I have recently been looking at my Heretics and Renegades force and
thinking what I would like to add to the force in the future. And purely from a
background perspective for the traitors, I would like to add in some artillery pieces,
both tanks and actual artillery. However looking over the rules, an issue has
come up that I would like your help with.
Reading over the barrage rules it seems rather clear to me, but I have
been looking online and talking to people at my club and a few have a different
interpretation of the rules than me. So I would like to see your takes on
these.
Now the barrage rules themselves are quite easy, it’s when it comes to
multiple barrages is when it becomes more interesting. I will go over the rules to make sure we are
all on the same page. When firing multiple barrages we fire the closest model
first and find out where it lands. Then for each extra shot we scatter to see
where it lands based on the original shot. So in picture 1, the darker blast is
the original shot, and the other two scatter off in relation to it.
Picture 1 |
If I roll a hit, I get to choose where to place the template, and
according to the rules I can “place the markers so that it touches any part of
ANY marker”. So if I wanted to I could snake out the barrage in a long line
(picture 2), or cluster it and get as many hits as possible (picture 3).
Picture 2 |
Picture 3 |
Now if I have a unit like 3 wyverns, each throwing out 4 barrage shots,
so that's 12 shots, is where things get interesting. So my interpretation of
the rules says that I need to place a marker for each shot and leave it on the
table. So who the hell has 12 templates? It’s impractical to be able to hold
that many templates above the table, but that's how it’s meant to be done
right? So if I wanted, I could have a line or two of blasts going off in
different directions if I roll enough hits, and then a lot of blasts around the
centre?
The first issue I come across, many people don’t have more than 1 or 2
templates and so some people flip the first template in relation to the others.
That is ok in a pinch with 2 or 3 shots, but it doesn’t really allow the shots
to travel to where they need to. It has also seemed to make a few people think
that when you get a lock on, you can only place it in contact with the original
shot and can only circle around it. That's not right is it?
Another issue I have come across is wound allocation. In the rules it
says “when determining wound allocation and cover saves always assume the shot
is coming from the centre of the FIRST blast marker”. But people seem to think it’s
from each blast, especially when it comes to odd situations like picture 4. In
picture 4 the dark blast marker is the first shot, and the other 2 scatter off
from it. Because the infantry are behind the wall, even though two blasts are
behind it, they will still get a cover save as the FIRST BLAST in on the other
side of it.
Picture 4 |
What are your thoughts?
Hey nice post
ReplyDeleteI think you are correct in your rules interpretation
Games workshop being silly again and not thinking all the rules through.
I don't know if you have seen these before but a clear plastic attached could help hold the markers in place.
http://upload.wikimedia.org/wikipedia/commons/f/f9/Pizza_saver.JPG
I'm pretty sure that you're correct. At least that's how I've been doing it with my group.
ReplyDeleteThe only thing I noticed that wasn't was in picture 4. As per the blast rules you must place the template with the hole completely over the base of a model, so that would be an illegal shot. Other than that though, I think you've got it right.
The shot probably just scattered off.
DeleteLooks good to me! (At least that's how we have been doing it).
ReplyDeleteThe wound allocation gets a bit nasty when you start dealing with tons of barrages, as barrage weapons can be used to snipe characters. Just be sure to discuss that with your opponent before the game begins (to give them a reminder about how they work). This will usually mean every single incoming anti tank will be at your manticore/wyern thingys.
Your interpretation is spot on. As far as templates, I have had this problem and most players will be fine with you marking where they came down with dice representing the center of each blast; that way your 2-3 templates is enough.
ReplyDelete6th ed rules stated that you took wound from the centre of each marker, 7th ed rules state the first marker and in 6th you had to circle around the first marker, but in 7th you don't as you have pointed out. It's one of the subtle differences between 6th.and 7th, and as its a rule most people don't use, they haven't caught up with it. As a guard player, with 2 wyverns, ( replacing my 2 griffins) as standard in my army I've come across this a few times. It can be a pain, as with the last example, but in general it makes things a lot easier.
ReplyDeleteAs for the template issues, yeah, I've got 3 and tend to borrow my opponents for extra ones and go from there, keeping the hits and moving the arrowed ones, that and write everything down.
got a sparten tank with flare sheilds does the barrage go to the top as a template wepion reduced by 2 or is it routed to the side were i does nothing?
ReplyDelete