within 3 of the bottom left objective.
Shooting from the warp spiders kill off the last cultist and the guardians battle focus to take the objective and hopefully hold it. The hawks, wave serpent and wraithguard kill all but 3 of the plague bearers on the bottom left objective.
We roll to see if the game continues…
Daemon turn 6
The remaining plague bearers move forward to contest the objective in the bottom left corner. The prince in the middle goes towards the guardians while the other goes into the middle of the table. Swooping to the left the heldrake moves to harass the wraithguard.
Slaanesh appears and takes a single wraithguard back to the warp with him/her/it, as he gets a single rend. Carrying on attacking the wraithguard, the heldrake flames them and kills a single model. A prince casts smite on the warp spiders but they manage to deny the witch, the other prince casts smite on the guardians and they take a single wound.
Assault phase and the top prince charges into the guardians, they fail to hit him with overwatch and lose 4 of their number. The daemon proves too much of a match and they fail to wound him, but they hold.
Eldar turn 6
I don’t move much, just the guardians wave serpent faces the plague bearers on the top left objective. The wraithguard move towards the objective.
Shooting from the wraithguard, hawks and wraithguard serpent shoots down the rest of the plague bearers on the bottom left objective. The guardians serpent shoots at the top plague bearers and kill the closest two, who are on the objective.
Assault phase and the prince finishes off the guardians in combat.
We roll again…
Daemons turn 7
With this being the last turn, the prince who just killed the guardians goes after the rangers while the other goes for line breaker. The heldrake goes after the wraithguard.
A prince casts puppet master on the wraithguard and one of them shoots at the wave serpent, causing it to explode. Flames from the drake spew forth onto the wraithguard and kill 2, leaving 1 left alive!
Assault phase and the prince next to the rangers attempts to charge them but with a double 1, he fails to charge them.
Eldar turn 7
The hawks jump over the ruins towards the remaining plague bearers and combining their shots and wave serpent I take them off the objective.
Eldar: 4 (1 objective, line breaker) – Daemons: 2 (slay the warlord, line breaker)
That was a very close game, if it had ended turn 5, I would have won 10-4, if It had ended turn 6, it would have been 7 – 4, but no, it ended turn 7 reducing my score. Haha unfortunate but nothing I can do about it. I think I made the right decisions in the game, as having that many flying things on the table reduced what I could do. I got very lucky with the war walkers holding up a prince the majority of the game and being able to gun the other 2 down.
More so I was very happy with how I performed in the tournament over all, and having 2 victories and only 1 loss (which was to the winner of the tournament). I expected to come dead last and I didn’t, this was mainly to facing a soft list game 1, and managing to scrape a victory game 3. Game 2 ended exactly how I though all my games would go.
Anyway after everything was totalled up, i finished 8th place overall, which out of 24 people, made me feel maybe im not all bad. Granted I did use elder but hell I struggled with the last codex enough, I earned it. I have walked away from the tournament with a few little ideas which I will share with you in future, but for now that’s this tournament wrapped up. Maybe I will attend another one soon. We shall see.
I hope you enjoyed my little series of posts about the 1850 tournament, any feedback, please let me know.