With the games workshop price increases due in the next month i'm unsure whether or not i should have one last blow out and buy all those things i have wanted for a while but never got round to buying. It is unrealistic to think i will but the imperial sector for £80, its just not worth it, so should i by it now? should i spend £200 on plastic crack now before that 200 become £300? am i going to save myself money or just spent it and never get round to it?
It's getting harder to carry on with such high prices, i was thinking of selling my old stuff that i have never used but keeping them might be better now everything's getting more expensive in case i change my mind. I just don't know. I just don't know.
Wednesday, 30 May 2012
Before I go head first into my traitor guard army I wanted to know what colour scheme I am after for them. I have played around with a couple colour combinations and I think I have ended up with this scheme. I didn’t want anything too elaborate as I’m not a great painter, I just want something I can do that looks like a good gaming standard. I will probably regret this in the future but regardless, here is what I propose my traitor guard will look a bit like.
I know it’s not the right model, but I didn’t want to waste a forge world model one test so I dug out one of my old guard to be the test subject. I just wanted a plain colour for the tunic/pants and any extras like armour or hoods will be the green colour. Now I originally intended to have the green a bright green but decided later on that the more muted pate colour fit the theme better. I just seem nurgles green like a pale one, more akin to rot and disease than bright green. The flesh I’m not 100% happy with but I will experiment with it a bit more. It’s intended to be a pale colour with a bit of green so they traitors look diseased. Can’t be having healthy nurgle guard now can we? So what do you guys think? Please let me know and comment on how I can improve this before I go to town on my guard.
Friday, 25 May 2012
Once again its Eldar vs Blood angels 1500 points in a pitched battle in a capture and control game. Like I said two weeks ago, I tried out my ‘strikefrom the shadows list’ just to see if it could possibly hold its own or show signs of potential if I tweaked it a little. Place your bets now to see if it stands a chance.
Monday, 21 May 2012
In the 40k universe most of the fighting done by the imperium of man is against other humans, traitors, heretics and just rebellious folks that the imperium of man wants to put its big old boot on and squash. They can’t be doing with any girly reasoning, you like it, or get killed. Now this happens on many scales, from skirmishes between the enforcers and local heretics on a hive world, to corrupted governors waging war on neighbouring worlds.
Friday, 18 May 2012
I have always had a soft spot of the look of battles taking place in cities. In fact I have always like the idea of having battles on very specific terrain sets, jungles, deserts and of course cities. But the city fight idea has always stuck to with me. When the book battlefield: cityfight came out I was overjoyed, the prospect of desperate struggles in ally ways, a small band of models taking on a tank face to face only to get run over, snipers stalking the roof tops looking for targets, its just a fascinating idea.
Friday, 11 May 2012
A few weeks ago I email fritz the following question:where do you get your ideas and inspiration from. His reply was not quite what I expected. To paraphrase what he said, he picks an idea, something that interests him and just builds the list and tactics around that. Now this may not be something new or awe-inspiring stuff to some people but to me it seems like an interesting challenge.
Friday, 4 May 2012
In an unlikely alliance, the Tyranids and blood angels team up to take out the elder and imperial guard. Let’s ignore the fluff impossibility here and just run with it. 1250 points a race, so it’s a 2v2, 2500 points, spearhead, annihilation (again).