This time I face off
against the new Eldar codex, using my Renegades and Heretics I will
come face to face with a Wraithhost of Iyanden. The game is a 1875
point game of mealstrom of war, and who will win, the forces of chaos or the undead forces of the Eldar?
The Armies
Forces of Chaos
Renegades and
Heretics: Combined arms detachment (Primary detachment)
Renegade Command – 85
(warlord: fanatical convert)
Covenant of Nurgle,
refractor field, melta bomb, melta gun
Chimera – 70
Autocannon, militia
training
40 plague zombies –
120
Infantry Platoon
Infantry Command –
110
20 men, militia
training, sigil, vox, demagoge, krack grenades, plasma gun
Infantry squad – 100
20 men, militia
training, sigil, vox, krack grenades, flamer x 2
Infantry squad - 60
10 men, militia
training, 2x melta gun
Chimera – 70
autocannon, militia
training
Leman Russ Battle tank
– 140
Leman Russ Battle tank
– 140
Leman Russ Demolisher –
160
Renegades and
Heretics: Combined arms detachment
Rogue psyker – 35
10 mutants – 30
laspistol and close
combat weapon [unnatural senses]
10 mutants – 30
lasgun [disfigurements]
Valkyrie – 125
rocket pods
Support squad – 80
3 lascannons, militia
training
Support Squad – 65
3 autocannons, militia
training
Chaos Daemons:
Allied Detachment
Herald of Nurgle – 95
level 1, locus of
[smite, enfeeble]
10 plague bearers –
90
10 plague bearers –
90
Soul Grinder – 180
daemon of nurgle,
phlegm
Eldar Forces
Wraith host (primary
detachment)
Spiritseer (warlord: )
w/ blades
conceal,
10 wraithblades
axe and shield
5 wraithguard
wraithcannon
Wave serpent
twin-linked scatter
laser, shuriken cannon, holo field
5 Wraithgaurd
wraithcannon
Wave serpent
twin-linked scatter
laser, shuriken cannon, holo field
Wraithlord
bright lance, scatter
laser, sword
Wraithknight
scatter laser,
starcannon, sword
Eldar: Combined arms
detachment
Spiritseer w/
wraithgaurd
conceal,
Wraithseer
D-cannon
10 guardians
missile launcher
5 rangers
The Mission
We roll
for the mission on the mealstrom of war table and end up with Spoils
of War, so we can steal each others 'secure objective X' cards, while
not being able to discard them either. I quite like this mission so
hopefully I can do something good. We then place the objectives
around the table and then get dawn of war
deployment.
The Battlefield |
With him
so spread out it gives me the chance to put my units where they need
to be, but as I have so many models I ave no potion but to spread out
as well. In the middle I deploy all of my tanks, so they can target
what ever I need, but mainly the wraithknight, In front of them I
place the zombie horde to stop anything from getting into range to
shoot them. On the far right the infantry command deploy to hold
the flank, and the psyker hides in the woods. The lascannon teams
hide behind the ruins, ready to hop up and grab a good line of sight.
On the far left in the woods the autocannons face the wave serpent
while the sou grinder holds the line backed up by the mutants and
other infantry squad. In reserve I keep both units of plague bearers
and the outflanking mutants.
His
rangers infiltrate onto the ruin in front of the guardians.
Night
fight: No
Eldar
turn 1
Down the
left flank the wave serpent moves getting ready to attack, its
followed by both the wraithlord and wraithblades. Peaking out from
the ruins the wraithseer joins behind the blades. In the middle the
guardians move into the ruin and the wraithknight jumps up the right.
Psychic
phase and the spiritseer casts both protect and quicken on the
wraithblades. The wraithseer then casts feel no pain on the
wraithblades, making them almost impossible to remove.
Firing at
the soulgrinder, the wraithseer fires its D-cannon hitting it square
in the chest, but its invulnerable save protects it. The right wave
serpent shoots at the lone psyker killing him with ease for first
blood. The other serpent shoots at the lascannon team and kills off a
base, but thankfully they hold. Fire from the wraithlord hits the
autocannon team, they go to ground but get instantly killed by the
scatter laser fire, killing another unit. The wraithblades run 8
inches, then the guardians shoot at the soulgrinder but miss, and run
further into the ruins.
Assault
phase and the knight attempts a long distance charge on the infantry,
needing 12 to make it but fails.
Score:
Witch hunter, assassinate, secure objective 4, first blood
Eldar: 4
– Renegades: 0
Renegades
turn 1
With the
wraithknight within 12 of the zombies and the renegades on the right,
they both move up to it so I can hopefully hold it in place for most
of the game. On the left the soulgrinder leads the other renegade
infantry squad up towards the wraithblades while the mutants move
towards the objective in the woods. Climbing the ruins, the lascannon
team gets into a better position to shoot next turn. All of the tanks
spread out a little.
Both
battle cannons and the demolisher canon target the wraithknight but
every shot scatters off him completely. Running the mutants get onto
the objective. Long range shots from the infantry on the left hit the
guardians and kill off 2 of them. As a off chance the lascannons snap
fire at the wave serpent on the left but misses.
I attempt
to charge the zombies into the wraithknight but I fail the charge.
With the zombies unable to hold the knight in place, the infantry
charge instead and make it. The knight attacks first and kills off 3,
they strike back with their krack grenades but fail to harm and then
get a stomp for their trouble losing 5 more. Thanks to the sigil they
hold. The only other charge for the turn, the soul grinder charges
into the wraithblades and kills off 2 of them with out taking any
hull points of damage.
Score:
capture objective 1, objective 3
Eldar: 4
– Renegades: 2
Eldar
turn 2
with the
soulgrinder holding up the wraithblades, the wraithseer moves towards
it to help free them up. On the left the wave serpent moves to the
objective in the woods (objective 1).
Again
casing psychic powers the spiritseer gets protect and feel no pain on
the wraithblades. The wraithseer then forces the mutants to take a
pinning test which they pass.
From the
right wave serpent, it shoots its scatter laser into the lascannon
teams and kills them both, despite them going to ground in a ruin.
The other serpent shoots at the mutants on objective 1 and kills off
the two closest models. Firing a plasma shot, the infantry kill a
single infantry model after the shot scatters. Some shots from the
rangers kill off two more mutants. The wraithlord shoots at the
chimera on the left but fails to do anything.
Assault
phase and the wraithseer charges into the soulgrinder, and the hammer
of wraith attack glances it. Its actual attacks manages to glance it
twice more then immobilise it. Smashing away, the soul grinder only
manages to kill off one blade before the rest wreck it thanks to it
being immobilised. Knight attacking the infantry and it kills off 8
more of them, they run and manage to escape.
Score:
Take no Prisoners
Eldar: 5
– Renegades: 2
Renegades turn 2
Rolling
for my reserves only the unit with Herald come in and deep strike
behind the wave serpent on the right, they scatter a little but they
are ok. On the left the infantry move straight for the wave serpent
ready to attack it with their krack grenades. With not many of the
infantry holding up the wraithknight left the zombies carry on
towards it ready to swamp it. As the wraithblades are no longer in
combat, the demolisher cannon is the only weapon able to deal with
them so the demolisher moves up towards them.
Psychic
phase and the herald manages to cast enfeeble on the guardians
reducing them to toughness 2, then in their weakened state the herald
smites them killing off 2, even though they go to ground.
I place
the demolisher cannons shot over the blades so it can hit 5, but the
shot scatters off 8 inches and fails to hit anything. Both battle
cannons shoot at the wraithlord, both miss but one clips the wave
serpent on the left and glances it.
Assault
phase and the zombies charge into the knight, they can't do anything
and I lose 9. The infantry charge the wave serpent and wreck it with
their grenades, forcing the wraithguard into the open.
Score:
Harness the Warp
Eldar: 5
– Renegades: 3
Eldar
turn 3
The
remaining wave serpent moves forward 6 and drops off the wraithguard
and they move into range of the demolisher. On the left the
wraithlord moves towards the infantry which just wrecked the serpent,
while the wraithseer moves into the middle of the table. With no
clear target the blades move into the middle of the table.
Newly
disembarked from the wave serpent, the spiritseer casts -1 strength
on the plague bearers then the wraithblades gain protect and feel no
pain. I do manage to deny quicken though.
Rather
unsurprisingly the wraithguard explode the demolisher with ease then
run back 3 inches. Snap firing, the guardians shoot at the
plaguebearers and kill 1. With the infantry still running from the
wraithknight, the wave serpent shoot at them and kill them off.
Wraithlord runs towards the infantry then flame the renegades killing
off 12. Rangers shoot at the plaguebearers and kill of 1. the other
wraithguard shoot at the mutants and kill them all with ease. Firing
its D-cannon the wraithseer shoots at the commanders chimera but the
shot scatters off.
Assault
phase and the knight kills only 2 zombies! That's going well.
Score:
skybourne assault, combined strike
Eldar: 7
– Renegades: 3
Renegades
turn 3
Again
only a single unit comes in from reserve, the outflanking mutants,
who come in on the left next to objective 1 ready to irritate the
wraithguard. With the blades so close, the tanks move away from them
and the plaguebearers spread out as i'm not sure if I should assault
the guardians, wave serpent or wraithguard.
I attempt
to cast smite on the wraithguard but it gets stopped.
Both
battle cannons shoot at the wraithguard that destroyed the
demolisher. Both shots scatter off, the first still kills 2 and
glances the wave serpent. The second one lands right on the daemons
but they save all the wounds. As the wraithguard don't have objective
secured, the mutants run 2 inches and get within 3 of the objective.
A few lasgun shots from the infantry on the left brings down a single
wraithguard.
Assault
phase and the plaguebearers charge into the wraithguard. The Herald
challenged the spiritseer who accepts. In the challenge the
spiritseer causes a wound on the herald and the herald poisons him
reducing him to 1 as well. The rest of the plaguebearers kill off the
wraithguard, and the spiritseer runs for his life. The wraithknight
stomps the zombies and 12 die, but still the knight is held in
combat.
Score:
objective 1, objective 3
Eldar: 7
– Renegades: 5
Eldar
turn 4
Wanting
to use its D-cannon, the wraithseer moves towards the chimera in the
middle, while the wraithbaldes move straight for it. With the daemons
on their door step the guardians back away, but make sure they can
still shoot.
Again the
wraithseer casts feel no pain on the blades, but this turn I stop the
spiritseer giving them protect!
Both the
rangers and guardians shoot at the plaguebearers but fail to do
anything to them. Shooting its scatter lasers, shuriken cannon and in
a desperate move, its serpent shield, the wave serpent unloads
everything at the daemons, killing them all. Changing its mind, the
wraithseer shoots at the closest leman russ but it scatters back onto
the chimera on the right, and explodes it, killing 5 of the men
inside. On the left the wraithgaurd kill off 2 mutants.
Assault
and finally the wraithlord charges into the few remaining infantry,
he issues a challenge and the demagogue accepts. He dies to hammer
of wrath and every one but the sigil bearer dies. The lone man holds
thanks to his fancy banner. Wanting to take out the last chimera, the
wraithblades charge it and explode it, killing all but 3 men. The
ever continuing knight vs zombie fight has 9 more zombies killed, but
he is still held in combat.
Score:
hold the line, recon, hunger for glory
Eldar: 10
– Renegades: 5
Renegades
turn 4
Finally
the rest of my force comes in from reserve. The Valkyrie has a hard
choice, but I move it to attack the wraithblades, as I need them
dead. Deep striking in, the other plague bearers attempt to strike
onto the ruins next to my deployment zone but they scatter next to
the wraithseer. Both of the battle tanks back away from the
wraithblades while the infantry move to shoot at them.
All of
the shooting in my force targets the wraithblades, both russes fire
first, killing a total of 1 wraithblade. The infantry melta guns do
nothing, the rocket pods from the valkyrie scatter off, not a very
good turn.
Assault
phase and the mutants on the left charge into the wraithguard, they
lose 2 men in the combat but kill of 2 wraithguard, lose 9 points for
64 points? Fair trade. The mutants some how hold which is amazing.
The wraithlord kills off the last infantryman with ease. And on the
right the knigh fails its rolls and only kills a single zombie.
Score:
Nothing
Eldar: 10
– Renegades: 5
Eldar
turn 5
Not
wanting the wraithgaurd stuck in combat, the lord goes to help. With
the warlord next to them, the wraithbaldes get ready to kill them
all. Not wanting to risk getting called by the plaguebearers, the
spiritseeer backs away from them.
Again the
wraithblades gain feel no pain.
D-cannon
targets the plaguebearers but it scatters off. The guardians take a
single shot at the valkyrie, I don't jink as its only a single
strength 7 shot. It hits, penetrates and immobilises the flier, its
engines give up and it crashes to the ground, exploding... off a
single damn shot.
Assault
phase and the blades charge both of the infantry squads in front of
them, they kill the warlord with ease, his unit and 2 others. The
rest try to run but get cut down. The lord charges into the mutants,
killing 2 but gets stuck out of combat, the wraithguard kill of the
rest. Finally the wraithknight kills off the zombies leaving it free
to do as it wants if there is a turn 6.
Score:
behind enemy lines (2), blood and guts (1), slay the warlord
Eldar: 14
– Renegades: 5
Renegades
turn 5
Again the
tanks move away from the blades and the plague bearers move towards
the wraithseer.
As they
aren't protected, the russes kill of 3 wraithblades!
Assault
and the daemons fail the charge.
Score: No
We roll
to see if we get a turn 6, we don't.
Eldar: 15
(line breaker) – renegades: 5
Crushing
Victory to the Eldar!
Post-Battle
I have
learnt a lot from this game, mainly about this list and its
limitations. Mostly though I once again failed tactically. I had a
plan to hold up the wraithknight, which worked quite well, but why
did I shoot at it with everything turn 1 when I could have targeted
the shots at something more worth while?
Well the
obvious answer is they couldn't shoot at anything else because of my
deployment wasn't great. I placed all of my tanks on the right when
maybe I should have put them on the left. Using the zombies as a
shield was a great use of them, but they then held up the
wraithknight for a long time, which was probably the best use for
them as the knight could have wrecked all of my tanks.
Giving
the infantry units chaos sigils are very useful, the almost fearless
nature of the unit makes it great at sticking around and making sure
they get to where they need to go. The mutants on the other hand,
didn't do much but for 30 points a unit you can't blame them for
sucking. I have to drop the rogue psyker as he doesn't do anything
and is a free first blood point.
As for
the daemon detachment, the two units of 10 didn't really work, maybe
a big unit of 20 would work better. The soul grinder was a great
benefit, maybe adding in a second one would help the army out.
Over all
this game was great fun and I still love the renegades and heretics.
I need to keep trying to make the list better.
I hope
you guys like reading about the Renegades but please leave a comment
about who you like to read about in my battle reports.
I really have enjoyed your reports featuring renegades. It's interesting to me to see a pseudo-guard army on the field and it has caused me to think about how I'm playing my own IG.
ReplyDeleteWhile it's often the crutch of bad players, it cannot be denied that you had terrible luck this game. Did a single one of your tanks get a single direct hit?
I agree that the rogue psyker needs to go. He never does anything with you except give the enemy First Blood. I also think you're not getting anything from your heavy weapon squads. They always seem to die without killing anything, in this case they were a backup first blood. Getting rid of both and your rogue psyker might be the points to affording that second Soul Grinder you were thinking about.
Very good game sir. Thanks for posting.
ReplyDeleteMore Renegades batreps! Need moooore! Very cool batrep, I like the pics a lot, and you analysis at the end. I'm sure you'll figure out the creationnof stronger lists with experience. R&H has so many options to offer, there's bound to be something out there that makes mincemeat even of a strong Eldar list.
ReplyDeleteYour batreps, along with others, have really been enjoyable and with my local club day coming up Saturday I'm strongly contemplating trying a R&H list with borrowed and proxied models. If I do, I'll let you know how I did!
You better let me know how your renegades and heretics experiments go. always love to see some renegade love.
Delete