With the new release of codex space wolves, i had to give them a spin
and the grey knights ended up being my opponent. Obviously my wolf lord has
come under the eye of an inquisitor who isn’t too happy with his conduct and
has sent in the big boys to deal with him. The game is a 1500 point game of crusade,
with hammer and anvil deployment.
The Armies
Space Wolves: Combined arms
detachment
Wolf Lord – 165 (warlord: Saga of majesty)
Runic armour, bike, frost blade
Wolf priest – 150
Wolfen stone
12 Blood claws – 167
Power fist
10 Grey hunters – 185
2x melta gun, power fist
Rhino – 35
8 Grey hunters – 122
Melta gun
Rhino – 35
Land speeder – 60
Multi-melta
Land speeder – 60
Multi-melta
Vindicator – 120
Land raider crusader – 260
Multi-melta
Total: 1500
Grey Knights: Combined arms detachment
Grey knight grand master - 175pts
Paladin squad - 400pts
Apothecary, Banner, Psycannon, with halberd, Halberd, Falchions
Grey knight terminators - 225pts
1 Psycannon, 3 halberds
Strike squad - 120pts
4 halberds Nemesis
dreadknight - 275pts
Heavy Psycannon, Heavy incinerator, Doomfists, Personal teleporter
Dreadnought - 145pts
Twin linked lascannon, Power first and storm Bolter
Interceptor squad -160pts
Nemesis Deamon hammer, Psilencer, Falchions, 2x halberds
Total: 1500
The Mission
Rolling for mission we get Crusade (5 objectives) and hammer and anvil
deployment. We take it in turns for deploying the objectives and they are put
down in a rather symmetrical fashion, with 1 in the middle of the table, and 2
in each deployment zone, in cover. Rolling for deployment zones the Space
wolves win and select the one with most cover. The space wolves then also win
the roll for deployment and select to deploy first.
The space wolf deployment was quick, with the land raider centre stage
supported by the rhino full of 10 grey hunters. On its other side the bikers
deploy with a land speeder. Hidden behind the land raider the vindicator waits
to make sure it doesn’t get killed before it can shoot. On the far side of my
deployment the other rhino supported by the other speeder waits to see what it
can do later in the battle.
To counter this paladins deploy on the right flank back a little to
make sure they are out of range of the vindicator. The interceptors deploy in
the cover holding the objective. On the right at the front the dreadknight
waits to push forwards. On the left the grey knights and terminators supported
by the dreadnaught deploy ready to advance on the wolves.
Night fight: turn 1
Steal the initiative: yes
The Battle
Grey knights turn 1
Moving forwards 12 inches, the dreadknight pushes towards the space
wolf lines while the rest of the knights push forwards while the paladins still
try to make sure they are out of range of the vindicator.
Aiming at the bikes, the dreadknight shoots at them with its heavy
psycannon. Seeing the immediate danger the bikes jink, which is a good job and
it gets 3 rending wounds. After cover saves a single bike dies. Shooting its
lascannon, the dreadnaught attempts to damage the land raider but the shot scatters
wide.
Space wolves turn 1
Powering forwards, the land raider moves straight towards the
dreadknight, supported by the land speeder next to it. Not wanting to die
straight away the bikes move towards the other flank of the army while the
vindicator hides. Not close enough to attack this turn, the other land speeder
moves towards the dreadknight, hoping to attack it next turn. Taking the attack
to the grey knights the rhino with 10 men pushes forwards.
Unloading as much fire power as it can, the land raider crusader
shoots at the dreadknight. In the end it takes 2 wounds, 1 from the multi-melta
and another from a snap shooting hurricane bolter. The supporting speeder
shoots as well at the dreadknight but its invulnerable save prevents it taking
any damage. Going flat out, the bikes reposition and so does the other land
speeder. Ending the turn the rhino uses its smoke launchers, hopefully to keep
it alive next turn.
Grey knights turn 2
Demanding vengeance, the dreadknight goes straight for the land
raider. The dreadnaught and strike squad move across the landing pad to get in
range of the enemy. Advancing again, the paladins get ready to push the attack.
Psychic phase and its 13 dice to 6, the grey knights generate a fair
amount of dice. But the knights don’t really have anything of use, just a few
hammer hands on a couple of units.
Shooting from the dreadnaught targets the rhino but it again misses,
it’s a rather unlucky dread. A torrent of shots from the terminators hits and
kills a single biker.
The first assault of the game and the dreadknight charges into the
land raider crusader. Pounding on its armour, the nemesis dreadknight hits with
all of its attacks and wrecks the land raider gaining first blood and forcing
the blood claws out.
Space wolves turn 2
The blood claws move away from the dreadknight not wanting to loose
any of their number assaulting it. Both land speeders encircle the dreadknight
and the vindicator moves faces it hoping to be able to aid in killing it. The
bikes push forwards and the rhino moves up 6.
Both speeders take a wound off the dreadknight killing the giant
walker, and removing a large threat. The bikes unload at the strike squad and
manage to drop 2 of the power armoured grey knights.
Grey knights turn 3
I moved the bikes a little close to the terminators who spring at the
opportunity to attack them. Moving into the woods, the interceptors hold an
objective ready for later in the game. Paladins move towards the blood claws.
Psychic phase and its 10 vs 4. The grand master casts psychic shriek
on the blood claws and rolls very high, killing 4! The terminators fail to cast
force on themselves, but cast hammer hand which i fail to stop.
Firing from their new position, the interceptors gun down 3 of the
blood claws, including the power fist. The paladins shoot at a land speeder who
jinks, and they take a single hull point off it. The dreadnaught shoots at the
rhino and hits! But fails to even glance.
Assault phase and the terminators charge into the bikes, they fail to
do any damage with overwatch. The lord strikes first but he blade just cannot
get though the terminator armour. They strike back and murder all of the
bikers. The lord runs for it, despite his re-roll and escapes. Consolidating,
the terminators move towards the rhino trying to block them in.
Space wolves turn 3
Not allowing the terminators to tell it what to do, the rhino tank
shocks forwards pushing past them. Moving into the woods, the vindicator gets
into range of the terminators. The lord rallies and the blood claws move
towards the terminators. The rhino that has been holding back, enters the fray.
Its cannon finally roaring across the battle field, the vindicator
shoots at the terminators hitting 3, and 2 die. Snap shots from the grey
hunters inside the rhino shoot back but miss the terminators. Rather
desperately the blood claws pistol the terminators and down an extra 2. Trying
to down a paladin, the unshaken landspeeder shoots its multi-melta but it
misses.
Trying to take out the last terminator, the blood claws declare a
charge but fail to roll enough.
Grey knights turn 4
Not wanting to allow the wolf lord to escape, the lone terminator
chases after him. Seeing the threat the speeders poses, the paladins move
towards it. The strike squad jumps down after the rhino.
Psychic phase and the lone terminator gets both hammer hand and force
off, potentially dangerous to the wolf lord.
Shooting from the paladins wrecks the lone land speeder. Again the
dreadnaught fails to do anything, even though it targeted the vindicator this
time. Another volley from the interceptors hits the blood claws and blows
through the armour of 3 of the new recruits, killing them.
The lone terminator challenges the wolf lord and charges in, the lord
strikes first but his flurry of blades fails to find a chink in the terminators
armour. Striking back the lords armour also holds true, preventing him from
getting instantly killed by force. The strike squad charges into the rhino and
manages to get 2 shaken results, leaving it on a single hull point.
Space wolves turn 4
The paladins are in range of the demolisher cannon, so it moves to
make sure it can get a few of them. Not longer shaken, the other speeder moves
towards the paladins as well, hoping to kill one. Shaken but not out of it, the
rhino turns and tank shocks 6 inches into the strike squad surrounding it, they
fail their moral test and run for it, not wanting to get crushed under the
tanks treads. With the grey knights out the way the grey hunters get out of the
rhino and move on top of the landing pad ready to destroy the dreadnaught.
Both melta guns fire at the dreadnaught and get 2 penetrating hit,
blowing off both of the walkers arms leaving it on 1 hull point and
defenceless. In a desperate attempt to wreck it a grey hunter throws a krack
grenades but it fails to do anything to its front armour. The battle cannon
roars again and kills a single paladin, the speeder kills an additional 1.
The one on one fight between the terminator and lord, again ends with
neither able to get past the other impenetrable defences.
Grey knights turn 5
Moving back towards the objective held by the interceptors, the
paladins hold the objective allowing the interceptor squad to teleport forward
and take the objective in the woods. Rallying, the strike squad move back
towards the rhino.
Psychic phase and again the lone terminator attempts to cast force but
it fails. He then fails to cast hammer hand as well. The interceptor squad
casts hammer hand which passes.
Again shots from the paladins shoot at the lone speeder, it jinks and
survives. Interceptors gun down the last of the blood claws leaving just the
wolf priest left. Firing their storm bolters into its rear, the strike squad
attempts to damage the rhino but fails.
Assault phase and the dreadnaught charges into the grey hunters, they
fail to stop it with over watch and i forget the unit has a power first. I try
to krack grenades it but fail to get the last glance, and the dreadnaught fails
to stomp any of the hunters. The strike squad charges into the rhino and wrecks
it. Finally the terminator vs lord fight ends with the wolf lord finally
getting his blade into a kcrak in the terminator armour killing his opponent.
Space wolves turn 5
Getting out of their rhino the other unit of grey hunters disembark
next to the strike squad, while the wolf lord and priest go after the
interceptors on the objective. The speeder moves back to hold the objective
allowing the vindicator to move up.
The vindicator shoots at the paladins again, and again only kills 1.
The newly disembarked hunters shoot at the strike squad and gun down 2, they
hold. Firing the bolters on his bike, the wolf lord kills a single interceptor.
Assault and the priest charges into the interceptors first, taking the
over watch but does nothing. He makes it into combat, and the wolf lord joins
in. In the combat a challenge is issued and the lord accepts it. Striking first
the wolf lord attacks with his 6 attacks, and 4 of them miss, that’s ok, the 2
hits then roll snake eyes to wound. The justicare attacks back with his
strength 10 daemon hammer, 2 attacks hit, 2 wound, and he fails both
invulnerable saves, dying. The wolf priest fails to do any damage and gets cut
down by the high number of ap 3 attacks. The dreadnaught gets wrecked by the
power fist, and the grey hunters consolidate onto the objective.
We roll to see if the game continues... It ends.
Grey Knights: 8 (2 objectives, first blood, slay the warlord) – Space
wolves: 7 (2 objectives, line breaker)
Grey Knight Victory.
Post-Battle
That was a very close game, and my wolf lord was a failure. How a
fighter can get to such a high rank in the space wolves chapter and not be able
to kill a single grey knight... not cool. Playing with the new codex didn’t
feel any different from the previous codex, but such is life. A few things that
i noticed from the game:
·
Wolf stone: Its too expensive for what it did
(or rather didn’t) do. While i know they didn’t hit combat, but having furious
charge for 40 points is far too much. If i dropped it i could upgrade the blood
claws to grey hunters with close combat weapon which could potentially do more damage.
·
Bikes: I know they have rage, but the space wolf
bikers don’t really do much, especially against 2+ save terminators. While this
game isn’t a great show for them, i think i can spent the points better else
where.
I did enjoy this game a lot, even though my wolf lord let me down at
the very end. It was a great game over all, maybe we will re-play it soon with
the release of the new grey knight codex coming up.
Hope you enjoyed the report.
sorry if I am just not seeing it but I can't see the bikers in your list anyway nice report I do feel for you with the wolf lord fluffing (no pun intended) with his attacks my typhus rolled a one for his daemon weapon four times in a row and killed himself so I know how it feels :(
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