The
Armies
Renegades
and Heretics: Combined arms detachment (primary detachment)
Renegade
Command Squad – 90 (warlord: night attacker)
5
disciples, covenant of nurgle, lascannon, krack grenades
Renegade
Infantry Platoon
command
squad – 100
20
men, demagogue, chaos sigil, militia training, krack grenades, 2x flamer
Infantry
squad – 85
20
men, chaos sigil, militia training, krack grenades
Infantry
squad – 60
10
men, 2x melta gun, militia training
Chimera
– 70
autocannon,
heavy flamer, militia training
Infantry
squad – 60
10
men, 2x melta gun, militia training
Chimera
– 70
autocannon,
heavy bolter, militia training
40
Plague zombies – 120
Renegade
tank squadron – 280
2x
battle tank
Demolisher
– 170
militia
training
Heavy
ordinance battery – 90
militia
training, medusa siege gun
Chaos
Daemons: Combined arms detachment
Herald
of Nurgle (the fool of nurgle) – 95
locus
of fecundity, level 1 psyker [enfeeble, smite]
20
plaguebearers – 180
3
nurglings – 45
soul
grinder – 180
daemon
of nurgle, phlegm
soul
grinder – 180
daemon
of nurgle, phlegm
Total:
1875
Ravenguard:
Combined Arms detachment (primary detachment)
Chapter
Master – 250 (warlord: move though cover ruins)
Artificer
armour, bike, The shield Eternal, Thunder hammer
Tactical
Squad – 75
5
man, melta gun, combi-melta, melta bomb
Razorback
– 95
twin-linked
lascannon
Tactical
Squad – 75
5
man, melta gun, combi-melta, melta bomb
Razorback
– 95
twin-linked
lascannon
Tactical
Squad – 75
5
man, melta gun, combi-melta, melta bomb
Razorback
– 75
twin-linked
heavy bolter
Comtemptor
Mortis Dreadnought – 235
2x
kheres pattern assault cannon, cyclone missile launcher
Stormtalon
Gunship – 115
skyhammer
missile launcher, twin-linked assault cannon
Stormtalon
Gunship – 115
skyhammer
missile launcher, twin-linked assault cannon
Armoured
Battle Group: Combined arms detachment
Company
command tank – 205
vanquisher,
beast hunter shells, camo netting, lascannon,
Vanquisher
– 135
lascannon
Vanquisher
– 135
lascannon
Vendetta
– 170
Total:
1870
His whole force |
The
Mission
In
this event the mission is rolled randomly before each game, and for game one we
get the Mealstrom mission Deadlock, with vanguard strike deployment.
Rolling
for deployment, the Ravenguard win and select to set up first. His deployment
was quite quick, the two vanquishers are placed on the right and the lascannon
razorbacks on the left. In the centre the command vanquisher and heavy bolter
razorback are placed. The dreadnought and chapter master deploy between the
razorbacks. The flyers are in reserve.
My
turn to deploy and I try to do it quickly as we only have a limited time to
play. Both Chimera and a soul grinder go on the left hand side, and the battle tank
squadron hide behind them. In the centre the medusa deploys behind the bastion.
The infantry command deploys to the right with the plaguebearers on the extreme
right. The zombies go behind the medusa and the other infantry squad goes on
the right between the battle tanks and chimeras. I place the demolisher behind
the building in the centre of my deployment zone trying to hide it. My warlord
finally is placed inside the building in my deployment zone. I keep the
nurglings and other soul grinder in reserve to deep strike them in.
Night
Fight: Turn 1 (night attacker)
Steal
the Initiative: No
Each
table has a special rule associated with it, reflecting a tank battle of note.
This table had the special rule that if you roll a 5 or 6 when moving though cover
you take D6 strength 4 hits. I can't remember the name of the battle but it was
to represent units getting attacked by lictors in the cover. Because of this I
avoid all cover as possible, and it doesn't really stop the marines.
The
Battle
Ravenguard
turn 1
All
of the transports move up towards my line, and on the left the tactical marines
jump out into the ruin. The chapter master goes straight towards my infantry.
The vanquishers move about to get better line of sight and unfortunately can
see my demolisher.
Targeting
my infantry on the left the chapter master calls down a orbital bombardment and
it locks on, killing 3 of the infantry. Shots from the vanquishers target the
demolisher and shakes it.
Score:
2 cards
Ravenguard:
2 – Renegades: 0
Renegades
turn 1
I
don't have much of a plan at this point so I run straight at his lines, I need
the daemons and infantry to get close if they are to do any real damage. Hiding
from fire, the demolisher moves back while the tank squadron come out of hiding.
Battle
cannon shots from the leman russ tanks targets the two razorbacks and they
manage to do a couple of hull points to each. One of them is then finished off
by the chimera autocannons, wrecking one of them and reducing the other to 2.
With infantry on the ground the soul grinder then targets them and kills off 3
of them. The medusa targets the dreadnought and manages to blow off the cyclone
missiles.
Score:
First Blood, 1 card
Ravenguard:
2 – Renegades: 2
Ravenguard
turn 2
In
from reserve comes a vendetta which goes for the russ squadron and a stormtalon
which aims to get the side armour of the soul grinder. Chapter master carries
on its course straight for the infantry on the right. The vanquishers again
move about. The unit forced out moves into the ruins and gets close to the
chimeras.
Chaoter master vs infantry |
All
three lascannons from the vendetta manage to just wreck a single leman russ and
the stromtalon only takes a single hull point off the soul grinder. Again the
demolisher is just in sight and gets shaken again. The command vanquisher
targets the plaguebearers with its instant kill rounds and kills off a couple
of them ignoring feel no pain. Aiming both assault cannons at the medusa, the
dreadnought kills off a crewman and deals 2 wounds to the gun. Melta gun shots
and lascannons wreck a chimera forcing the infantry out but thankfully they
aren't pinned.
Assault
phase and the Chapter master charges into the infantry and kills 4 of them with
ease, he takes no wounds back and they fail their moral test but the banner
keeps them in place. The tactical squad charges into the soul grinder and they
take 2 losses leaving only the sergeant alive, thankfully he misses with his
melta bomb.
Score:
3 cards
Ravenguard:
5 – Renegades: 2
Renegades
turn 2
Both
units come in from reserve, the nurglings take an objective and the soul
grinder deep strikes behind the vanquishers to force some decisions. The
plaguebearers move to the chapter master aiming to support the infantry. On the
left the infantry move past their wreckage getting their melta guns in range of
the razorback. Shambling forwards the zombies cover the medusa from harm. The
other chimera pushes towards the dreadnought.
Melta
guns shoot from the back of the chimera but both miss the dreadnought. The
medusa shoots at the command vanquisher and shakes it. The battle tanks manage
to reduce the las razorback down to 1 hull point. The chimera fails to do
anything to the dread.
Assault
phase the infantry on the left charge the razorback and wreck it with their grenades.
The soul grinder misses all of its attacks, so the melta bomb gets clamped in
place and it explodes. In the explosion 15 infantry out of the 17 die in the
explosion as well as a few of the other unit. The plague bearers can't charge
but the chapter master kills off 4 more of the infantry. They run this time but
manage to escape.
Score:
2 cards
Ravenguard:
5 – Renegades: 4
Ravenguard
turn 3
The
final stormtalon comes in from reserve on the right behind the nurglings. The
vanquishers turn to face the soul grinder, needing to kill him this turn before
something happens. Not letting his pray escape the chapter master chases the
running infantry.
Bolter
fire guns down infantry on the left hand side, not that having them all explode
was bad enough. Both vanquishers target the soul grinder and only manage to
blow off its harvester cannon. The dreadnought takes another wound off the
medusa. The vendetta explodes the last battle tank while the first stormtalon
does nothing. On the right the nurglings get ripped to shreds by the new
stormtalon, I lose all 3 bases.
Assault
phase and the chapter master charges into both the plaguebearers and running
infantry. I'm not sure if this is legal but we rolled for it and decided he
can. The infantry rallies, so they can fight back. Raising his hammer in
challenge, the demagogue accepts forcing his other wounds to spread onto them.
I lose him and 2 more guys. The plaguebearers manage to get a single wound past
his 2+ save, losing combat they still hold though. Tactical marines charge into the chimera and wreck it with their grenades.
Score:
4 cards
Ravenguard:
9 – Renegades: 4
Renegades
turn 3
With
it surviving its barrage, the soul grinder moves within 1 inch of a vanquisher
ready to smash it to bits. Again the chimera gets very close to the dreadnought
this time getting its melta guns within half range.
Psychic
phase and the herald of nurgle casts enfeeble on the chapter master so he's
easier to wound. However I get a double 6, so that's a peril of the warp, but
papa nurgle favours his fool, and grants him a warp surge making him so much
more powerful in combat.
Too much to handle? |
Firing
at the command squad the medusa scatters a little and the shot clips both the
vanquisher and the razorback next to it. Both of them explode, and two of the
marines in the razorback die. This time the melta guns hit the dreadnought and manage to explode it.
Assault
and the soul grinder charges into the vanquisher right in front of it and
explodes it. Surging with power granted by nurgle, the herald smashes the
chapter master to bits killing him on his own (he fails all 3 3+ invulnerable
saves).
Score:
slay the warlord, 1 card
Ravenguard:
9 – Renegades: 6
Ravenguard
turn 4
Leaving
the table the vendetta wait to get a better target next turn. The storm talon
on the left moves behind the demolisher, determined to kill it. The tactical
left in the ruin on the top left moves though to towards the chimera while the
dreadnought moves slightly as well.
As
predicted the stormtalon wrecks the demolisher as its rear armour buckles under
the pressure. The few infantry I have left get gunned down on the left.
Score:
1 card
Ravenguard:
10 – Renegades: 6
Renegades
turn 4
Zombies drag down their prey |
The
soul grinder goes after the marines on foot in front of it while the plague
bearers try to destroy the tank commander. After being forces out of their
transport the chimera infantry go after the dreadnought while the zombies swarm
over to the marines.
The medusa attempts to kill another vanquisher but the shot scatters.
Ploughing
into the marines the soul grinder kills off 1, the zombies do a lot better and
drag down all of the marines that they charge. The plaguebearers fail their
charge on the command tank.
Score:
2 cards
Ravenguard:
10 – Renegades: 8
Revenguard
turn 5
Screaming
back onto the table, the vendetta comes back and tries to take out the medusa.
Shooting
and the vendetta kills off the medusa while the stormtalon takes down a few
plaguebearers.
Score:
nothing
Ravenguard:
10 – Renegades: 8
Renegades
turn 5
slowly
pushing forwards the plaguebearers are in an easy charge range of the tank.
Assault
phase and the plaguebearers charge the vanquisher and wreck it while the soul
grinder kills off its marine opponents.
Score:
1 card
Ravenguard:
10 – Renegades: 9
End
of Game
We
both get line breaker
End
Results
Ravenguard:
11 – Renegades: 10
Victory
to the Imperium
Post-Battle
That was
a very close game and if it had gone on to turn 6 or 7 I might have been able
to take the lead as I had more units left to take objectives. Never mind it was
very fun and such a beautiful army to play against.
The
biggest mistake I made here was doing nothing with the demolisher, I couldn't
hide it, and I couldn't out range him so I should have just had it at the front
of my force and force it down his throat or die trying. Instead of trying to
hide it (badly) and end up doing nothing with it.
I got
very lucky with my deep striking soul grinder surviving; I never expected it
to, more to just be a distraction to let the rest of my force have a turn of
not getting shot at. I did like deep striking this unit and it made me do it in
a few more games over the event, but you will find that out soon enough.
So I
begin the event with a close loss, it’s not the end of the world.
How
would you guys have played this game different?
Awesome batrep! I just love seeing pics of your army, I think the color scheme is fantastic!
ReplyDeleteSuch a shame that you didn't manage to pull off the win in the end, but close games are the most fun!
I'm not sure what I would've done differently, maybe deep strike both grinders? Not sure, I think you did very well vs a strong list imho. Can't wait for the next report!
Thanks man, im glad you like my army.
DeleteDeep striking both soul grinders could have helped a little, having both appear behind him would have forced some difficult decisions.
Aside from the Demolisher issue that you already addressed, you played fairly well, with no obvious mistakes that I could see.
ReplyDeleteBTW, that chapter master charge was illegal since you cannot multi-charge with a single model. Worked out ok for you so nothing bad there.
Thanks for the report and can't wait for the rest.
Thanks Helmet, the next one will be up Friday. And on the ruling were really weren't sure so thats why we diced off. worked well for me in the end so i can't complain.
DeleteI just read your list again - why did you give almost all of your units militia training? Seems like you couldve saved yourself some points there. Also, didn't you think any of the demagogue specialissations could be useful? Arch heretic maybe? Just curious
ReplyDeleteWhile the demagogue specialisations might have been useful i don't think any of them would have helped in the tank heavy environment i was expecting.
DeleteI had so much training as a back up, if i came across a swarm nid list or something like that i wanted my infantry to stand a chance of hitting them from a distance before i got murdered in combat.
Thanks for your explanation, I can see your reasoning behind it. Looking forward to your next batrep!
Delete