Tuesday 10 June 2014

Potential Tournament lists 1500


With my first Tournament of 7th coming up soon I have come up with 2 lists, one of which I am more comfortable playing with, but I’m not 100% sure which to use. A stipulation of the tournament is that every model must be painted and must represent what it is, so no proxies (it is at warhammer world after all).


This is what my painting challenge has been down to over the last month and it was rather successful (more on that another time) but for now these are the lists I have come up with, please let me know what you think.

List 1 (Balance)

Farseer – 100 (warlord)

Spiritseer – 70

10 Dire Avengers – 130
Wave Serpent – 120
Twin-linked scatter laser

10 Guardians – 110
Bright lance

3 Jet bikes – 51

8 Warp spiders – 152

6 Swooping Hawks – 96

Crimson hunter – 160

2 War walkers – 140
4x scatter laser

Fire Prism – 125

Wraith Knight- 240

Total: 1494

This list is a rather balanced list so if I come across any kind of spam I will probably struggle, but I know what I am doing with it. The guardians, farsser and war walkers stay at the back while the wave serpent, warp spiders and knight push forwards. The hawks will plug any gaps as will the crimson hunter. The spiritseer will join the Dire avengers using Runes of Battle (hopefully getting -3 leadership or -1 armour) and aiding the fight. It’s a basic plan but it can work. But if the mission isn’t objectives I might struggle as a few of my units are fragile.

List 2

Spiritseer – 70

Warlock x 2 – 70

10 Dire Avengers – 130
Wave Serpent – 135
Twin-linked scatter laser, holo field

10 Guardians – 110
Bright lance
Wave serpent – 135
Twin-linked scatter laser, holo field

10 Guardians – 110
Bright lance
Wave serpent – 135
Twin-linked scatter laser, holo field

8 Warp spiders- 152

Wraithknight – 240

Fire Prism – 125

3 War walkers – 210
6x scatter laser

Total: 1492

This list is probably more typical for a tournament setting, the 3 wave serpents will be a pain to shift especially with the 3+ jink, and then they can drop out all of the bladestorming fun. With the serpents having objective secured they will be tank shocking people off objectives as much as possible. This list does have some problems with anti-flier and general anti-armour. I only really have the fire prism and knight from the start but if things get desperate the guardians can get out and shoot with a lance.  


Right now I’m not 100% sure which list to run and I could really do with some advice from you guys, you have always been a great help in the past.

5 comments:

  1. I like your lists I'm just wondering whats your plan for the Warlocks and Spiritseer. Why not lose 1 warlock and upgrade the Spiritseer to a Farseer?

    My list would probably be closer to the second list minus the above change.
    Always nice reading your posts.

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  2. With the warlocks and spiritseer they will be using runes of battle.now they dont need to just take conceal if they get any good powers such as jinx or horrify they can easily change the way a battle is going.

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  3. I think that the second list is a lot stronger in general. Since this is for tournament play I'd go with that.

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  4. With the abundance of 4+ ruins now the conceal getting you a 2+sv is epic and a lot more reliable. So epic for blob squads on foot. Warlocks did get quite a boost with the new phase. Psychic scream has also received a bit of a buff with the 6" range increase.
    I only played my first game of 7th last week so I still need to test out how much I can rely on my powers like I use too.

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  5. I've also thought Having a Farseer dedicated to only Eldar powers with the Spiritstone is a Good build what do you think of it?

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